I'm gonna hold your hands when I say this: a lot of y'all somehow learned absolutely nothing about the game's systems playing through 100 levels and six expansions of gameplay. It amazes me and not in a good way.
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I'm gonna hold your hands when I say this: a lot of y'all somehow learned absolutely nothing about the game's systems playing through 100 levels and six expansions of gameplay. It amazes me and not in a good way.
Im not giving up,I will keep doing this.
That's quite a remarkable conclusion given how many people have had issues with this particularly duty. How do you suppose they got to level 93 without learning anything?
And do you think it's sensible of SE to sell someone an expansion, then provide no mechanism for them to access the majority of it if they get stuck on this quest?
It's clear many skilled players are baffled by this problem, but some choose to spend time trying to help with useful suggestions, whereas others decide it's clever just to flex and be insulting.
Wonderful community.
How is it any different than someone not beating a story boss in any other game? "Very easy" already exists. Not much more they can do about it.
Also, this is an MMO. Regular skill checks before you head out and do more content with other people is incredibly considerate and should happen more often.
You can pick any thread of people complaining that something is too hard and you'll find plenty of helpful comments and questions, the majority of which remains either unanswered by OP or met with constant excuses as to why they can't/won't do whatever it is they're being suggested to do.Quote:
some choose to spend time trying to help with useful suggestions, whereas others decide it's clever just to flex and be insulting.
It's different from failing to beat a boss in other games because this is, in part, a story-driven MMO. The theme-park/sandbox distinction in FF14 is muddied by all the things to do outside of combat. The fact people talk about "beating the game" in the context of 14 illustrates they don't understand the genre.
I completely agree there should be skill gating of group content and have stated so multiple times. Do it via job quests where you can actually gate specific and necessary skills (and can teach!) rather than some completely irrelevant 4-button duty.
And I explicitly noted some people are genuinely helpful. For the ones who are not, suggest a bot posts "git gud, skill issue" beneath every post in which someone asks for help, then the usual suspects can just like that rather than demonstrating what dreadful people they are.
What are you even trying to say? There is no difference between this game and any other game that gates sidequests/activities behind MSQ progression. They all have bosses and they all need to be beaten to progress.Quote:
It's different from failing to beat a boss in other games because this is, in part, a story-driven MMO. The theme-park/sandbox distinction in FF14 is muddied by all the things to do outside of combat. The fact people talk about "beating the game" in the context of 14 illustrates they don't understand the genre.
So your idea of a skill check is an optional quest so not only you can flood DF with players not capable enough, but they'll also be missing critical skills? Neverming that these "irrelevant 4-button duties" are actually easier than a job quest since all you gotta do is listen to what NPCs have to say and avoid AoE because the combat is a 1 button spam. If they can't beat them now, how do you think they're gonna fare while having to perform an actual rotation?Quote:
Do it via job quests where you can actually gate specific and necessary skills (and can teach!) rather than some completely irrelevant 4-button duty.
There's absolutely no reason to gate the MSQ other than to ensure that players with insufficient skills don't waste the time of others in group content. The only reason to gate the MSQ otherwise would be if the only content in 14 was combat. For significant fraction of the player base, the time they spend in combat is a tiny fraction of their total playing time.
Besides, if there is a general gate, there's the question of where/how it should be set. When many people who have reached level 93 by clearing MSQ content struggle with some completely irrelevant duty, it's pretty obvious to me that very easy mode needs a nerf. As has been done countless times before. This has zero impact on the sweaty adrenalin addicts, other than preventing their ability to say "you can't do that, you're an idiot."
Please read what I said. I'm suggesting a player's competence with an individual job should be assessed and gated using job/role solo duties. Teach a tank how to W2W pull in a dungeon with NPCs. If they can't maintain aggro on enemies and gather up a couple of trash mobs, they don't get to proceed further in group content as a tank. Same with healers. If they're spamming Cure I and never use Holy or w/e, that's where the progress on WHM stops.
This actually addresses the problem you and others claim to care about. Those you meet in group content will have demonstrated proficiency in the job they are playing in that content. Blocking someone from progressing because they can't play as Wuk Lamat doesn't address anything. It simply provides an opportunity for some posters to feel better about themselves by crapping on others.
You know whats funny. I'll tell you why were mad. Were so sick and tired of you guys sitting here failing at this game for no reason. You guys literally want this game to baby ur butts so bad u might as well be spoon fed. The sad part you guys look at challenge as omg I just can't wall. If you sit and read ur skills it would click on what u need to do. This is becoming a problem, you guys want endwalker levels of easy. We don't wanna play your personal ff14 experience. Thats why were tired of these DT- is too hard. Your level 90+ It's about time you learn to read your tool kit so you get an idea what to do and how to do it. What more do you want Ultra mega super dooper easy noob mode? Game might as well play itself.
I think it's extremely important that, however this is addressed, it does not diminish the experience of those of you who want the game to be more challenging. It's also important that insufficiently prepared/skilled players do not waste the time of others by entering group content to be carried.
We're moving to a point where all MSQ combat can be completed with NPCs. Let us suppose a feature was introduced whereby someone failing a duty X times had an option of a fail-proof mode, or have the duty complete via cut scene. How does that negatively impact you personally? This would actually allow MSQ dungeons and duties to be made more difficult, since SE wouldn't need to worry about droves of players leaving because they got gated out of MSQ progression.
And why on earth does it "make you mad" that others fail? You seem to enjoy being rude to them, so you're getting something out of the fact that there is a wide range of skill in the player base. The fact some are less skilled than you makes you angry? Seems like a "you problem."
Yes, and there's absolutely no way to predict if or when a player will ever want to tackle group content, which is why everyone gets a solo duty before said content. How in the world do you not understand that? Sigh.Quote:
There's absolutely no reason to gate the MSQ other than to ensure that players with insufficient skills don't waste the time of others in group content.
Seriously, how do you not understand that playing as a character with simplified gameplay lets them focus on the specific mechanic(s) the devs want to address. I feel like I'm banging my head against a wall so I'm gonna stop lol. This is pointless.Quote:
Blocking someone from progressing because they can't play as Wuk Lamat doesn't address anything.
Simply not true. As those who are baffled people can't clear this have noted, all the mechanics in this duty have been seen before. Given there is nothing novel mechanically, one can only conclude it's a narrative device. Unfortunately, for a significant group of people, it has completely failed as such. It's simply frustrating and bad game design.
I've presented ideas that would allow players of a range of skills to enjoy the game, including adjustments that would allow MSQ combat to be made more difficult as some claim to want. The fact nobody wishes to engage with such ideas, preferring instead to remove less-skilled players from the game entirely, does indeed indicate that this conversation is pointless.
I've cleared DT MSQ and have all jobs to 100. Thus I can enter any content in the game on any job I choose with other players. This is frankly ridiculous. I am bad with half of them and have no idea how to play BLM at level 100 at all.
"Taking A Stand" does nothing to address this problem. I've offered features that would.
At the end of the day we dont want endwalker lvls of difficulty. You miss the point. Ppl being less skilled is a skill issue. The dungeons not even hard. You not melding eating food getting tome gear is your fault. You refusing to learn is your fault. But your right. Keep telling the player base that being bad at the game is good. Cause your helping ppl to not grown your enabling it.... smdh
Because if some person failed x times with the NPC’s then got an auto complete on it there is nothing stopping them from them just going out and doing content with other people when they clearly aren’t skilled enough to be playing with others. Something like your suggestion would only work if getting this free clear basically locked you out of group content until you went back and did it which wouldn’t be a downside for people who truly want to do the story once per 3 months but otherwise never log on. This would also basically take them out of the design equation which would make the dungeons harder and them more likely to end up in this situation
You draw a comparison to “well I did the MSQ on x class and now I can queue as a BLM and I suck at BLM” which is fair but you’ve also been able to display at least the basic competence to reach level 100 even if you don’t understand 80% of the classes you have at level 100. There arguably should be a barrier to prevent people who levelled classes to 100 through frontlines immediately queuing into Alexandria and doing 1/10th of the damage of a healer but as it stands the game “trusts” you more because you completed the MSQ on at least one class
I'm fine with people who cannot clear certain content being locked out of content with other players. The issue is progressing the MSQ, which can nearly be done exclusively with NPCs. Ironically it's these tedious solo duties that are the main bottleneck.
I'd suggest there is a sufficient skill spread in 14 now that it either uses some dual-track progression or it's going to have to tell a significant fraction of players who have played the game for years" "sorry, you're not skilled enough to play this game."
I think the reason people seem to be talking past each other here is an understanding of what "skill" is. Part of it is obviously practice, but for those of us old folks, skills actually diminish with time however hard we try.
For example, my blitz Elo at lichess has dropped 150 points over the last decade, whereas my rapid Elo has remained the same. I no longer have the cognitive abilities to analyze positions rapidly. Give me more time, I can. If 14 just keeps getting faster, with more overlapping mechanics, and subtle tells from bosses, more people will hit the cap of what they are physically and mentally capable of handling.
I know there are posters who think that this is absolutely fine. That the skill floor needs to be raised, and weaker players need to be removed from the game. I can't dispute that position, it's a purely subjective one. I'm simply arguing my corner.
Its done and now I can move on with the story. I like playing BLM as well and my Favorite is machinist
Congrats. In an effort to see if we cant help some other people, im curious if you could tell us what made the difference. Was it a change in strategy? A better understanding of what the fight wanted you to do? Figuring out a specific mechanic that was stopping you?
Still nice to see them actually learn instead of gate keeping themselves from basic reading comprehension skills, basic observation skills.
At first, I would hit him then run around circle all the time. Then I just face him a lot of the time clicking button 1 and heal whenever it came up and the energy seemed to last.
Now I am up to Vanguard Dungeon and have to study boss number 2.
Yeah this quest is an absolute train wreck. I'm tired of them doing these solo duty quests, It's an MMO! Pick a lane!
Of course I got mollywhopped on Normal. And after about two hours of getting destroyed on Very Easy using this method not even getting the guy to half-health, I just put on Easy for the heck of it and cleared it the first go! I didn't even get down to 25% health and was at the chain stage before I even knew it!
That has got to be some kind of bug.
You know allot of you could....now this is gonna be crazy. I mean its almost mental to suggest this. ... now bear with me.
Come closer
A bit closer your not close enough
Look u need to lean in
Stop being scared and lean in
Ok there you are
Just learn to play the dang game and stop making excuses for your lack of intelligence and willingness to do better...or maybe find a different game to play cause this is not it chief.
With all due respect, it’s not about making the game easier. It’s about difficulty levels not adhering to their labeling. Besides, not all gamers are in it for the Elden Ring Everest-challenge, especially in a MSQ. Side quests? Absolutely make them hard. Field Hunts and Fates? Most definitely. That’s also why we have Extreme and Savage Raids. To satiate that desire in people.
And at the same time Square already accommodates by giving users things like the Spark of Hope. So even they know not everyone is in it for the extreme challenge.
Should the game be Dreamlight Valley easy? No. FF14 is by no stretch a “cozy” RPG. But a boss taking your health down to almost nothing on an unavoidable attack where your most powerful healing spell only gives back a fraction of that on Very Easy while making users use attacks that are never explained to the them (not even a break-screen tutorial) should be addressed while those itching by for a challenge will still get it on Normal difficulty.
However, I do disagree with extreme passion that after x number of fails, they should allow you to move on. No way!! There still must be SOME challenge.
ok, i'm clumsy, i'm really bad at games like Dark Souls (and i'm not going to play). What do i do in mmorpg? i try to dress up, save up coins and reputation to level up, craft to save up money, watch new stories, participate in duty. I like to go through dungeons with NPCs. i play mostly as a healer.
What should i do here? i can't get through this, i can't change class, i can't improve clothes, i can't do anything except hope day after day that i'll get lucky. Is this game not for me or what?
if you are still having trouble, try upgrading your gear. i have a friend who was stuck on this for months. i just came back to the game after a 5 year long break. normally i have a lot of trouble with these kinds of solo duties. this one took me 2 or 3 times. for me, it was realizing to stand on the green orb and i got it. friend was not as lucky. i spent a good hour or two last night reading this entire thread seeing if there was something we were missing... and i realized no one was mentioning gear. you would THINK it would not matter because you are playing as a completely different person (and more than likely class), but it does sync your level/gear down if you are too high/well geared for it. i made her a new set of gear and she was able to get right through it. i imagine the stats don't matter so much as the item level
I'm not reading through the whole thread, so this is just in response to the first and last pages, but if Easy is actually easier than Very Easy, then something's wrong and needs fixed. Assuming it hasn't been already - given the age of the thread.
i love this thread
I have been trying the same part of the msq for 2 weeks noww. i even hit lvl 100 outside of the story and have my gaer score at 740, but it knocks you down to 665 or so. which the heals suck, and limit break dont work half the time. and here i was going to go wwith another char and level it up, but if one char is an arse pain point, then what is the use of spending any more money in the game, and time to call credit card company for a full refund due to unsafactory of the game.
I did this on normal on new game+ first try too remembering all Bakool Ja Ja's mechanics. I can understand how hard this msq is for some folks. If you wanna progress further into the story, just go do it on Very Easy. I don't judge people. If you don't want to progress and be stuck, that's up to you. Good luck.