Did you know that you don't have to play the game if you don't like it?
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Did you know that you don't have to play the game if you don't like it?
You're completely right. The pattern is the same for every patch release. The pattern is boring. I LOVE Final Fantasy. It is MY franchise of choice. I keep playing this game because I want to watch it evolve, change, and be innovative in an already established MMO market but after 2 years, they continue down the same path. It's like a dead end job. Not much to it and you know what you'll be doing years from now.
Excellent reply. I love the amount of contribution this adds to the discussion. Like I said in my post below, I LOVE Final Fantasy. I own every single one and love each one for what they are. I LOVE FFXIV also. It's fun, it's beautiful, it's intriguing, but as a player of not just MMOs, but Final Fantasy, it's frustrating when the game you love doesn't change it's formula. 3.0 was their chance to be innovative and the only thing they did was add flying then after the awe of that wears off, it's like you're playing ARR again, waiting for Tuesday.
I honestly do agree with the OP: I've bought the expansion about 2 weeks after its release and I was pretty excited to play all the way up to 60, going through the story (which I loosely followed...and I do mean loosely) and trying to do the currents while questing: I definitely take my time when it comes to expansions and even now I still take my time by wanting to replace my armor in full 170 before doing the primals and Alex normal.
Still, the game does feel like 2.0...like exactly the same and while I accepted the limitations back in 2.0, I really can't forgive this issue in an expansion. It doesn't feel like it expands properly, at least not right now.
Yes the game has decent amount of content but people should be reminded that not all of the available content is liked by everyone: I never liked the crafting in this game (even though I leveled them up to 50 eventually): is it my fault for disliking one aspect of the game? Of course not because there are others that usually should be equally lengthy.
There are those who enjoy triple triad, and those who enjoy chocobo racing..and neither of those I enjoy too, but I like treasure hunting and questing as well as exploring thanks to the flying mounts and hopefully we'll get the dailies which I used to enjoy (except the Sylphs...dear lord...the anger).
I do know we're getting more content in the next patches but I just can't thinking that it will be essentially ARR all over again with barely any true differences. I just hope I'm wrong.
Well, i'm not interested in raiding and all extreme and all the hardcore stuff, but I do want to level my combat classes. Currently, levelling PLD to 60 and AST to 50.
Having said that, endgame is more of collecting tomes and getting gears. That's why I find grinding stuff like the Zodiac quest line an attraction for me to log in and do something in the game. While this doesn't sound like fun to a lot of people, it's what gets me inside the game.
Regarding to OP's comment about endgame being boring, almost exactly like to ARR, I think that's another perspective of the endgame. Some people love challenges and do something hard to achieve a sense of accomplishment. For that, I suggest SE should make a weekly event, some sort of weekly raid if you would have it, each week (or month, can be discussed) to attract OP's kind of people into the game with a fresh challenge. As it stands, the game gives a lot to the casual and mid-casual scene but not much to the hardcore people like OP.
The issue this thread raises, is the amount of "one-time" hard challenges, including all primal extremes, raids and whathaveyou. Once you've done it, you don't feel like doing it again any time soon or later. You need something new, a fresh challenge. I think a weekly hard event can bring up such thing to the table. But I think a lot of people would have better suggestions than I do.
You could you know, get a job?
Um, to counter this, what you like others don't. The game gave more for everyone. What do you expect? Seriously, it's obvious that SE considers the X.0 the levelling experience with X.X the endgame experience with X.0 having some end game stuff.
I mean come on, they added everything in the expansion while still doing patches. Calm down and take a breather. Go hang out with your friends in game or something for a while.
I kinda have to agree. I really wish there was more to do at endgame. Before Abyssea, people were still doing Sky, Sea, Dynamis, Limbus, Salvage, Assault (including Nyzul) and Einherjar. There was plenty to do.
With this, I feel like content is going to be outdated much quicker.
XIV will never get there regardless of how many years it is up though because it is pure vertical progression. It is a very bad way to spend resources and developers will never be able to keep up. We've seen it in other games like WoW before and the same thing is happening here. It likely won't change though because Yoshi has even stated he is fine with people playing for a couple of weeks after a patch and then unsubbing until the next patch. With expansions being just a large patch like this and just new tome grinding with no new different content/horizontal progression people get bored fast. Pure vertical vs pure horizontal progression both have their perks, I just wish XIV could at least find more of a middle ground.
it always baffles me how many people just embrace the dullness of the content repetition in ARR. Themepark does by no means mean, short, simple and copy pasted content from 2.0, does it?
Hunts basicly didnt change, fates did not change, the whole system with roulette didnn't change. - which is very bad since having so few dungeons again in roulette for tomes is a huge turn off.
But its all 2.0 over again. The Alexander raid was fun but it's extremely short. 2-3 different endgame options like alexander would be more like it endgame wise, tome grind isn't. Stats also didn't change at all (just higher numbers).
i still think that can change, there are so many posts about this problem, there were during 2.0 and we have them now.It really is sad because i think they really destroy their content with it. I mean... why bother with so many things, you work for somethign and before you even finished with it, its a new ilvl...
i agree 100% with you, ok i knew that there will be familiar mechanics here and there but the EXACT copy of 2.0 boring ilvl progression alongside the typical raid-primal-casualraid mechanic is a major turn off.Now they have a huge world but they filled it with unimportant things. They have to stop makeing a game that only looks nice in Promotion videos, we actualyl need content that is fun longer then 1-2 playthroughs.
especially the lvl 60 dungeons (above all neverreap) are so horribly boring.
And instead giving us nice questing and story for the Jobspecific gear, we get the currency system. So that makes 3.0 worse then 2.0 for me.
2.0 started really good, then with each lazy patch it got more into that treadmill and content wasnt even real content, it was just tome grind after tome grind.
Did SE lose all its creativitiy?
Me playing FFXIV at the moment.
Woohoo, Rank 6 FC, I can now buy land and build a house.....oh I can't, there's none available.
It's okay I'll sign up for PVP instead....30 minutes later. Eeesh still waiting.
No problem I'll go to the Golden Saucer there's lot of fun things to do there....nope, no one is racing Chocobos because it sucks. The mini games don't add anything interesting and 3 of the gates are just poor.
That's fine I'll just play some games of cards with the ones I have obtained....oh, I can't use them, I have to grind card games to use the cards I have, giving my friends who play the game much more than me a huge advantage.
Back to levelling gathering, seeing how many times I can push the X button in an hour is as much fun as I can have.
people did give suggesions a lot over the last 2.0 period, A LOT, and many were brilliant, a lot had hundereds of followers on the forum and didnt even get one def. comment.
They have so many good suggestions on the forum already but only answer on "we want a new haircut" threads or "make it easier because i cant faceroll" posts.
I think the community did a good job here, we had some extremely elaborate and good posts. but now its on SE side to deliver but they didn't.
But the good suggestions will get less and less because SE doesn't give a shit about and i feel sorry about the people that had nice ideas and suggestions, many supporters but not one dev reply
well if you talk about people doing endgame they don't play 3-4 or 8 hrs a day, the problem is that many have things done in 2 hrs/week cause the endgame in this game is extremely small and will always be small cause instead of increasing the raid with the same ilvl you have ilvl differences of like 30 or so within one raid. that is sick and the perfect recipe to make ppl feel bored as fast as possible. I have no clue why they keep up that pace. Doesn't do anyone good.
yeah it really is sad, if you took 2.0 content and 3.0 and would get rid of the extreme vertical progression, i think new and old players would start to get less and less bored cause they had so much variety and it would only get better but NOOOO, its like 2.0 then we throw a big bomb on all the content and start new.... i don't get it, i think its destructive and this way you throw away all the work. why? the worst imho is that the content within a version period already gets demolished by the next ilvl updates...
i think i lvl increases every 1-2 years are more then enough, (if at all).
I dont know how you feel bored, too me a long long long long long long time to get my classes to 50, to get my gatheres to 50, to equip them (I havnt finished yet), started with 2.0 and still I am far from finished everything there is to do in this world. Maybe becasue I dont play 24h a day ? but just like 4 or 5h a day, that I am not feeling bored lol. I am still not Ilvl170, wont be for another couple of weeks, my gatheres are barely at 52 and my artisans barely at 51 for only a couple of them.
How on earth can you get bored ? when I am tired of gathering, I move to dungeons, when I am tired of dungeons i move to artisans when Iam tired o artisans I move to hunting....and there goes almost a day...I miss something here..
If you mean repetitive is boring you, I can understand that, but saying there is nothing to do is kind of well not really true at all, just me though
the only thing that for me is unacceptable is the RNG that came with the Relic, for that reason I never did the relic quests, tried once, spend too much time for getting nothing and for that reason I will not play anything that involves RNG the way it did and to an extend does still involved it in the Relic. If anything like that is introduced again, I will surely not do it at all. But all considering, that too can be something else to do, adding to the non boring of the game as a whole.
Mei