Eh, some people don't care how foolish they look, as long as the attention is on them (it's so sad.)
Lololololol Regen aggro lololololol
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Eh, some people don't care how foolish they look, as long as the attention is on them (it's so sad.)
Lololololol Regen aggro lololololol
Hun, the only one who continues to drag about this dead horse is you. This thread had more or less died down, but you felt the need to return to it and start things up again days later. Why is that? If you want something to die, then mayhaps stop replying to posts about it? Or reviving topics that had, more or less, deviated from the “dead chocobo” you so wish would die?
I highly doubt they care that much. The one who brought this back 4 days later was you.
Your post, Today at 05:25AM CST:
But...akaneakki was the one bumping this thread??? Hmmm.
That you do. Mayhaps it would do well for you to also keep that in mind.
And take your own advice, as well.Quote:
If you don't like what I have to say, use the ignore feature and kindly stop being rude to everyone.
You look even worse posting those lodestone infos. Let me correct you
in 4.01 The emnity from tank classes went up, because they were no where close to being fined tuned. Most people even noticed, hence the change. This is when people was lvl 70, so obviously there was some miss calculation after launch?.
2.4. Overpower was simply way better than flash back then, again nothing to do with not wanting to use regen. I used it back then and had no issue.
2.1? Yeah how long is that compare to last year? You even said it in your post, there was even a buff coming out in 2.4 for PLD, but yet you gonna go around tell people that regen is bad like 1 year and half later after that PLD patch came out. Do you even know how silly you went when you posted this? This makes your arguement even less valid.
since words dont come through, let the gif talk once again
https://media.giphy.com/media/p8Uw3hzdAE2dO/giphy.gif
Lol at thinking the emnity increases had anything to do with healer aggro, as opposed to, y'know, DPS effortlessly ripping mobs off of tanks if they were ever so slightly overgeared in comparison in >50 content (especially endgame) due to the changes in damage formulae.
I will cede that regen argument to you then, and you alone.
No you don't have to. This is the exact post where I got the bad advice from:
http://forum.square-enix.com/ffxiv/t...=1#post1175112
That post in question is talking about pre-casting Regen before the tank has established enmity on a pack of mobs. Nowhere in that post is it insinuating that you should never use Regen because you’ll rip hate from the tank. Basic reading comprehension.
I’ll break it down for you:
Casting Regen “before or during a pull” — i.e., when the tank is gathering the packs of mobs via ShieldLob+Flash, Unmend+Unleash/Abyssal Drain, or Tomahawk+Overpower. > “if a tank uses a ranged attack [Shield Lob or Tomahawk, since we’re talking 2.x here] to pull a bunch of mobs you’ll notice them all immediately lose interest and head your way.”
>> Regen ticks every 3 seconds and all healing spells generate a base amount of enmity depending on:
1. What amount they heal for (e.g., 3,000 HP).
2. If they are an overheal or not—overhealing generates 1.5x the enmity of non-overheals
So, if Regen were to tick before the tank managed to establish aggro on the pack, they’re going to flock to the healer, naturally. Hence they “you’ll notice them all immediately lost interest and head your way” explanation.
“Once the tank has used Flash or similar AOE ability it’s fine” — i.e., it’s fine to use Regen once the tank has finished pulling (if doing chain pulls) and established enmity on the pack of mobs via Flash, Circle of Scorn, Overpower, Unleash, Abyssal Drain, etc..
Nowhere in there does it say “Never use Regen ever because you will rip hate from the tank”. The advice in an of itself is not bad; it’s actually quite good and correct. But you misinterpreted it.
Again, basic reading comprehension.
I'm like 99% sure that there's no difference between healing and overhealing, ie you generate the same enmity on a 10k heal whether it's 100% overheal or is completely used to restore health, but it's been a long time since I've actually had to care about the minutiae of healer enmity because it is such a non-issue these days.
Regular heals generate 1.0x enmity, but overheals are 1.5x enmity generation. Generally, if your tank is paying attention, overhealing isn’t a big deal except in fights where boss aggro resets often (like V4S; WHM aggro so real in there after the Grand Crosses). Then you will want your healers to be careful about their overheal. Generally, though, you want to keep it to a minimum, since overheals are wastes anyways.
Overhealing and effective healing generate the same amount of hate. 1HP healed = 0.5 enmity.
A 10K heal generate 5K hate.
A 10K overheal that effectively heals for 0 will generates 5K hate.
A 10K heal that has 5K overheal and 5K effective heal will generate 5K hate.
The percentiles are certainly far from useful except in telling you what percentage of parses fell above or below you... which is itself hardly relevant. Heck, it seems a lot of people confuse their, say, 75% parse for their doing 75% of the highest parse for their class on the given encounter rather than merely above 74.9% of other players who've logged their parses.
It's why I've always insisted on, if an official parser were ever to be added, a relative potency metric by default, or at least as an obvious option, such that the effect of gear is at least greatly diminished and the RNG-based swing is omitted.
Once I'm near BiS, the percentiles are nice for signalling how much further yet I can push things, especially if able to influence the composition and encounter strategies, but until then -- and for the most part at any time -- the timelogs have always been my area of focus.