You'd expect "Yo I can't buy a house there's literally no room" wouldn't have any other response than "that's messed up they need to fix this," but welcome to the final fantasy forums I guess!
Printable View
You'd expect "Yo I can't buy a house there's literally no room" wouldn't have any other response than "that's messed up they need to fix this," but welcome to the final fantasy forums I guess!
As a fan of the Final Fantasy series who have played since Final Fantasy III, I am extremely disappointed with how FF14 is handling housing and airship content.
OMG... After reading over this thread, I think I'm starting to see why RMT is such a big issue in this game for those on certain worlds (esp. larger populated ones). RMT isn't just a by-product of a sub-culture amongst some less scrupulous players; rather, it's built into this game's foundation with no official means to satisfy certain felt needs: lack of availability of scarce resources and feasibility of acquiring them.
For some players, acquiring Gil is like breathing (pun intended). They play long hours, devote much of their time and energy into this game's various pursuits, and are subsequently rewarded. A few are gifted in forecasting market trends and being the first to market with highly sought after prizes. It is no surprise that either of these two groups of players would be able to afford - and be amongst the first - to acquire the newest shiniest things in this game. However, for others - even though they want them just as much (I guess, for them, it's seen as a necessary requirement to fully enjoy this game -- or maybe just keeping up with the Jones'), they find themselves unable to acquire them at an opportune time, and therefor lacking in its availability.
Scarcity: meaning that there is only so much of something available - even though there is tons of demand for it - is a play by the Devs to restrict quantities and thereby (in their eyes) preserve player economies. However, the 2nd edge of this double-edged sword is that it creates competition between players: the "have nots" vs. the "haves". Since Gil is the greater equalizer amongst players, it actually pushes demand up for quicker and alternative methods of acquiring it.
Gil: the game's form of fiat currency. Baring unexpected windfalls and lucky breaks, it roughly translates to a proportionate measure of time spent pursuing activities geared towards earning it. For most, it is typically slow to earn, but fast to burn. Because of this, saving up enough to buy a player house is a long-term objective. But as the OP stated, (s)he was a day late and a Gil short.
And, here in this thread we are seeing players willing to part with hundreds of dollars to transfer to another world for the slim (but hopefully better) chance at getting a house. What if some players - who may have contemplated transfer fees in the Mog Station - contemplated remaining in their higher pop. world and buying Gil from RMTers, so they could afford their houses sooner?
I think we can all connect the dots now, right?
Square Enix might be missing an opportunity to both reduce the demand for RMT and subsequently add to their Mog Station's product offerings...just sayin'...
In contrast, most other MMOs I know of harmonize conditions of inter-player competition over resources (like real estate) by making available more than one means of acquisition, or reducing scarcity.
100% agree with you. I stopped playing for a while and came back shortly after one of the patches that introduced new housing ward. I expected to be able to pop in and get a house for around 5m but yeah, they were all gone. I as well am on a populated server but still, this shouldnt affect something thats such a big part of the game in my opinion.
As I've mentioned before, I just don't like how they keep adding new things into gardening. Being able to garden whatever crops for crafting was enough.
Now they added Chocobo dyes, Thavnarian Onions, Minions, etc.
They not only made it so that owning a house is a luxury they made it so that it's a worthwhile investment. That the millions you've saved up will be earned back via gardening. In fact, there are FCs/ people who own lots of plots and turn them into farms.
Then there's also the neat FC things that they plan of implementing that many new FCs will never be able to do since all plots are gone.
It's not true when people say housing is mere vanity when they keep adding things that allows you to make a profit with minimum effort.
My friend and I mainly want a guild house for our small guild so we can do things like dye our chocobos and not be wandering mercs anymore but who knows if we'll save up enough to get a medium plot before they're all gone like the small ones. Hopefully 3.0 brings some improvements to the housing districts but I'm not going to hold my breath.
Gear is given almost freely to everyone in this game. Everything can be achieved and aquired at a very easy and fast pace so something being unique/rare and not easy to aquire should be in the game. Housing on Balmung is one of those items as gil is not really required in the majority of activities in the same so housing should not necessarily be for everyone. If you cannot personally own your own housing then it is quite easy to find a free company with such housing that you can enjoy chocobo stables and gardens.
Not everyone wants to join an existing guild. Many people like to start their own with close knit friends or want more control of how its run, maybe they want to be recognized as a particular guild. Lots of the big guilds have requirements you have to meet and or maintain. This is not always an option, especially when the FC's are limited in their members. i have heard of some FC's that have to make more than one FC just to accommodate all its members. What might be a solution and is coming for 3.0 is FC alliances, but how limited will they be? How about furnishing? You might be able to get a room but that's not what people expect when they hear housing.
That might be a solution for some people but is not a permanent solution, especially when you are hoping to appeal to new players. Many MMO players are interested in housing and it can really sell someone on their game. I would happily sacrifice the neighborhood setup for something like the Georama setup in WKC or the plots in WildStar.
I'm thinking I should just give up ever really having a personal house...my server is just too populated. Which sucks because housing is one of my favorite aspects of mmo's that I've played. I have a personal room, but I've hit cap on it, and it's just not the same...
I'd be fine if I could invite people to my inn room.
I think a combo of instanced housing and traditional non instance should be mixed in then. Having a new area of each city-state can take you to an instanced area for those who wish to purchase small housing and if you want a FC or larger house then the wards should be left alone imo. Anything that helps burn out all of this floating gil is always good for the long term health of the mmo.
There really are no permanent (and realistic) solutions. A permanent solution is one that has infinite resources, which isn't going to happen. Besides those fantastical ideas, every other solution will work well for only some. Take for example your willingness to sacrifice the neighborhood setup. A lot of FCs quite enjoy this and actually befriend each other because of it. I know my old FC did just that after our neighbor FC invited me to a wedding and told me to invite as many folks as I could. We never spoke to each other prior to their hilariously awesome wedding ceremony, and turns out that they were Twitch casters like a large portion of my former FC. That meetup would never have happened in the single instanced setup.
With the relevance that housing has in Heavensward, I'd imagine they'll do something about the limitations we currently face. Not only do they have to think about FC needs for housing, but also the individual player. I doubt they'll go with the individual instance design for (current) housing though, as there are additional factors at play with how it currently is, such as varying prices of location. There's essentially additional value being looked at. At the very least though, when it comes to expansion content, expect some sort of work-around to provide access (be it the FC alliance idea or not). Heck, I wouldn't be surprised if they allowed FCs to use facilities in Ishgard for this purpose, perhaps at an in-game fee, with housing ones being the more ideal due to less crowds (i.e. privacy).
First off, that wasnt what I was saying in the example you used. I was saying take the personal house option out of the existing wards and create a secondary single plot instance system for personal homes. This opens up wards for FC homes, more people can get company homes in a community lot while personal homes are generated as per use instances instead of having empty lots on some servers while others are over full from day one. There are many other examples throughout this thread of ways they can do it, it could be handled, etc. Several are in my Original post on page one.
This is, in essence, all I want right now, some confirmation that it is on their radar, if this is even something they see as an issue. Last I remember them even saying about it was the team that does housing is doing the Golden Saucer and werent avaliable to work on anything else.
Why is it such a given that they can't generate enough districts for demand? Do we have such low expectations that 'making a system work' is too much?
One thing they should have done is make it 1 personal house per account with all rights automatically given to all chars created on that account. So you don't have players buying X number of houses. If spacing wasn't limited it wouldn't be an issue, but it is. Which they should still do, refund cost they paid for any extra houses over 1 and put them back out to sell.
In before, yes I do have a house and could have bought multiple ones. But I ain't greedy.
That would be a big help. I still think the personal housing and FC housing should have been completely separate. Even if they had the same format, just separate designated wards strictly for personal. And not have the housing servers be data center wide but instead be server based. It would make it easier to make new wards depending on supply and demand. As it stands, if they add a new ward for Balmung (high pop, no available plots), a new one is also added for Litch (Lower pop, Many available plots) so their reasoning for not adding wards was, "There are still some empty plots and it would be wasted resources."
I don't understand why they just don't make a ton of housing instances. When one fills up, auto create another one, as many times as is needed. Set a base price for housing at 2 mil (or whatever) and make it so anyone with the minimum money can buy a house.
As a new player I do find it kind of disappointing that I can't get a house anytime soon. I do understand that things need to be earned, but on my server I am probably going to have to wait a year or two before I can afford one..... It's not really fair to new players like me. I'd be ok with this if it only took me a few months to afford one, but that's not reality right now on most high population servers.
People like to play where the people are. I always roll toons on high population servers simply because I like to see other people running around while I am leveling. As far as "scarce resource" goes, give me one good reason why housing has to be scarce? I see no reason why they can't just double the amount of housing instances on higher population servers.
Not only that but the server wasnt always full. The point I became a member of balmung was when my old 1.0 server merged with Balmung because there were so few people playing. How is that my fault? Since then, as it has grown, I have invited friends to join me, I have 4 other family members that play with me and I'm not about to relocate all of us on our dime and try to deal with transferring the collective 15-20mil we have for the FC and personal funds.
(I responded to this many pages back, just wanted to add to your post.)
SE clearly has some issues with how to program personal housing. The simple fact that it took them NINE MONTHS (from when FC housing to when personal housing were implemented) only to add a "Purchase as personal estate" button to the Welcome Board. Something clearly went wrong in their plans and what we have now was a bandaid solution, because no way on Earth it would've taken them that long to do just that. If this was their intention for personal housing from the beginning, they would've done it a lot sooner.
I'm pretty sure they are looking at something different, some change. Whether or not it will be a fundamental change or just the addition of new wards. They cant have plans to add so much content linked to housing when so many people are unable to get a (FC/Personal) house.
Honestly, I just want gardening options. Give us flower pots for the instanced housing like they had in XI, something! I can train/stable my bird with the FC, but I'd like to have the option to have things growing all the time.
I think i heard a possible expansion of "flower pots" for Inn rooms. While that is nothing compared to housing, I really miss having a Mog House that I could decorate. Even that would be enough to tide me over till I had a house of my own but it is also linked to FC housing... FC cant get a house cause they are all taken, Don't want to join another FC cause we love our group, name, and restriction levels.
Woot! It's not a big announcement and more detail would be nice but at least we got this:
SourceQuote:
Additional land will be added for purchase after the release of Heavensward. (Yoshida)
While this is the quickest solution to availability I'm glad they are not oblivious to the fact people want their houses. This just gives us enough time to save up for our Large Company house! Staying tuned to more information and I will add it to the OP.
I blame the Miqo'tes desperate for dat ERP they steal all the houses.
I was considering buying a mansion but when I checked yesterday some FC bought it! I looked inside and it had an interior a 5 year old decorated, outside had bikini retainers, and almost all the private chambers had perverted descriptions!!
I was disappointed my maybe mansion was taken over by a group of lonely ERP'ing adults/teenagers T-T
Glad to hear them acknowledge there IS a shortage of housing. A nice change from the "its fine and working as intended" they said when they released Personal Housing. Anyway, here's the new quote and the source.
SourceQuote:
They have plans to add housing in Ishgard but in 1-2 years at earliest. There's not enough land right now so they plan to work on that first. If you're not sure about spending money on housing just buy a large one now.
So, we still don't have the "you lose your house after 35 days inactivity" thing? That explains why wards feel so empty. People bought a house, became inactive and might never come back, but the plot is gone. I honestly don't understand that.
Housing should've been instanced. They knew they couldn't deliver. It's totally unfair.
Housing in Rift is awesome.
Its not entirely clear but from the snippets we have gotten through 3rd party translators of Japanese only interviews, there will be more housing added to the current city states some time after the release of Heavensward (My guess is Patch 3.1 at the earliest as most of the stuff that goes with housing won't be live till around then). Then a year or two after the launch of 3.0 we will see Ishgard evolve, just as we saw Revenants Toll grow and evolve as the patches progressed, into a Settlement we can inhabit. I don't know yet if we can pledge allegiance to it like the other three city states but I don't get the impression it will be like this. I picture it like Jueno from FFXI.
At least these are the impressions I get with the information we have found. I'll keep adding more here regarding housing as I find it.
I agree but only in regards to Personal Housing. Make it a storyline quest where you are granted the deed to your own plot of land in an instanced area. Allow for people to invite others, add Eternal Bond interaction, etc, etc. But keep the current Wards for FC housing. It functions quite well as a FC thing, its a nice community setting, and I had no problems with it. It was when they introduced Personal Housing into the same areas that I KNEW there would be issues like this. Personal Homes competing with FC plots....
This was an exchange in another thread but there were some good points I wanted to add to this thread. Try to keep this thread with info, ideas, and possible solutions.
Ya, that needs to be a thing. Do it like the calamity salvager, you lose the deed, money refunded, all items placed on the plot are returned. For FC houses, it can transfer to another active member or the same thing as i mentioned above but reimburse any personal rooms and their contents to the owner.
I'm really hoping for some big changes in 3.0 to the housing.
Recent talk about housing in another thread. Adding it to this thread.
Quote:
I fully support this!
They need to implement the 31day inactivity penalty they mentioned once upon a time. just set up all items to be returned to the calamity salvager along with the reimbursement of funds.
This is why i suggest the refund and placing items back in a salvager instead of disappearing into the ether cause I know 3.0 will bring back some players that may have taken an extended break.
^^
This
^^
and this
It really seems the option most likely people will agree on for housing are instant housing. I've read from another thread that they would have to rebuild the housing system if this happens but..
What would be the pros and the cons for instant housing if they consider implementing it?
Don't even have to scrap the current system or rebuild whats there. Keep what we have now but make it FC housing only, then create a separate housing system for personal housing that is a per-player reward that EVERYONE can have. Make it upgradeable for fees and allow us to invite others to come see our plot. I liked how WKC did it. But yes, instanced personal homes would solve the issue IMHO.
I hope we hear some details about this at E3!
So It looks like they are adding in lots of new and cool stuff for housing in the 3.0 patch notes. Still not a peep on more plots or clearing out old ones or anything on plot maintenance. Looks like we will still be homeless bums in heavensward.