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Oh boy! :S
Reading through a foolish thread like this can be tiring and fun at the same time because of the troll / creative responses that comes with it! That much about the death panalty can be changed, only adjusted. Maybe a new "fear factor" to death would be added along with gear dmg. (aging perhaps)
Oh gawd no. New games deliver new ideas.
No matter what, I don't fear death when I know what I'm doing. If things go down hill, I won't give a sh!t. I'm responsible either way for my death and other and I make up for it.
Yeah, loose it all or your soul! :P
You choose, Heaven or HELL! >:D
I think if there could be a way for twisted need to fear death could apply... SE can send you a bill for every time you died and they had to raise you on the spot(with no gear dmg).
I support more dmg to gear for greater and more epic deaths! I approve this! If you get one-shotted for like 2000 dmg, you gear would be 1/3 durability. If your a noob and you die, who cares, low level gear doesn't cost much to repair to begin with though. You high level players are the ones who need to watch out,hahahahahaha!
i totally wouldn't mind this.
Just think about all the Paladin with fast pants who had to sac. pull in dynamis. This penalty wasn't always what it was cracked up to be.
I'm gonna have to say no.
Don't forget the thieves!
United we stand!
Once forced into death only to lose countless amounts of EXP!
NEVER AGAIN!
NEVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Pandemonium Warren and Absolute Virtue come to mind.
Agreed, this is a generation of mobile gamers who are always on the move and due to time constraints and jobs, they cannot devote their time to a game every 24/7 like you do OP. (They do have lives outside of the internet... but you wouldn't know about "OUTSIDE" would you?)
I thought i'd clarify something: no-lifeing does not make you hardcore. It seems there's confusion amongst the kids nowadays. Idk how shit got so twisted but any 12 yr old with no responsibilities can no-life a game. If thats all a hardcore gamer amounted to, no one would be bragging about it lol. That being said: let's stop pretending to be a hardcore gamer on the forums yeah? I know its a cheap and effective way to boost your like count, but you're not fooling anyone...at least not me.
>_>
Man, people are being harsh.
I just don't want to relive getting EXP for no reason other than to lose it again.
lol
To that Topic...No thanks
"This thread has run it's course and thus I shall have to lock it."
inb4lock
If you wanted to be super literal about it. I guess if I were to say my plans for this weekend were "dead in the water" they'd have to have not only been something tangible, but something living which is now deceased in some body of water.
A "no-lifer" is a figure of speech just meaning someone who ignores that little disclaimer we see each time we log in and abandons most all other facets of social life in order to play the game as much as possible.
Not being rude at all. The post you referenced changes nothing because that's not what I was responding to.
I respond on the merits of the post I'm quoting/replying to, not on "what was said in another post a few pages back". You were being absurdly hyperbolic in the post I quoted, so that's what I responded to.
'cause, you know.. that's kinda how forum discussions work. You read a post, decide you want to respond to it, click on "quote", and then respond to what's quoted.
If you have a problem with people pointing out the absurdity of things you say, perhaps you should consider whether it's wise to post such ridiculous things in this place. Expecting others to play forum hop-scotch to see "what you might have said in another post on another page" before responding to another one is beyond unrealistic and a bit of a cop-out. You said what you said, stop trying to weasel out of it.
I agree deleveling would not fit well... I found in 11, that it didn't produce fear of death, rather frustration and anger from many players when someone messed up... all in all it brought down the experience of party play, which was inevitable throughout that game.
This is a good opportunity for me to ask; but wasn't the gear damage penalty reduced a little ways back?
I can remember losing a huge chunk of my condition % (25% I think?) every death, just after I started last year, and now I lose 10%???
Or perhaps I just died a lot when I started out haha ^^;
OP: I have to disagree, the deleveling is not a function I see as practical for this game. Let them bring in new ideas and push some of the old aside.
I don't get how we can bring something back we never had in the first place >_>.
N O
You want a death penalty? Inflict it upon yourself yourself.
You want an hardcore gaming experience, do this:
- Every time you die, delete your character and start from scratch OR drop all the gear you were wearing at the moment of your death.
Ain't that hardcore enough for you? And you don't even need the devs to code it as you can manually do it.
There, you have your "thrilling" death penalty. Don't force it on others that have a life and play casually.
Rather than having a worse punishment for dying..
I'd prefer adding a reward for not dying after a certain number of battles.
Something like:
Free instant equips repair after 100 kills.
1 Levequest point after 150 kills.
1 Anima after 200 Kills.
I personally thought exp loss in 11 was amazing, after playing the game for 6-7yrs or w/e it was at the time they had that moogle appear in each of the major cities for a month or w/e for an event... guess how many times I died... like 240 I think it was.
It makes you think about what your doing, but... I cant see it working in the current version of the game, unless they bring back 3 day cooldowns for events/dungeons your almost required to spam them. Given dynamis/salvage kinda required that same thing for the thf/puller but again, they had 3 day cooldowns (time to get the exp back).
If they brought it back in 2.0 or something, I would be happy.
Jinrya-Geki, you sir, are reported.
Something that is also lacking in FF14 is accountability, talk to people like that on 11, atleast on my server, and you were done. Little kids.
When someone like Preypacer takes an obviously sarcastic post seriously, then ignores the serious post, it's infuriating. Then says that I am trying to weasel out of it. I wasn't I made a serious post, then a sarcastic one.
Why would you take the sarcastic one seriously?
The one you are reporting me for, yeah I said it because it's true. People who take a joke post seriously then completely ignore the serious one is stupid.
You asked for it, I gave it to you. Then you responded that you were responding to my joke thread, and only that not my serious post. That make's you a hypocrite.
If a thread becomes more than a few pages of trolling, each most recent post is its own thing, you cannot expect people to see a specific post in the middle of all the crap. You said something dumb, I would take it at face value aswell, say what you mean. Prime example of why NA/EU... but mostly NA forums are not taken seriously, its not discussion here, and especially not constructive generally, its little kids/idiots screaming and your sarcasm is not welcome.
no. go play an mmo with a penalty if you want one.
KoujiGeki, if only I had the time to quote the hundreds/thousands of post with casuals complaining about things they want instead of just going to WoW.
Honestly, if you think the death penalty was the worst part of FFXI, you must have not really gone past level 10. Considering if you spent 30 minutes in a merit PT you'd have about a months worth of experience to burn through endgame wise.
Edit: Not to mention leveling areas would actually be populated again. Natalan is pretty empty these days, if you're lucky you'll actually see a party at the wolf camp.
Hardly, a bold assumption though.
It's not really a point of how quick one can recover their lost EXP, or even build a buffer for future losses based on strategic uses, it's about not wasting that time doing that.
I spent many years (Six for the curious) playing XI and PLD was my role 90% of the time. Even if the recovery of my EXP was speedy (and it usually was) it was still an annoying fact that I was losing EXP, not because I didn't think twice about my actions, but rather I was serving my duty to my LS in Dynamis etc.
There's nothing more lame than wasting time gaining back EXP you lost because you were helpful/useful. Not when you could be spending that time accumulating merit points based on your comment. Or doing other things like leveling other jobs etc.
I probably play XIV more than I should, but even I agree that exp loss is a waste of time, I'm too old for that crap.
xD
Except, if you were in a typical HNMLS, your day was filled with events that could quite feasibly cause you to lose exp, and when you finally got the free time to join a merit pt, some HNM or other would pop, and you'd have to ditch your party. I'm sure it varied from LS to LS, but the one I was in could have events/HNMs spanning over the course of an entire day, leaving no room whatsoever to merit. Well, unless you chose to forgo sleep/going to work, anyway.
Nevermind if your main LS job was BLM. No merit pt for you in that case. Nope, carry your tail to puddings and hope the other endgame BLMs weren't doing the same thing you were.
well unfortunately they want to cater to both casuals cause apparently us hardcore are a dying breed. so they can make as much money as possible. Theres no way for them to find an equal ground. The stuff they add for casuals, hardcores blow through it in no time and complain this stuff is to easy, and they add stuff like relic and casual complain that they cant get it.
But to death penalty, it does NOTHING, it doesnt add fear like you want , it an annoyance,yes. But all i think is oh great now i can wear that one piece of 50 gear if your wearing anything thats 50. The Brink of death status at your second death is penalty enough. Running back to your body, or Having to work of an xp debt, or deleveling was not a good system at all.
Do not want.
Voting no on exp penalty.
How about SE just make it incredibly difficult to repair items. We get the same amount of dmg to our gear, but no NPC can repair it... AND, switch back to specific items needed to repair specific armor/weapons. Basic items like crafted gear etc can still use dark matter, but if you say want a pair of "fists of the sixth sun" repaired, YOU would need to go back to the source (Cactuar Jack) or similar mob, and gather the repair item. Key item perhaps, so it doesn't take inventory, after which u have to go to a crafter, and bring up a trade window with your item, plus key item required to repair (plus potential reward).
That way, if your helping out some friends, and have a high chance of dying, maybe you won't equip your relic weapon...
So your weaker when your fearful, but when the going gets tough, you'll put a bit of extra work on the line to down Leviathan/Carbuncle/Whoever rocks up lol
Please no.Quote:
Bring back deleveling in 2.0