Originally Posted by
Valkyrie_Lenneth
We got extra large scale dungeons tho (24 and 48 man instances), bozja was eureka and a deep dungeon replacement for leveling.
The game has something like 80 dungeon instances. And everyone complains they are just hallway simulators. Have you noticed tho, that instead of dungeons, they've put that effort into story instances? Doing again what people asked. Rather than bog down dungeons with cutscenes, we got longer, more interesting solo encounters (in my mind at least)
Plus, the dungeon quality itself has gone up, even if they are more streamlined.