The dungeon requirement is ridiculous, the lvl 60 in all category requirement is dumb, so to be honest Im betting there will be too many students vs mentors.
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The dungeon requirement is ridiculous, the lvl 60 in all category requirement is dumb, so to be honest Im betting there will be too many students vs mentors.
Even the most casual (but everyday) player would likely have more than one job at 60 by now; if not for versatility, then perhaps out of boredom. For anyone who only has one job leveled on purpose, you've only got yourself to blame.
The requirements are reasonable enough that many players would already meet them, and if they don't, they're still quite easily attainable.
As for the mentor-student ratio, yes there will be fewer mentors, but keep in mind these are players willing to take time to help guide and teach new players, and for little reward. Many already do this, and they are still yet far and few. Mentoring is not for everyone and doesn't have to be. But the dedicated few will continue doing it, officially or not.
Hmm. Reading over the topic and the responses, I find myself reminded of the old adage: Those who can, do; those who can't, teach.
That being said, I feel that the requirements set forth are as fair as they could possibly be. My only gripe is that anyone willing to do so could spam unsync solo runs to inflate their dungeon completion count.
well if you prefer to see it as al shiney and stuff by all means be my guest. But dont come here and tell me that mentor is only meant the way YOU see it (or understand it), is not the case, when you mentor, is not only telling where to find a gear or stuff like that, is far more then that. This mentorship in essence good, is not all shiney as YOU want to make it. There is far more involved into then *just* this or that.
As for my example, it was only there to show that if someone lvl 60 with all the requirements needed to teach according to what was set forth is not understanding what he is supposed to do as basic , and that person could teach another as per requirements, you do realize right the problem? or you dont ? and dont tell me is not the case and etct..because as you see it exists and nothing prevents them to teach with the new system and so make of a newby as in new an incompetent in turn, ebcasue that one happened to have trusted that SMN that had that title above his head.
So please refrain from telling someone NOT of your vision that he doesnt understand I do, I just dont believe is the solution to all problems, quite the contrary. Besides why do we have a Mentor roulette ? you mean to say is the incentive? I hope not technically is meant to help newb in a real setting by giving advice and teach them IN the dungeon, right? otherwise what is the point of having a Mentor roulette yes? well I sure hope it wont be the SMN I met taht is the mentor in such a dungeon, dont you agree ?
Anyway, we will just agree to disagree...as you and me arent in the same page about this. For me it is flawed not in the intend but because of the community as a whole. There are exceptions, but they are rare and those are not on public place they dont need a stage (understand title). they proceed to do and contribute to the overall betterment, when you need atitle to do something for the community or the good of the community, and before that you never bothered, tehre is somethign wrong isnt there ?.
Read my previous posts, most of the Mentors will not use this for the title, but as a way to reach out to the people that want help. Not everyone want's help, how many times, when you see someone struggle in a dungeon, you give them advice and you get the answer 'Shut up, I pay a sub, I play how I want!'. So with this, at-least you know the person wants help.
And you have fear the community will abuse it, well tbh, this can and will happen with everything. If you live in fear, then you just stop doing anything in you life, since everything is abuse-able. If we need to take into account that people might abuse it, then SE should just give us the best gear from day 1, make the fights so easy that you just need to auto attack so everyone can clear everything, which would be stupid right?
again Rei, you see it that way I dont, how hard is it to understand that I dont agree with your vision of this same as you dont agree with mine
I dont believe most will not use it for the title, I believe is THE CONTRARY, most will use it for the shiney title rather then for the best of the community, read MOST (not all in case is not clear enough). That is why you and me differ and where you see all nice and shiney, I see problems not to mention those that find it coold and inflates their ego, but in the end those that will be at the receiving end will be unaware of most of this and be taught showned maybe the wrong things, because the Mentor title gives to the Mentors the *power* to impose sort of the fact that THEY know better and therefore the rest MUST listen to it and by that it escalâtes. I cant see anything good in this system..I just cant, sorry
So yeah we agree to disagree as for now neither you or me can say with absolute certainty what the outcome will be, in time only we will know for now we only can speculate on how good or bad this will be. I stand behind my opinion until proven the contrary and so far nothing said in here disgress me from what I believe, can change I hope I wrong, I WANT to be wrong, yep I so WANT to be wrong.
Honestly, I know there will be abuse, I don't see it all shiny. But if people like you, me and others here use it, instead of fear it because it can be abused, we're doing the right thing. I've seen your posts throughout the forum, and I noticed you lost faith in the comunity, which I can understand, but by no reason does it mean you cannot do good anymore.
When I saw that we could become an 'official' mentor I was excited, because it means I can actively help newbies (that want to be helped). I can pass them my knowledge and help them on there first steps. Do I fear not everyone will use it correctly, Yes, but at-least I know, that the persons I helped will be helped than to be completely alone.
But yeah, we both want to do good, the exception is, you see more negativity. This is a personal fear you need to get over with, because of that fear, you may miss occasions to help others.
The only good thing from a title is, people who want help now know which person is willing to help them, perhaps, and they don't stand alone and forgotten in one of the city states and don't know what to do or who he/she should ask.
People who don't want to mentor will pass this fast if it is anoying for them.
I think this system will crash and burn very fast and in a very unapologetical way. As it has been stated under no circumstances does someone who wants to play as a career BLM need to know about the tanking process or a tank needing to know how to play as a SMN. The restriction on needing all 3 areas of war at 60 has to be the biggest joke I've heard, not only does it blatantly tell people they're not good enough it's playing off a false sense of experience being level 60. But sadly, there are people on this website that defend this idea, these same people who are oblivious to the fact this website has a massive thread about the horrible player interactions they've experienced in the game at all levels possible in the duty finder. I seriously don't think I'll ever understand this community.
Instead of making this horrible idea horrible they could have done it so much better by paring players who pick the starter class for each job and pair them with it's respective job. So if you wanted to MNK you pick PUG you'd only be mentored by a MNK. Given you only have 40 hours to mentor this player they're not going to even fully grasp ALL 3 areas of war in this game by the time they get their 30 job. At that point the player being mentored should have been through enough dungeons and fates plus played the cross class requirement for the job to have a understanding on how the game is played at that particular time.
You see this system wrongly, it's not about learning everything of the class/job they took, but a general aspect of the game. Also, if we go by your rule, how will healers and tanks help new healers and tanks in dungeons? If you go in a dungeon as a heal, you cannot mentor another healer, since he's not there.
And I think that you need to know at-least the basics of every role, how could you function well in a group. A MNK having a tank that always moves must be so hateful right? But if that tank never played a DPS role, he cannot really know there are positionals, he doesn't know what pain it is if the tank always move.
Oh look, another player who doesn't meet the reqs and thinks the reqs are horrible. I'm seeing a recurring pattern. Why you need all three roles has been explained repeatedly, and if you still don't get it then no amount of tutoring can help you at this point. I also have no idea how you somehow take "people have bad experiences in Duty Finder" and end up with that inexplicably invalidating the mentor system requiring high level (and thus, generally experienced) players. I also have to laugh at "blatantly tell people they're not good enough". Insecure much? Only as much as you're "not good enough" to run Gubal Library at level 41. It's the bar they set, and you meet it or you don't. Seriously though, just...think about it for a minute. ACTUALLY think about it, the role requirement thing. If you tried that instead of just telling yourself how right you are about your anger, maybe you'd understand what people are telling you.
The requirements aren't strict enough. I wouldn't trust a fresh 60 PLD/WHM to teach someone how to heal or tank properly. Should need i205+ on all 3 roles and be able to beat the hardest dummy DPS check on them all. Yes, including healers, because new healers should be taught to DPS too.
I started this game 2 years ago and played pretty much everyday I could (quite tired of the game actually). So I have around 2,822 dungeon completions in a 2 year span, 2040 commendations, and In my spare time leveled my Blm to 60 (quest sucked more than I expected) My whm was my first to get to 60 since its my main (hate padjals besides the queen lady), and the dark knight was my latest 60 (OMG DO THIS QUEST ITS GENIUS!).
Just choose what you like most and roll with it concerning the dps, healer and and tank. (smn is actually easier and should give you both dps and healer if you do both class quests, but you only leveled up once.
The dungeon runs are most likely the result of trial farming for relic (2.0) and pony farms.
Comms happen randomly though as healer main I got more pretty often. I tanked very few dungeons (as I hate it and its annoying) but get comms pretty normally too. Dps, not so much.
Your post shows you have clearly misunderstood almost every thing I have said. And whats with all the "shiny"? Do you honestly care that much about titles, that you think people will really want this one?
At this point I want to chalk up your misunderstanding to a language barrier, but I really get the feeling you think you are the only one capable of seeing flaws in a system, and that we are too stupid for that. (Despite the fact that numerous flaws have been pointed out)
What you really can't seem to grasp is that a system cant be perfect in a game of this size, nor does it need to be to have a positive effect. Tell me something, where do new players get help from now? Are you the only one out there helping? Or do they get their info from all the same sources as the mentor system, but without the filters in place to make it a little better? Or worse yet, they don't get it at all.
Why do you think there are so many of these people you are afraid of teaching, past the level 50 point anyway? They got their info from the same method you seem to be championing (meaning no system), so it's working right?
But I understand that the concept of giving people a method of finding help is terrible to the core right? Enough to be referred to as "pandoras box"...
Also, what makes you think SMN you dislike is not out there "helping" people right now.
I helped before before it was cool.
In all seriousness, I helped people in the past, so the mentor system will just make it easier for me to get paired up with people seeking help. Get cracking on the requirements if you really want to be an official mentor, but nothing should stop you from helping anyway. You'd think people wanting to be a mentor so badly would have tried the Leveling Roulette where most of the first timers are at, but alas...
I get what you mean, but (unless I misunderstood you) if you want to give out advice, it's a lot easier when you play with people that want advice. Queuing into leveling roulette and getting Qarn, for example, and telling the healer "hey, you don't have to heal me every time I fall under 90% HP. Feel free to DPS and heal me after I reach 50% or 40%", or the NIN "Your Kiss of the Wasp does more damage than Viper at this level because of your lv 35 trait", telling the DRG to use Heavy Thrust, or the BLM not to spam Fire 3, and so on sometimes doesn't end well if the advice is unsolicited due to some people being extremely defensive.
I challenge the idea that learning a different role won't do anything for anyone other than that given role.
Scenario:
DRK, BLM, MCH, WHM, Tank dies, WHM's Swiftcast is on CD. BLM was 2nd on hate and is positioned next to the healer.
BLM: They're coming for me. The tank had them gathered around the MCH's Bishop turret. I should move into the tank's position until the WHM can get him up. I still have Stoneskin, but that won't last long. Should I Manawall? The one the tank was attacking is nearly dead and going for the healer, but it's not so big a threat. The MCH can finish it off, let me get the rest.
MCH: Tank's down and they're getting away from my turret. One is nearly dead, I should be fine to DoT and Blank it away from the healer. BLM's gotta pseudo tank now. Let me Hypercharge and lend some AoE support. Tank's also gonna need some TP when he's up. He's a DRK so he ought to be able to handle his own MP, but I'll keep an eye out and switch when I have to.
WHM: Dammit, bad time to Swiftcast Holy. I didn't see he used Blood Price so he ran out of MP and couldn't mitigate as well. The BLM has hate, good he's moving them away from me back to the turret. And the MCH just finished off the weak one. Let me put down an Asylum, give the BLM a Regen, and Raise the tank.
^Pretty extreme scenario, but if they were ignorant of each other's roles/abilities, that situation would be a guaranteed wipe. With that awareness however, they can at least attempt to control the situation.
While those are good advice to give, I mostly see people struggle with mechanics and gimmicks against bosses, so it's a matter of telling them what they should be doing and doing it. Remember, it's not just rotations or not used abilities that people struggle with. We always see people running to the forums complaining about others ignoring mechanics.
Again the thing to remember is the mentor system is simply there for new players to identify and connect with vets inclined to be helpful. Nothing is stopping anyone from helping now or after it is implemented. As for the community negativity, your community is what you make it. Your community are the people who stand by you, the joy you have with them will grow and you can be happy within your realm. If you want to spread that take action, I am starting the Intermediate Hall on Ultros tonight, to help people transition from 20-HW. The only requirement is the desire to help/learn. I welcome others to do the same on your respective servers.
The intermediate hall will be a LS
This is why this system will back-fire so quickly...
Right now, the hostile environment in this game doesn't really come into play until you reach lvl 50. With this new system, it's now shoved into the ears of all new players. Many new MMO players will be overwhelmed by the "I rule, so listen up or die, little person" mentality, and will unsub. SE will then be forced to undo the system just to keep new players.
I'm not fully convinced by this. Yes, you got your bad apples here and there, but the so called toxicity doesn't seem to kick in (for me anyway) until you start doing 24 man raids or 8 man raids; 4 player content seems to be a lot more forgiving in terms of mistakes you can make whereas content with 8 or 24 players tend to punish mistakes a lot more and it's more apparent since one or two people screwing up can cost the whole raid. Regardless, I don't buy into your doomsday scenario and it's just pure hyperbole over the "what ifs". Mentors that decide to bully new players can get reported for harassment and those are taken VERY seriously by the GMs.
If this is going to be as bad as you say, then why hasn't it happened sooner? You'd think with all this talk about elitists bullying newbies or lesser skilled players that there'd be a mass exodus and drastic drop in sub numbers already.
Did you read?
The game locks players out of this glorified linkshell based off of a level requirement of each war class at level 60, have 1000 dungeons/raids ran and at least 300 commendations. Do you know how you get those two requirements? Through the Duty Finder. Do you know how you meet the level 60 in each category? Through Fates and the Duty Finder. Again my reference to the post about Duty Finder moments is to point out there is a vast area of players at level 60 WHO DON'T KNOW HOW TO PLAY. Yet these players will have the opportunity to teach a new player harmful habits.
I play BRD at 60 and DRK at 60, not to mention a 57 NIN, 50 PLD, 50 SCH and have a 50 DRG, have 700 commendations mostly as DPS and have ran roughly 2000 instances. But please tell me how I can't speak to new players on how to effectively play this game or teach them how to glamor, or how to dye gear, how to read the map, how to map link, how to go into the system config and move around hot/crossbars, how to make the chat box bigger, how to remove or show additional info boxes, how to display enemy health as a percent, how to make a linkshell, show them how to change text color, show them around the maps and get them the ability to teleport, explain what shout, tell, say and yell are for, how to setup a Party Finder, explain what retainers do or what GC seals are used for.
I pass the requirements of this system except for a level 60 healing class. But please enlighten me how I can't help a new player learn all the things I said above ALL because I don't have a 60 healer. THAT is what I meant when this system so stupidly designed is telling players they aren't good enough to teach people core basics of this game.
Not doomsday. I simply meant that this system will have this problem. Also, you are talking about DF trolls. Right now, the reason that's the only place you run into them is because that's where they're playing. I run into them in all content somewhat regularly however, and have heard others say the same. It's just par for the course. Now, I don't know if there's some underlying need for trolls to harass new players; of course we haven't seen that, why would we when they have other avenues? I wasn't talking specifically about trolls, however (though I'm sure many will see this as an ample opportunity to abuse people), I was talking about elite mentality, which for the most part is something you don't see until late game right now. Sure, some would say that's just a different brand of troll, but I think "elites" don't intend to mess with people - they just think they're God's gift to man, and should be treated as such. Many of these people will have access to the mentor system, and they may see it as a soapbox...it only takes one to discourage new players.
Yeah, we read, and if you go back a few pages, you'll understand why leveling a healer is important in the grand scheme of things, that way we don't have to regurgitate what we've already posted. Your posts still yell "the requirements are stupid because I don't meet them!" If you don't meet the reqs. now, just go level up a healer to 60. It's not like you'll be locked out of being a mentor if you don't meet the requirements on day one.
Warning: made up statistics
80% (or X%) of ppl that meet the requirements will be a good mentor.
50% (or Y%) of ppl that don't meet the requirements will be a good mentor.
X will always > Y
We will rather have 1-X bad mentors then 1-Y bad mentors.
Mentoring req is binary. A line has to be drawn somewhere. Instead of crying that you don't meet the reqs how about go meet them. If u cbf then it shows that u cbf mentoring.
Warning: made up statistics
80% (or X%) of ppl that meet the requirements will be a good mentor.
50% (or Y%) of ppl that don't meet the requirements will be a good mentor.
X will always > Y
We will rather have 1-X bad mentors then 1-Y bad mentors.
Mentoring req is binary. A line has to be drawn somewhere. Instead of crying that you don't meet the reqs how about go meet them. If u cbf then it shows that u cbf mentoring.
I honestly think the requirements to become a mentor should have required an application system, but that would be way to much work for SE between all the servers. And I'm not being sarcastic. My biggest fear with this system are people who do meet the requirements but don't really actually know how to play the roles effectively and give inaccurate advice or harmful players who aren't interested in helping the new players and are just there for the achievements/rewards. As much as I think an application of sorts would be a very good thing for the mentor system it doesn't seem like a probable one given the amount of servers and size of the player base.
You obviously didn't read because as I stated being a level 60 isn't the reason why I think this system is going to fail. It's the fact that a player who doesn't have all the 3 areas at 60 CAN be more knowledgeable on the basics of this game such as editing the hotbar in the settings, text customizations, display customizations and even overall helpfulness. Not one of those things I just listed is granted to you by level 60 and not everyone at level 60 even knows about some of those features, such as the extended crossbar function for the ps4. But you and everyone who thinks having a level 60 in all three categories means you're the most knowledgeable about the basics of this game just go ahead and keep thinking that.
No one stops you from mentoring without the system. All you yell all the time is "I want to be an official mentor and the requirements suck cause i don't met them!". There is no lockout from the activity it is a lockout from an optional system which makes it easier.
You have to study if you want to be a teacher.
Should've worded it better, but I couldn't think of anything else. My word-choice has never been very good. I basically just meant players that aren't interested in helping and are only after rewards. Also this interview states that there are achievements tied to the mentor roulette, it's the third question. I really don't think it should have rewards either though, someone should be a mentor simply because they want to be one and to help newer players, they shouldn't need some title or achievement. But that's just my opinion.
What he's trying to say is what I've been trying to say before. The mentoring requirements are built around the Heavensward world rather than the A Realm Reborn world which makes the requirements bad. He has a Lv50 healer. That's enough to know all of the basics of ARR. Remember as I said earlier in this thread, the "basics" that everyone keeps repeating(basic leveling fundamentals) were built and established in ARR. But players need to go through the "fairly" long grind from 50 to 60 which has nothing to do with teaching basics because all of the tests, fundamentals, and mechanics of the game are packed in 2.x not 3.0 which reuses a lot of mechanics.
If you were a lv50 Tank, DPS, and Healer for 2 years or since 2.x release, what more have you learned about fundamentals to teach newbies as 60? Only 5 (easy)dungeons from 51-59 and 5 abilities that in no way effect basic fundamentals. Lv60 mentoring? Yeah definitely need 60s. Fact is, if were playing so long with these classes leveled, you never needed to be 60 to teach fundamentals to new players.
That's everything right there. You can't go around saying in shout "Looking to help people please /shout or send /tell", "Anyone need help? Please /shout or send /tell". Out of all my time of playing I have never seen newbies go in chats and just ask for help. Not including hunts, events, etc. What I mean is I never see anyone ask for things like "How do I get a chocobo?" "How do I get a Grand Company?" "How do I <insert>" in /shout, /say, etc. But I see these questions tons of times in a day. Where? In my /fc chat. Where players in need can ask directly.
The people you say to look for and help are the ones preventing people from helping. The mentor system gives these players the option to talk directly to people that are there TO help them.