Originally Posted by
Maxthunder
The issue isnt skill or what not it is that some players probably 75% just want their reward w/o putting much effort into it. Now I stand by the statement: Regardless if you complete the content or not the dev's dont have to give you a bone aka reward, players are entitled to nothing for doing content. Now the Devs put gear or a weapon in content to be earned yet the same 75% think they are entitled to a drop for little to no effort, regardless of rng or what have you. I can support a drop increase of 5% possibly 10% but no more. I can not support 100% drop on the best gear in the game, I really cant support the token system unless, you can get darklight meaning for every 200 tokens you can get a non-body and for 400 tokens you can get a body. Now my suggestion provides what the players want and that is progress and it will also keep the players running said content. Now regarding the 3 loots per dungeon that needs to go as their wont be enough content to support such a lock out at the launch of 2.0 and yoshi has already in a way confirmed that.