Originally Posted by
Ramsey
You're thinking inside a vacuum Sephrick. Where is that boolean value stored? In a database? Okay, what space is being allotted for it? Is it a key item? Okay so it functions like a treatise? But they're trying to take those out of the game, and currently there are no instances where a key item is checked to determine whether a recipe can be made or not.
All of the systems players want are simple when you think about them in a vacuum. But when you commit to implementing a new system, you want that system to be extensible, something you're going to use more in the future. I can only assume some more robust recipe system is coming in 2.0, so anything implemented now would have limited use.
No matter how many lines of code it is to add a feature, if it's not going to get more than one or two uses, it's an unnecessary liability. In terms of storage, in terms of breaking points, etc. While I by no means am implying that what you're describing is impossible, it simply makes a hell of a lot of more sense to make a necessary item for the synth come from GC points, as that system already exists.
That said, these may have nothing to do with GCs after all, and it may have just been a gaff by the English translators.