Engine... current engine or engine in 2.0? Will 2.0 have the possibility to have capes?
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It's possible, but still, while you may see some fancy cape physics in a game like Batman, Arkham Assylum, it's just one character on screen. If everyone in town was wearing a cape that had full cape physics, that would be very taxing on your system, directX11 or not. Here's hoping they can find a solution eventually, though.
True that. The reason it works in other mmo's is because their graphics are not nearly as high quality as FFXIV's (hence the flat polygonal squares as capes in WoW). The capes would need to match the HQ level we currently have. I was hoping for part of the solution to be for capes to be exclusive to elite gears like AF armor, thus less people running around with full-on physics flowing capes.
Either way, I'm still very happy with the amount of cloth physics we have presently. It was great to get a response from Bay about it too.
Work it into 2.0. Lots of games have capes without problems, so we're not going to accept "high performance cost" as an excuse."
I can understand how the cost is higher than the average MMO because of the physics effects, but
1) those can be turned off, and
2) the p hysics and graphics engines need a lot of optimization (which they seem to be getting) which should help further.
ya tons of games have capes, doesnt even need to be real physics just animated n we'd be happy lol thats no excuse, i understand for current engine but not for future ons, even 13 has them, same engine no?
I was only expecting the comments like above, when the developers came straight up with their answer with no diddly-daddlying. "It costs money that is already going somewhere else, our budget is limited and not going to raise anytime soon, deal with it."
"oh but but thats no excuse othar gaems have caep physacs omg u so cheap devs"
Lots of games with capes look like CRAP.Quote:
Work it into 2.0. Lots of games have capes without problems, so we're not going to accept "high performance cost" as an excuse."
Before we blame SE's "excuse" for not having capes, perhaps you should go and blame these other developers for making shitty looking games with cape physics instead.
Some people act as if there wasn't a trade-off here. "If one game has X feature (but lacks Z,Y,C,S,D,F,W,Q features present here), this game needs to have X feature too!!!1"
If there's the addition of capes, which I don't really feel that the game needs, they need to do it the proper way and not the half assed way. Good cape physics can actually make the visuals even better, and some jobs like for instance paladin has part of their identity in the capes. However, say they implement half assed capes just for the sake of it and it's going to be a terrible addition.
Wow, the white knights reach an all time high with their defense of not having capes. Most MMORPGs coming out now equal FFXIV's graphical quality. FFXIV's graphics are not at some all time new god like level that they are so far beyond implementing a back piece. The simple answer is that the current engine is terrible. Hopefully they readdress this after 2.0.