This! Crafters just want to bleed the PvE Players dry. As long there is no real reasonable Market i will never support any Crafter. I rather jump in the Grind Mill and do it the other Way.
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Never underestimate how self centered a lot of people can be.
We already have people crying about how much dps a war can do and some even calling for a nerf.
People want feel like they have a bigger e-peen which is why you are even having this discussion to begin with.
In the end people want to say "oh I do it for the group" but realistically they do it so they can make the e-peen grow.
Everyone watching the dps seeing who can do the most and talking smack about it in raid chat. It's quite comical tbh.
It's cute seeing people who don't tank and don't know the difference between mitigation and hp threshold tell others how to do it 'right.'
A full set of melded i150 HQ accessories currently gives 145 VIT and 155 STR (all else aside, that's the problem that needs to be fixed). Mixing i190 VIT and STR gets you either 120/80 or 80/120, and a set of 20/20 mixed accessories would split the difference at 100/100. In all cases you're still falling far behind the accessories that are 40 ilvl lower.
A 40/20 set would get you to 200/100, which might actually be worth consideration.
In order for a mixed set of Esoterics/Savage accessories to be superior to i150 HQ melded, we'd probably need them to have +60 VIT/STR (which would get to 180 VIT/120 STR or visa versa), a 50% increase over i190. I know SE have said they wanted Savage to be a bigger jump, but I don't see it being quite that big.
Yeah, but as I said, they do this so they can do more DPS and power through things which isn't necessary. Even if they added strength I'm pretty sure some tanks would still trade their gear for a full strength set. Just seems silly to me :p if they want to do damage take up a DPS class.
I think one problem with 2.x crafting of end-game viable gear was that you needed to be an end-game crafter to do it. That throws off a lot of players. It's like only people who cleared the latest Coils were allowed to do the Expert Roulette. The supply never gains quantity and the market became an oligopoly.
However in 3.0 we have the script gear for crafters, equivalent to the tomestone gear for battle jobs. People won't be getting full sets so soon, but the fact that they don't have to spend millions on melding means a lot more people will collect these and become viable end-game crafters a few weeks into each new patch. That should bring down prices on crafted gear a lot.
NO.... Tank jewelry should add more Magical Defense, that would be better