Yeah I think SE has kinda designed themselves into a hole at this point. There was a thread discussing this on the /r/ffxivdiscussion subreddit and
this comment stood out to me:
Every Job is on that cycle now, and I think the only damage cooldown that isn't sitting at a 1 or 2 minute cooldown is Riddle of Wind over on MNK. Sustained DPS is dead, variable timers are dead, and raids are designed such that major mechanics happen right when burst is coming off cooldown, such as Intemperance, Limit Cut, P3S add phase, etc. I dunno, feels like they designed themselves into a corner, particularly in regards to Jobs.