Originally Posted by
Duuude007
Eh, I think you and I agree on a certain level, but what I am getting at is that learning the role they like is much more important than the specific job within the role. Jobs are interchangeable and have variance in between, but the role largely is not Tanks still lead, still pull hate, still blame the healer when they die. These new jobs are "earned" by accessing Ishgard, and the perk is, you aren't forced to begin them at level one, to make up for their gating. That was a concession SE made. But the sense of accomplishment like earning these types of things is valuable in themepark games. Precious even. Sandbox games are designed completely differently, and in all honesty rarely succeed as an MMO. Some people will inevitably gravitate to one or the other based on their play style, and trying to force one to change its nature is akin to telling a rock to sing a song.