Less QQ moar PEWPEW
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Less QQ moar PEWPEW
It isn't any different than a release date for a console game getting pushed or delayed, and the frustrations from those who preordered it. You pay money that you've worked for to have an enjoyable experience, and they are not able to deliver on a date that was promised, so the frustration is understandable. However, sometimes it is just unavoidable. The alternative is they release content that is incomplete, or even totally unplayable. The fact that it is pushed already says everything you need to know.
We will eventually get Eureka, new relics, new dungeons, new primals, and everything else a lot of players enjoy. We will also eventually hear the gripes about those things as well. With those things comes players being undergeared, grinding FATEs for RNG drops, content being too easy or difficult, or the same 'ol same. There just is no choice other than to be patient, and in the meantime you have to find an enjoyable reason to log in and play with what we have.
Moar PEWPEW in the one and only new dungeon we're getting this patch, moar PEWPEW in the new Ultimate level "raid" we're getting that only 1% of players can get to (and we be released for at least two weeks after 4.1 launches), or moar PEWPEW in the new housing area that won't even make a dent in the player housing issue we have? >w>
This. The 24 man will be done once or twice a week until I get my gear set. I don't "raid" so I won't see ultimate until 5.0. I'll do the new primal once for the clear and farm in 5.0. I don't care about any of the vanity. I'll pvp until I can't stand the bots, and the rest is solo.
It's not that this patch has no content, it's just that the content isn't built to last. Excluding raids and such, pretty much everything can be "substantially" completed day 1.
I agree that the patch is utterly dissapointing, but I honestly wonder... What do you want? I mean... If you don't like tier 24 easy raids, you don't raid high tier content, you don't care about vainity items, and you don't want solo content, them, what do you want?
Cause I know what I like. Just add 3 primals each patch instead of all those weird things like squadrons, hilbridand or the beast tribes, and I'll be happy with the patch. (raid+unending Coil+3primals+1dungeons)
I undertand that each player might want diferent things, ( But I find really hard to imagine someone who woud like Squadrons as they are implemented right now) and really wonder what you would like.
Oh wait, the Zepla video is perfect for this topic
boop <-- \o/
I do understand the complaints though; some of them are quite reasonable. For the people who like PotD type gameplay and rewards, yes I agree that kind of content has much longer life than most content and maybe it should be given a higher priority, more resources. That type of content could be made more regular and replace normal dungeons altogether. They are at least scaling back resources put into normal dungeons and working on higher difficulty light-party content as per popular request.
Oh I love the 24 man raids. The 8 man "raids" are harder trials. They are fun once, then meh. I do like having some solo content to fill the void but this is a lot for a MMO. Relics are fun and I enjoy pvp for the most part. But there "new" content is mostly trials. Zone in to boss, kill, and repeat until you throw up. I'd like to see something like sky/sea or dynamis from 11, 8 man dungeons, things to do with friends other than swimming in housing, content designed to last a patch cycle that isn't "repeat 1000 times till we release something else to repeat."
Play a different game. Or just complain on the forums. It's your time and money.
Hardly any of the content in the game is built to last, because of current mentality of play style. Which is: Get reward. Get out. It leaves a trail of dead content in its wake. The only reason people continue to grind content is for that same basic outcome (tomes), or because it offers something like experience. And the ones who don't care about having +20-25 ilevels on the (usually low) next requirement gear, wait until the new stuff comes. So they aren't grinding with the others. Making the content even more useless to them.
So as they investigate the trends in play styles, they see the majority of players are "content" with the current system. They see people will continue to grind out the same content to get "best loots" until they add something new. If that mentality stopped, there would have to be a new system. Because "best loots" or mount+1 wouldn't be rewarding enough anymore to grind out a couple of raids. This is why they have literally said that right now the current system/model is working.
"But that's how the game works!" you say. Only because the majority chooses to play it that way. The game is essentially an ilevel creep loot grab in its current state. People are better off playing something like Diablo 3, if that's all they care about. The rest grind and grind until they get a magical glowing dog, or some other mount that will be hidden away when the next one comes.
Others tend to like the offbeat content. Like Hildy, beast tribes, etc. It has a little story sometimes, and though it becomes "useless" eventually, it's different and fun to start with. Just like everything else that's new, it's an experience at first. Even if it is less rewarding, a lot of people like this type of "different" content. (And I use the term different, as opposed to grinding out dungeons.)
So yes, I can see the point of the OP. He doesn't think any of the content being added is worthwhile. It's because it won't be after awhile. Nothing in the game will be at a certain point. Even the ilevel creeping will be pointless when the game ends. Because there will be nothing to use that gear on at some point in time.
Threads like these usually never result in viable solutions to fixing the current structure of the game. It's much ado about nothing.
You have a beast tribe getting added. You can do menial tasks for the teenage mutant reject turtles. Quit yer whinin'
Do I need to remind all the complainers that this is a Final Fantasy game??? That alone is reason enough to keep playing it.
I think people need to remember that the development team just got done with a huge crunch and push to ship Storm Blood - which is a huge accomplishment. It is understandable that many of the Dev Team probably took personal time and vacation time after the launch which means the development capacity, or amount of work that can be done in a given segment of time, would be much lower than normal. Thusly patches immediately following the launch of an expansion will have less content comparatively. That's ok, these are people, they need time to reset. I for one am happy with the amount of content the team is delivering so soon after an expansion launch and applaud them at their continued excellent service which is unparalleled in the MMO industry.
I've yet to see a solution for the "there's no content" complaint that doesn't boil down to : more of the stuff I like.
I think the complaint is less there is no content but rather there is not enough content and its starting to get stale.
Unless your the 1% doing ultimate the rest of the patch can be done in 2 weeks tops even if your taking your time.
Without a relic there are going to be a lot of people who let their sub drop and we might see a bigger drop then what happened in 3.1 which was the low point of the game since 2.0 launch so far.
But this is a problem the devs can't solve.
No matter what type of content they put in, or how much work they put into it: There is always someone who is going to complain because of any excuse you can think of. No matter how many hours it takes to complete it, someone will always clear it in a time record. No matter the dificulty, someone will complaint that it's either too easy or too hard. Or, just like more than one has complained about, not the type of content they want to play. And even if they just, for example, go crazy and open Eureka in the next patch someone will complain because "they should have done more work in that type of content".
FFXIV it's not perfect, it has many problems, but we get regular updates at a faster rate of most of the current MMO aviable.
¿It's not enough? Go play something else, it has been said even by Yoshi-P himself. I will have enough to play for a while with the next patch and i dont plan to burn it all in a single day to then come here again and post about how bored i am already (Just to give an example). And like someone said in the pages of the post, it will be even more dificult for them to release more new content in the future.
I prefer to have quality over quantity.
Re-hashing content they've consistently used for ARR, HW and SB are "quality content"? lmao. Get out. Please.
-24 man raid with weekly lock out
-dungeons and tomes for the dungeons (about 30 if we're lucky, 40 if theyre generous, 50 if they want to be crazy!) #kappa
-new and exciting tomes! #kappa
-housing
-moar beastmen tribes (y...yay) #kappa
-moar normal and savage mode with weekly lock outs (whoo!) #kappa
-moar primals and under ilvl weapons (dont forget mounts! Those 000000000000000000000000000000.1% drop rates! oh boy!) #kappa
-moar minions (cause we always want more right?) #kappa
-moar pvp modes (because about 95% of the community is asking for more pvp they won't pay attention to with the cheaters and bots lmaaaaao)
-moar relic weapon grinds! YES! JUST WHAT I ASKED FOR! #kappa
-moar shiny versions of the relic that look ugly about 85% of the time! #kappa
MmMmmMMMMMM
1 pathetic dungeon you have to literally be drooling to not get through in under 15 minutes
Worthless beast tribes that make no impact on the world or your character
A 24 man with good concepts wasted entirely on being clearable by animals freshly escaped from the zoo
An EX primal that serves to be nothing more than catchup content for people stuck on Animal farm L to the MAO.
A filler sidequest, again no character advancement
1 fight in an entire expansion tuned for Maximum item level players.
The same content schedule the game has had for years, and the same rigid, dull advancement path.
Definitely isn't a game made for anyone who likes video games. Who is this game for? There's nothing for casual players to do and there's nothing for hardcore players to do.
Don't forget this is set to the backdrop of a raid "tier" with 2 trash mobs, and 2 bosses. How long are you going to continue being embarrassed by your competition SE? Even the trashy kMMOs are putting out more
This is actually the main problem until this mentality gets resolved literally nothing can be done. The nerf to Ixion farm is also dependant from it, I honestly don't get why ppl feels so compelled on getting something instantly, it wasn't like ixion was going anywhere
Ppl will say whatever they want by mistaking what they like for absolute truth without thinking about the bigger picture.
It's fine beign annoyed that eureka, relics, FC crafting revamp (yes that was a thing) are beign delayed
It's fine not feeling compelled by the redifinition of the UI (especially coming after the expansion release)
But Dissing completely on that especially when it was requested by this playerbase is wrong
Then please, do us a favor.
In fact, do SE a favor, if you will.
Enlighten us, tell us what would you have done. Think of something unique that no one has tried before and succeed on it on the first try that everyone here would applaud you for, and by chance maybe get you into coding, modeling, voicing... maybe get a job into the Dev team. Then guide that team into polishing it in the shortest time that you can while we patiently wait and then launch it to the world in a way that no one will even get one little, tiny problem, even a bug.
Short answer, you cant.
In fact, please point me in the direcction of a MMO where the end game is fresh even after years of development and keeps it's players out of doing the same thing all over again.
Yep, you cant.
Can I add an addendum to this?
If you do propose something, please don't frame it as just "THEY SHOULD DO X". Planning anything out takes time and resources, let alone actually coding, integrating, and bug-testing. Just throwing out ideas is something any armchair CEO can do; if these guys really have some sort of ingenious way to solve this "issue", we need details.
https://media.giphy.com/media/glmRyiSI3v5E4/giphy.gif
So...you have an issue with just about everything in the game then? Well, then why not try to offer a suggestion or 2 instead of ending things with #kappa? That would be more constructive and/or helpful.
I am disappointed in the trailer and perhaps the patch, pending on the patch notes. The trailer itself just felt boring. The length of the video is the shortest of all the hype videos.
What bothered me most was the lack of labels of what was what. Other trailers announce what part you are on in the video like "Void Ark" or "New PVP". This had nothing. There is no new armor previews, no new features, and no hairstyles. This is probably the most disappointing trailers I have seen in the FF14 trailer series.
- No labels for the video
- Slow music score (just boring)
- No new features
- No previews of armor, weapons, crafting recipes, and haircuts.
- No beast tribe preview
- No new primal fights (excluding 24 man)
- No PVP features
I don't know why they released this poor quality trailer, but it put a bad taste in my mouth for 4.1.
This put me off...at first, then I sorta pieced together what we knew collectively and was fine with everything. They could have done better with the trailer, definitely. Before they could generate a good bit of hype with a single trailer, and the hype just wasn't there with this one. The Live Letter I think generated more hype than the trailer itself.
FFXI in every expansion had new endgame content while at the same time allowed its older content to remain relevent
SE themselves told us in each odd number patch we would be getting exciting new content but here we are looking at the same stuff as usual but its actually less then what was in 2.0 and even 3.0 series patches.
The concern I have is in 5.0 they are going to cut content even more and people are going to defend them for it.
I will start saying that i played FFXI back in the day.
Secondly, you can't really compare XIV to XI for a simple reason: The playerbase was diferent back then, the same players that enjoyed XI won't invest the time needed to play like it was before because it's too time demanding/consuming. And in the end, today, because i still follow it, i still play it it time to time only because of the story, the end game it's just as repetitive as in every other game. So no, you are not going to win that argument with me.
You cannot add in every odd patch 'exciting new content' because it's juts... It can't be done.
Finally, the patch is not even out yet. I got the feeling that the EX trial of Shinry it's not going to be "More of the same."
They did not try to emulate it, very very far from it. They did not copy WoW either in the original 1.0. It was just a horrible idea and was released about 3yrs too early on a garbage engine.
FFXIV 1.0 was nothing like FFXI at all, and I played FFXI for over 20k hours and 1.0 from alpha to shutdown so I can easily say that with 100% accuracy. It was one of the biggest complaints from the ppl playing 1.0 was it was not FFXI and it was a complete unfinished mess.
But then again a mmo designed exactly like FFXI would fail horribly in this day in age. The non-negating horizontal content was a major positive of FFXI though and why it held most of its playerbase across 8yrs, also why you could play the game 60hrs a week and not get bored out of your mind after a month.
But on topic. 4.1 well seems to be a lack of content... combined with 4.0 which most ppl are exhausting thier content. 80% of my guild atm logs in does daily and logs out unless it is a raid night. It is not good sign. SE needs to pumping out more serious content and less fluff... they appear to be doing the opposite.
I know they count monthly subs and crap instead of concurrent users... but that does not help ppl in game, does not help the guilds which stuggle to get ppl on mid/late patch. It does not help with the extreme Boredom after you are done leveling/getting entree level endgame. The we want people to be able to play other games excuse is absurdity... it is them stating they cannot release enough content. They should be trying to fix the problem not embracing it as the way to make a game.
Horizontal progression. Or do neither of you see that if you actually played XI? Cause it doesn't seem to be the case. Okay, so let me re-explain this, as apparently you two hadn't thought to read the past post I made two pages ago. Saying you played XI or still do, and still can't see the type of content that released pre-SoA, and the current generation after 2-5 years in expansions compared to 10 years passing, says a lot about what you hadn't done or had played very long. All you basically said without saying much, is that you prefer content exactly as it is and never changing. And I'm putting these words in perspective of your post, as you have not said or done anything yourselves, to make yourself relevant to the discussion on what can be done differently and beyond what we already have gone through THREE TIMES. I repeat, THREE TIMES in THREE DIFFERENT headlines of the SAME CONTENT. I'm not even gonna point out the garbage that was 1.0. Other than hamlet defense, which was actually enjoyable for all classes at once.
Let's look at XI through the years:
FFXI:
Base game, story missions for the nations.
Burning Circle Notorious monsters
Notorious monsters (basically hunts with loot drops for epic gear depending on NM and time)
-
Rise of the Zilart:
Sky.
Dynamis.
-
Chains of Promathia:
Dynamis.
Sea.
Limbus.
Empty Notorious monsters
-
Treasures of Aht Urhgan:
Salvage
Einherjar
Assaults
Zeni Notorious Monsters
Nyzul Isle Investigation
Nyzul Isle Uncharted Area Survey (level 99)
Imperial Seal Notorious Monsters (ISNM)
Salvage II (level 99)
-
Wings of the Goddess:
Stronghold Notorious Monsters (SCNM)
Allied Notes Notorious Monsters (ANNM)
Meeble Burrows (Meeble)
-
Abyssea:
Most of this was gear based content for better gear and upgrades
-
Seekers of Adoulin:
Skirmish
Delve
-
Rhapsodies of Vana'diel:
Omen system
-------------
Now again, I'm not saying I want XI reborn. These are mostly examples of endgame content that could be added. Not THESE specifically. But NEW content that's not re-hashed based on old content. A lot of the content still remained relevant to the game after the ilvl and level went up to 99. Yes, it got repetitive AFTER Seekers of Adoulin released. But at that point, you already lost your player base or most of them. So you want that path to happen? Wait till everyone leaves BEFORE you decide it's a good idea to add content? Sky remained relevant to the game even after abyssea was added, as was sea, einherjar AND limbus. Also Assaults, Salvage and Notorious monster hunting. You'd know this if you actually played back then before abyssea and up till Seekers of Adoulin. You know how many expansions that is? THATS THREE EXPANSIONS. Not 1. Not 2. THREE. We're on expansion TWO, and the content remains exactly the same format after ARR, HW and now SB. FFXI > RoZ > COP > TOAU.
Gear STOPS being relevant after 5 minutes. That's sarcasm, just so you know. But it still holds water. We have 1 full set of endgame content and gear. That's it. It's the ONLY max level ilvl gear in the game. Everything else is below it or worse. How is that okay? There's not much to do after you do your endgame farming content after many hours in the week. Or progression. With FFXI as an example, there were too many things you can do on the off days or outside of it.
Dynamis was your weekly raid. So think savage content.
Same with Einherjar. So we'll call that savage as well since you had a time limit of when you can go back in next. What happens when you finished for the night?
Options:
Well, there was Assaults for better gear, weapons and weapon skills for those weapons.
There was Nyzule Isle which also helped in progressing gear outside of the content. No lock out though. Just depended on the people and points for nyzule. Think of this as POTD but with gear and progression.
There was salvage. Also gear but the cost of gear could be pricey and rng was more or less a pain, but still something you can do outside of Dynamis.
NM's, also referred to as hunts in FFXIV, but gave out drops for gear. Now, the original system spawned easy mobs and incredibly difficult ones, but the rewards were amazing and not just a set of points for GC that just sat there.
Burning Circle Notorious monsters - this can be gear and/or gil. Depends on which one you do. Almost like going into a primal fight with a set amount of players but with circumstances and pretty epic rewards outside of rng.
Sky - fighting the gods themselves that fell into slumber and re-awoke. Also dropped gear.
Sea - fighting beings from another world. Also provided gear.
Limbus - which while it had some time syncs, it was a 18+ person fight and coordinating to get epic drops and/or loot for drops.
Abyssea - provided gear and upgrades for gear.
Limbus - more gear in the same content.
Let's not forget the Apoc nigh, which provided gear at the end.
Also Warriors of the Crystal, aka Warriors of Darkness, that also dropped gear for content.
FFXI released May 2002 in North America. (we're not counting JP since they had to re-roll JP server and english servers together, and some other features that were pushed back).
Rise of Zilart released a year later in 2003. Expanding areas and creating new jobs and content listed above.
Chains of promathia released 2004 just a year later, and expanded on new places/zones and new content both casual and hardcore "endgame" in this case.
Treasures of Aht Urhgan released in 2006 that expanded even FURTHER on endgame content, but you know what? CoP and RoZ content STILL remained relevant.
I can go on further with the other expansions that released that was also both casual and endgame enabled, and still had things to do further. But those came down later in the years.
We now have PF or Party Finder and DF or Duty Finder. Making and matching people who want to do content, is more than acceptable. And guess what? You can still circle other ideas into these two type of things people can use to play the game. Casual and/or endgame for high end rewards. Now, you didn't have to do Dynamis. You didn't have to do Einherjar. But you know what? You had a ton of options in the game. Always changed from expansion to expansion, but kept the gear and content relevant as 3-6 years passed before TOAU released. And being bored was almost never a problem with endgame. You know what is though? FFXIV structure.
In the documentary it's stated that they were developing 1.0 based on what worked for FFXI, that's why I wrote that, koji himself said it was a huge mistake and that they were out of touch with the time, doesn't mean you are wrong on what you say 1.0 was, but I was referring on the developing thought behind
Even if I did, there was still more compelling content in two expansions than there is here. Or do you not see the structure is exactly the same from ARR to SB, but RoZ and Chains of promathia added new content and wasn't rehashed or reused other than Dynamis, which just expanded on more zones for content? You had more than enough to do in a week, before the next time you could essentially go back in for dynamis zones. But sky and sea still took a lot of time, as there was monsters and content all in those zones for other means, outside of dynamis your main bread and butter.
Limbus was essentially 24 man raid with 18 people more/less, but was something you could do with a party. Our 24 man raid content is exactly the same from ARR. 24 people. Not so up to same ilvl gear, and lock outs. Limbus wasn't locked out. Neither was sky or sea. Just depended on the people. And with PF/DF, you can easily do content with finding people both casual and hardcore. There was also notorious monsters in the world that dropped gear. Burning circle NM's which housed gear/drops for gil. The thing is, the content always changed. It didn't stay the same. It ALWAYS changed. Did you sea Sky and sky II and Sky III? Or Sea, Sea 2 and Sea 3 of the same content? Nope. Limbus? Nope. How about Dynamis? Not really. Burning circles? No. Notorious monsters? No.
I haven't played FFXI so can't really judge, however that's your opinion maybe other won't see that your way, personally I think by what you wrote that in 2 exp we got more than it was on XI but yes that's my opinion
That said they are 2 different games so get over it
It's two different games, you're right. However, you're missing the point that the structure of content was never really the same from expansion to expansion. From base game to 2 expansions in, it always helped to change, and feel fresh with new content added. Using the same structure 3 times in a row, doesn't mean "fresh" or "compelling" or even "new". It's just "the same". But your response of "get over it" is childish in saying that you don't want the game to grow or get better. You just want to be plain jane and you accept it. You're the problem of the community and why the devs don't change things up because "it works". I'm sorry. You're not the reason for the issue. The community is. But I guess losing more subs is okay, cause hey, we can just grab new players and turn them into the players that left. And you know what happens? They leave, and the cycle repeats itself.
As much as we ask for more content to be added or that can be implemented into the game, I'll tell you the same thing I told another forum awhile back. The reason a lot of suggestions are held off, isn't because of the PS3's original limitations. Otherwise, there'd be no point in getting rid of it for storm blood if we still cannot have much better things. The answer to all the issues? Answer: 1.0 coding.
Many people don't realize just how much of FFXIV 1.0's coding is STILL in this game. And as we all know, 1.0 gawd awful. It was the worst MMORPG for its time. It made FFXI look like a teddy bear in comparison. I understand that some may think this to be saying too much, but it's not. Coding can play many factors into their projects. The problem comes down to how much 1.0 coding is still in the game that needs to be removed. Yoshi-P once stated in a live letter at FanFest interview (off stage), building one project and making sure it works, while also checking all other parts of the game to ensure that no other part breaks, makes the job stressful for the issue.
Those 5 new pieces that were officially added, just happened to be part of the coding now offset some of the older mechanics or zones for 1.0, and caused that shipwreck for some of the newer content just added. Now, the developers have to put in even more emergency maintenance to fix a game that was supposed to be available to play that tuesday night. This has happened many times before. So I can understand why a lot of the designs we love or really want, haven't been implemented yet. Until all of 1.0 is vanished from this game, the game is stuck in a standstill and all suggestions for the time being are somewhat null and void. This is the same reason the games base will not change or has not changed since ARR's original release over 3+ years the game has been actively running.
The problem is that, just as other ppl have told you and others, I'm tired to see this trite argument of more of the same without bringing nothing on the table, or saying how FFXI was better so excuse me is I get annoyed over it, at this point it is a given from me and anyone else
More of the point is we want to see some changes in the game. And changing structure or at least adding things to that topical structure would be better is all. We who also want to see change are also tired of the argument that non placeholders feel about the game being different. We all play the same game. We just want more to add on the "what to do" list, and not so much of a "log in once and then log out till next week" type of deal.