Originally Posted by
Saimeren
I didn't say healers shouldn't dps. I said that healers shouldn't be forced into a dps rotation that will punish them for stopping said rotation in order to heal.
As you've said, this game emphasizes everyone on the team dealing damage. I also understand and agree that when there's no healing to be done, a healer should be using their damaging abilities. What I don't agree with is what I see all the time on these forums is people asking for way too many abilities than are necessary for a healer to have. You don't need a 14 button dps rotation as a healer. Sure, give us a standard 3 button combo, and maybe an "alternate" finisher. (One applies a debuff/DoT, the other is a harder hitting finisher)
But I see people asking for what is essentially a Dragoon style dps combo system. And that would; in my opinion; ruin healing in this game. This game's strategy already seems to be "If you have to use a GCD, heavily consider not using it because you'll waste 300 potency of damage". So having a massive dps combo that; if stopped to throw out a heal might either break the combo, or disrupt your CD window, would cause this to be an even larger issue.
So, the whole "knowing that you might be a little bored during the healing downtime" line isn't me saying "Healers are healers, not dps. You shouldn't be dealing damage".
It's me saying "You're not a dps, and therefore are't going to have a massive 2 minute rotation to keep yourself busy. Your damage "rotation" is going to be significantly more simple, and therefore boring."