Originally Posted by
AnotherPerson
Machinist (MCH)
I like the hypercharge gauge with the heat blast mechanic. It feels pretty nice to consistently fire attacks nonstop.
I like but also dislike Wildfire - as a Single Target skill under heat blast, it basically makes or breaks our damage.
Drill is nice, hits hard and has a low cooldown.
To be honest, I'm not a big fan of Air Anchor only giving a small amount of battery gauge. Sometimes, if there is a lot of enemies to AoE down, you wouldn't be using your 700 potency AoE attack, which also means you wouldn't be generating battery gauge either ... Perhaps changing Air Anchor to be a 700 potency attack with a splash damage at 50% on all the other surrounding enemies in addition to gaining battery would make it feel a lot better. Air Anchor looks like an AoE skill too rather than a single target skill in my opinion.
Flamethrower - change into a skill that does more damage under Bioblaster, kinda like a combo effect where a bioblaster DoT will cause Flamethrower to apply an extra DoT. As it is currently, Flamethrower doesn't get used for its full duration since it's slightly weaker than using our AoE (which also gets 5 points into our gauge), which is a shame considering how nice the animation looks. However, it also forces the character to remain at a standstill, which goes against what most people assume a ranged DPS would have - full mobility.