They already did though. Fan Fest would like to talk.
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Like I said in the sentence you quoted. There are also people who play PvP, who would dislike it, even though they don't have the items. But that doesn't fit your argument I guess.
It is not even specifically PvP rewards what I am against, I like content that is challenging and that rewards that challenge. Playing against other humans competitively is always challenging, so it made sense to reward it. I don't think time should devalue it, as it is not PvE, you can't outgear PvP. Adjusting the system retroactively doesn't feel right, even this season is advertised on the lodestone as having "exclusive prizes".
no :P , a reward that is earned with difficulty feels better than one you get with no effort
(the bozja mage glam or deepshadow set is maybe an option though)
And then there are still some 2.0 minion who are still not on the mogstation... I wonder why
At the end of the day, I actually think it would be a good thing to keep the old Feast rewards locked as they are. Maybe release recoloured versions or versions with different dye patterns, maybe throw an extra detail or logo on the texture to differentiate the new versions, but leave the original ones as is. Sure not everyone who has them earned them the hard way or the right way, but I'm sure most did (or at least had the desire to put in the work to get them).
Feast rewards really shouldn't come back just so a bunch of people that have constantly spit on pvp and degraded it can earn them for zero effort. I love hellhound but halfway through the season I had to quit the game due to irl reasons so I ended missing the set, sucks that I don't have it but oh well...I wish I had the legacy tat aswell. Would be nice for SE to clarify this so people that post on the forums more than play the game can stop arguing amongst each other.
Why do people keep saying "earn for zero effort"? As if these mounts wouldn't be put back into Ranked PvP achievements and rewards? I don't think anyone here has asked for the rewards for anything less than several thousand Wolf Marks/Collars, or even behind a 'x amount of wins' achievement.
Simply ranking to get the reward in Feast was never hard. To get into the bottom ranks and keep your spot was a time sink, not a challenge.
As someone who does PvP daily and has taken the time to acquire pretty much every mount available from Frontlines, I don't have an issue with PvP being made more accessible and rewarding. In fact, I encourage it.
I stopped bothering with ranked PvP in its current form due to the presence of cheaters and I know many others in my position who left the game mode in disgust. I'd rather not see PvP held hostage by a select few who pursue exclusivity over good sportsmanship and honourable combat.
A pretty defeatist way of thinking to be honest. Just because SE did something wrong and got away with it once doesn't mean we shouldn't protest when they try to get away with more wrong things.
By this line of thought, they should also add Legacy tattoo, Chocobo and status on the Mogstation.
Maybe don't tie value and self-worth to stupid doodads in video games?
I have the legacy tattoo and goobbue, and yeah, they should. Who cares? My dude, I spent around 100 hours grinding onsal hakar wins for that kobold armor mount and if they nerfed it tomorrow to only be 20 wins I would say thank god. I have bought 3 out of 4 of their insane statues to get my hands on emotes and if they threw those emotes onto the mogstation for a tenner, I would say rad and buy the one I didn't pick up because it looks stupid but I am happy to look dumb for 10 bux.
No object or title in this game has value or meaning. It is an online game and everything we accomplish is like dust in the wind when the servers inevitably must go down. This weird mentality about artificial scarcity is absurd. Let people get the fun things and have their fun, that is the entire point. The brief moments of joy and the memories you make are the only value that actually matters.
I have the tattoo and don't really care if people get it. We are so past SE caring about players and truly listening. This isn't 1.X anymore. And they have such a rabid base almost any problems are squashed. Not to mention how bad game journalism is right now. They know to keep their privileges they can't really say anything bad.
This is my honest truthful thought on what will happen with feast rewards. They will have some basic colour or design rework. Just enough to say "We kept our promise" while not really keeping their promise. This is a company that A) has very predatory mobile games B) has started embracing the GaaS motto which is never good.
Chocobo mount in veteran rewards yes please! The story of it is so touching, my bird is out there looking for me damnit!! Let it find me SE you monsters!
Curious what the first lot of feast things they will bring back is... bets anyone? Season 18 armour plz an ty. Cannot wait for the day they drop and the bitching commences in full from these ppl ^^
At the end of the day the game itself isn't even going to be around forever. Some people commenting right now might not even be playing in one, two, five or ten years time. There's a lot of stuff I earned back when I played other games, such as WoW. I haven't touched that game in years and I do not plan to ever do so again. I wouldn't want the players who do still play WoW to miss out on the stuff I earned and enjoyed, though.
I also disagree with the claim that the developers of FFXIV 'lied' or that they need to commit to every promise that they make. MMO's by their very nature are not a one and done experience. They're constantly being tweaked and receive new content. Sometimes old content returns.
We've had a number of promotional events return to allow a new batch of players to acquire and enjoy some of the rewards that were only temporarily available. Recent examples would be the Dragon Quest crossover event, the FFXV crossover event and the Yo-Kai crossover event. I completed all three when they first arrived. The Yo-Kai crossover event in particular involved a lengthy grind.
I'm not frustrated or bitter that the rewards were brought back. Mostly because I collected them because I legitimately wanted to add them to my collection rather than to show them off. The same can be said of every other 'exclusive' item or achievement that I've earned over the years, even the ones that took a lot of time or effort to acquire.
First part is well said. I don't understand people wanting others to not have stuff. If I have a nice car, why wouldn't I want my neighbour to have one. If my PC is good why wouldn't I want everyone to have one. Also anyone with a smidge of understanding knows that firsts pay a penalty. First DVD cost over a thousand dollars. People used to pay 10k for 60 inch tvs.
The "lied" part is iffy for me though. At this point don't say exclusive, limited, or other words. Next while the devs seems to be PR golden children. They need to react better. While this isn't like when they ignored housing issues over Christmas, because they could. Or when they let Stormblood be hot garbage at launch. A CM could easily post this is the plan and better worded explanation. The LL was a vague mess, even the Japanese was. And who approved such a bad explanation?
Unless they invest in better live moderation teams, then every person I see with "exclusive" PvP rewards I will assume is a hacker/win-trader, just like I assume every person I see gregariously flaunting Ultimate Titles and Weapons bought their clear.
I'm mostly basing it on the legal wording contained within the terms of service. The development team can arguably say what they like because the terms of service are of higher priority when dictating what 'is' and what 'is not'. Ultimately everything related to the game is subject to change and that is something that we all agree to acknowledge when creating an account.
It's also likely why they're pretty vague when talking about most of their plans in the present compared to how they spoke about their plans back in the days of ARR.
We also don't actually own our characters or account technically speaking. We just rent them for as long as we pay a subscription fee and even then the terms of service force us to acknowledge that our access could, potentially, be denied for any reason whatsoever. Usually businesses don't abuse that element and only ban players when they actively break the rules, though.
Theodric is right, we pay a subscription to play their game and they have every right to change things along the way. We own nothing in this game we just rent it. Most gaming companies want people to play and enjoy their games. Maybe if we stop treating developers like rock stars to be worshipped things would be easier on everyone. I think it would be healthier for everyone if we just remember we are all people with faults and good qualities. We can all have an opinion it just doesn't always make it the right one for the game.
I'd be very happy if they could bring back old Feast Armours with reasonable obtaining method.
Keep them timed exclusive for some time, sure, but not for rest of games lifespan.
While we're on the "no timed exclusives" train, bring back the old preorder items as well. Make them replica versions without the EXP bonus, but don't lock away the designs forever.
You should have to actively PVP for the rewards, but they shouldn't be handed out like candy the way Wolf Marks are. At least the collars required some effort to get. But who knows if they will be used in the future or not. I do think that the rest of the players shouldn't be punished for poor PVP design decisions of the past.
They have an option- continue to let pvp be a thing that only a few hundred players are rewarded for, resulting in ranked pvp being 0.01% of the game population win trading for rewards and effectively nobody having fun with it.
Or try to entice the population to play it, resulting in there being far more matches and pvp happening.
Do the top pvpers in this game really like the way pvp has been for the last decade? Because it seems to me like they've been complaining about the state of the pvp part of the game all this time- so what do you want, your ultra exclusive pvp mode that is only for the best of the best (or those willing to collude and cheat the most), or for pvp to be something people want to do, causing it to become an active mode that in turn will get more dev attention and thus more balancing/maps/etc...
Face it- if the new pvp stuff they're doing isn't rewarding enough, you're going to be back to where you are now, and if this fails don't expect SE to try again. There always seems to be this disconnect with ultra elite players, whether raiders or pvpers- where they are always frustrated by queue times, recruitment difficulties, lack of attention given to their thing and limited content for them... but push back insanely hard against any attempts to increase the population of players that'll join them and basically reduce all their major issues.
I hate how it was done and always thought the rewards shouldn't have existed or been tied to something easier like anyone gold + getting the rewards. Feast sucks and most people I know who are also in top 100 multiple seasons thinks that too. I just would rather them focus on new rewards or even maybe recolors.
I'd honestly love if they brought back the dalamud minion, I loved that thing and got my cd code a tad late so it expired. Lots of great stuff in the past that was optional too, not meaning like legendary but yeah.
Yeah why don't they bring back old item codes for shop items? I was under the impression that people bought physical goods because they wanted the CD or book or statue and not the digital item that is infinitely reproducible. 10-15 bucks for the Shiva emote? Overpriced (but aren't all the goods on the mog station) but yeah sure.
This is fantastic news, I do actually enjoy PVP and tried to get into Feast for a while but the level of commitment and luck required to even have a shot at the rewards was very demoralizing, and after a few seasons I lost motivation and gave up. Giving people the option to work towards the rewards over time if they can't win them outright will almost definitely make PVP more active, because people can feel like they're working towards a goal even if they fall short of the top spots. On the other hand, working to get into those top ranks is still valuable because it means you get access to the rewards way sooner; seems like a win-win to me.
This is really exciting! I have all the Garo stuff already, but it makes me really sad when people ask about a glamour item and I have to tell them it's not available anymore because the event is over. New stuff to farm would be great, too, even if it were just adding weapons and titles for the new jobs.
Maybe if we're really lucky they'll give us versions that aren't role-restricted, or remove gender restrictions on the few pieces that aren't unisex? I'm still super jealous of the awesome long lace-up gloves female healers got while guys were stuck with fingerless gloves that aren't significantly different from other options available elsewhere.
So here's a question.
Say FFXIV lives the length of WoW or longer. The PVPers who got those rewards are dead in the future. You expect them to never re-release things EVER and give the later generation a chance to have cool things too?
Seems to be asking a lot.
I mean, they're enticing people by actually opening up access to armor and mounts where people didn't have nearly as much of an opportunity in year's past. Unless you had the time to clock in or were actually subbed during that period there's an argument for that..? Just a shame if the catch up currency is only going to be relegated to everything only from this battle pass system moving forward but hey, we can only speculate with the vague information they opted to give.
Ah I see, the carrot on the stick isn't allowed to work for 100 people, but allowed to work for the masses. Double standards?
The truth just is, PvP especially Ranked isn't for everyone, however casual and friendly you design it, if you don't have the mindset for it, you won't like it much. If the rewards are the reason players swarm the mode, then it will only be a temporarily increase, similar how people played in the GARO event and then never again.
With the new system you have something like a 'PvP relic' to work on, which works for Ranked as well as for Casual.
Nobody complains about that even. Think PvP players overly like the new ideas, because getting some longer downtime from seasons is nice too.
But you can expect PvP players to defend against the generalization of "they are all cheaters in top100, thus don't deserve their old rewards" and I see it here every other page in those words or similar. And if that is some peoples only argument, then it isn't enough in my eyes. And like I said before, I think this problem is way way bigger, in PvE and Crafting/Gathering. Would be weird if PvP is the only activity falling victim to that argument.
There are sadly some cases where SE didn't act upon it or acted on it too late after rewards were sent already, despise getting enough evidence from the community. But most players you know for years, you know how they play, you talk with them, you can spot inconsistencies way easier, somebody using a silence script in diamond tier is exposed after 2-3 matches and will get reported. Many top players stream their matches, so that you can almost watch every match going on at a time, it is very transparent.
every time a top 100 topic is brought up it's just pages of:
"Top 100 was nothing but cheaters and alts!" followed by "No it wasn't!" ad nauseam.
Something I wonder. If we agree devs don't have enough time to make a lot of new PvP rewards and mogtomes second fastest way is PvP. Why don't they slowly rotate those mounts, minnion and gear into PvP? What would be cool maybe is a Moogle that wants to join PvP as a vendor and a tiny little quest. So I could run wreath of snakes 75 times for a mount or I could just run PvP till I had the appropriate amount of marks. Which would roughly be 8300 based on mogtomes.
Nutsy's long lost brother, Gutsy ;)
I think with this new mode, players will be playing more often simply because it probably won't be easy to hit rank 10 (guessing that's where it ends) and will take a few months. Because even if you're great at PVP, you've still got to work with 4 other players to push the crystal over and avoid traps. I think in some, but not all cases, it will really bring out who IS the best at PVP and the win-traders/boosters will see that their cash cow has died and go elsewhere (we can hope). Their useless software and speed hacks and stuff won't work in the new mode, at least for awhile, and if they do, legitimate players have the beefy new TOS to fall back on (again, we can hope).
8300 marks is way too cheap for a persistent method. This analysis only functions in comparison to mogtomes which are a limited time resource.
Can't remember if it was earlier in this topic or another topic, but that'd only be feasible to me if there was an additional intermediary currency purchased with marks so that the mounts could cost in excess of the current 20k mark cap. For example, you buy one Furbdurblegit with 20k Wolf Marks, and older mounts then cost 10 Furbdurblegits, essentially making their cost in wolf marks 200k
Alternatively, since Tokens from Series Passes will seemingly be a finite resource, with new tokens only being generated when new passes are released, this would be a better place to slot alternative acquisition methods for older mounts IMO. Potentially funneling more players into the mode based on a higher variable of item acquisition desires and creating more instances of cost/benefit analysis for individual players.
Keep in mind whatever currency they release, they might adjust it over time.
When the gold saucer was first introduced, you got pocket change for MGP. Buying the Fenrir for 1 million was like a far off dream. Within a year or so, they made games and such give more MGP. This is before they gave vouchers or anything. It was "you park your butt in the saucer and grind or you get nothing." So even if at first the PVP currency is harder to get, don't be surprised if they loosen it in the future or give us ways outside of PVP to earn it (Wondrous Tails, Squadrons, etc.)
Sorry I thought it but didn't type it. Should only be mounts, minions, and glamour from old expansion. So if the new purple mount got added in 5.2 it would be available in 6.2. Since those are the only mounts they add to mogtomes. The time requirement for old mounts is so minimal, except for the RNG. I get a good group and we can do a run in just over 3 mins. I get a bad group under 5. Most PvP matches go to 15 mins. But using them as extra rewards for another part of PvP is fine to.
They added only one set of gear in almost 3 years. Wold Marks are worse then poetics. Because they turned everything into lvl 1 and the worst kind of lvl 1. At least some lvl 1 when you desynth the crafted ilvl is 400+ and you can get a skill up or decent material from it. While it won't keep everyone in PvP. Making the currency meaningful past the initial glamour is also important.
You know what someone else suggested to me. So we get X recolours of mounts each expansion. We sometimes get a crafted glow weapon for each primal. Why not set aside a colour for PvP mount. This saves a huge chunk of time. Don't include it in the quest for the big one though. That would make people angry. And for weapons they design a weapon and a glow for it. How hard is it to have a glow that represents PvP? All the work is done for PvE they just need a quick colour change.