Originally Posted by
NyneSwordz
You talk as if complexity is in of itself a good thing. I'm not asking for dumbing down of the class, I'm asking for SE to remove clunkiness and convoluted mechanics that don't add anything interesting to the job. They're free to add complexity if it's interesting and fun. They could add a dot, they could add interactions between actions, they could do anything they want to make the class more interesting. I'm for keeping eye, but having to occassionally delay IR to apply it or having to grab hate with an aoe, then single target to apply eye, then go back to aoe is not complex, it's just a chore.