Originally Posted by
DkFusion
Hurt the "Game" is a bit of an exaggeration. Hurting optimized/strong players with injected boredom...sure, maybe. While I didn't go through all 12 pages, this has been explained in pretty great detail already. There are 2 key factors on why you feel like complexity in job rotation has been tuned out over time:
1) Developers have stated that they do not feel it is healthy for the game to continue to develop more difficult encounters mechanically while also continuing to make playing the class more difficult. This ends up raising two ceilings and is likely factored by percentages that clear difficult encounters. This has always been a thing in all well grounded, developed MMO's.
2) Class complexity has to be balanced around "adding more to the class" each expansion. If you have some highly tuned class with a large ceiling running 200 apm you don't leave a lot of room to "added more buttons". I'm not saying they're doing it right, wrong or the other, but it is easy to see how it can become a logistical nightmare, and one where there are 100,000 indians with their own idea of what's "good" -> Tanks are a prefect example.
I'm definitely not countering your point, but they are definitely things that need to be considered. Personally I'm neither here nor there. The reason my neutral thoughts is this complaint doesn't come from a spot of progression but instead from optimization and parsing.