Originally Posted by
Altena
It is practically impossible to go into a dungeon with 100% durability, and leave with 0%.
It is pure laziness.
Adding an NPC in a dungeon will be a huge inconvenience to a lot of people because it creates a new standard. People will enter with 10% durability with the intention to repair inside. They will then hold other people up while they run over to the NPC to repair. Even better, some will likely wait until their gear breaks halfway through the dungeon, forcing others to stand around and wait for them to run back to the start of the dungeon to repair.
I have also played MMOs with repair NPCs inside the dungeon. This happens, and much more frequently than I run into people with broken gear in a dungeon in this game..
Convenience for 1 person is often an inconvenience for others.
Just repair your damn gear outside or quick-synth your way to level 60 on BSM / LTW / WVR / ARM. Hell, even if you just focus on BSM, at least your weapon won't break and you will be able to do stuff.
As for the inventory space, that is the most stupid excuse I have ever heard. You have 100 slots. You can spare 1 slot so you can repair your damn gear....