*(Stares again at Cid and Nero's skill set actions with their gunblades during the first Deltascape quests... and grins)*
Printable View
*(Stares again at Cid and Nero's skill set actions with their gunblades during the first Deltascape quests... and grins)*
I'm pretty sure it is going to be a tank. Tanks and healers got screwed the last expansion by not getting a new job and by making two highly requested jobs for DPS. This time around it will probably be tanks and healers getting two highly requested jobs.
Yeah, we totally need another melee dps. We only have 4 to choose from. What happens when you don't like gunblade as a melee dps, will we need a 6th?
So, if people had the option to play dps on a class that can be both, they would play dps? No way! I would have never thought that would be the case.
For all we know Gunblade could be a healer class. Healer shoots allies to heal them and uses the gun blade at close range to deal damage.
It doesn't have to be a DPS class at all. At this point its all speculation.
I've said it before...
If they are sticking to only 2 classes per expansion, we need a tank and healer this time.
And going forward, a dps and a tank or healer each subsequent expansion.
Assuming they can't do one of all three.
They had access to Thunder, Thundara, Thundaga...but didn't have anywhere near the stats necessary for those to have any relevance. Ah...They also had Tsunami, but I don't believe it was in any better state.
So yes. Comparing Vikings to Warriors is pretty close.
That being said...they were actually thieves with high attack...but meh. Marauders technically are thieves as well.
I'm convinced and hope it will be a Tank. I don't play Tank often, as I don't usually like being in a position where it seems like I'm leading the party. However, as someone who started playing in Stormblood, it always seemed to me that tanks are in demand for DF, so I don't mind that there are incentives for players to tank more often. Incentives like cool looking jobs like Dark Knight and Gunblader. I think if you're going to create a new Tank job, you better make it really stand out, otherwise I don't see it change the landscape that much. People that main tanks will try a new tank class regardless, but players that usually play DPS like me will look at a new cool tank class and think "I don't usually go for tank, but man, gunblades are too cool not to try them".
The same argument for Dancer as a Healer (And you know what would be nice too? A "perform" action for Dancer, where you could create your own dances, maybe by mixing dance emotes you collected).
I wouldn't mind getting a third job, as a DPS (before the BLU announcement as a Limited Job, I was convinced it was going to be the new DPS job together with Tank Gunblade and Healer Dancer. And well, it is a DPS anyway, I guess...), as using "multiple" to refer to just two jobs seems weird, although is not incorrect.
Maybe this expansion we get a Gunblade dps and next expansion you can have a Gunhammer tank :)
No. Contrary to what you may see small talks about here, hammers do not get people excited, they're not iconic, and giving us another boring looking heavy weapon will do remarkably little to energize the tank playerbase. But by all means, continue attempting to relegate tanks into having dumb looking unga bunga weapons because only the DPS players get to have stuff that looks cool.
As you may have seen on previous threads, it's not just as simple as 'throwing tanks a bone'. Tank players want a cool looking job that gets people excited to play. Hammers do not do that.
Inb4 "but if it's blunt damage, Monk will be fixed!". This community seems to have an obsession with the idea that making a tank that does blunt damage is going to somehow magically elevate Monk to Dragoon's "Bards literally refuse to raid without me" Piercing Debuff, or Ninja's "Every trained monkey sets their watch to me" Trick Attack. I swear, listening to some people you'd think Blunt Tank's release would go something like:
"Can you see this? He's already raided with a hundred monks! That's crazy! It hasn't even been a patch! That's crazy!"
"AAAAAAAAAHAHAHAHAHA!"
"HE'S LAUGHING!"
"Fear not, Monks! Balance has arrived! Everything is okay now, because I'm here."
https://i.imgur.com/Pj2gnXj.png
Truth be told? I'd been sitting on that image for over a day now and was just looking for an excuse to use it.
Re: Resistance Down Debuffs - That's fantastic news! I thought that Slashing/Piercing/Blunt needed to die back about halfway through Heavensward, it's great to hear that suggestion become more popular/potentially recognized.
I honestly will prefer a Modern Assassin type of Job for as the next DPS Job anyways.
Something like Agent from DFO since Garlean Empire is the current civilization that has high tech version of modern day technology.
http://wiki.dfo-world.com/images/2/2...r_Portrait.png
Not to mention the Garlean Empire still has a Nobility system with Corporations as well so it will not be far from the truth if they had a organization of high skilled Assassins trained to be bodyguards or assassinations as their business within Garlean Society to protect high classified information, person of interests, and industrial sabotage.
Also, with Garleans lack of magic it is suited that some learned to specialize in using both Guns and Swords since they lack the talent for magic along with their use of Magitek was not until the discovery of Ceruleum 50 years before the game storyline. Guns have already become a party of Eorzea during that time and was easy weapons for those that did lack magical talent.
(PS yes Garlean Empire is only around 50 years old)
I think you're vastly overstating how many people actually like the design motif for hammers. Take Monster Hunter for instance: Hunting Horns and Hammers are actually insanely strong in those games, but I legit can't remember the last time I saw anybody use them in online play. They're both absolute bottom of the barrel in playerbase despite their incredible power.
Not only that, but Viking showed up in FFIII as a forgettable filler job late in the game, and then it shows up in a ton of random spinoffs. In terms as a job/archetype in the realm of Final Fantasy, it has no legacy, no heritage.
And then you're gonna try to pitch this thing in the same expansion that they release Soldier as a melee DPS class that uses a Gunblade? It's practically insulting at that point. Would we even be having this discussion right now if Thor didn't get a resurgence thanks to the Marvel movies? And even then, Thor's appeal is more in his absolutely insane physicals and his godhood than the hammer he lugs around. The best, most beloved movie in his franchise has the hammer get shattered in the first act.
To be fair, Thor's hammer is still pretty iconic. It just turned out he didn't need it after all in Thor: Ragnarok. Thor also had a new axe forged, Stormbringer. It looked pretty awesome as well. But...it's not a hammer, and certainly looks better than Mjollnir imo.
Anyway, back on topic. Hammers aren't the most desirable weapons. It's actually kinda hard to make one look cool. SE would have to really outdo themselves if they ever added a hammer-wielding job. The best way to do so imo would be to make it a Magitek weapon. Nero's hammer in ARR was amazing. A "Magitek Knight" sorta job like I've seen people mention would probably be able to pull it off as a hammer user. SE would just have to make it extra flashy.
Personally, I'm looking forward to gunblades regardless of what it is. If it's a dps? Great. If it's a tank? Just as well. Some people just want the job because they love the concept and past FF characters. Squall is my favorite character ever. I happen to be one of those people who simply wants to live their dream.
Well blue mage does drop before shadow bringer therefore its a stormblood job
Eh, Hammer's pretty popular in MH. Not the most popular weapon, but nowhere near the bottom of the barrel. MH:W actually tracks weapon usage, so it's easy enough to verify.
Not so much the Hunting Horn but I'm sure that has more to do with it being an unorthodox, "support" weapon more than it being a hammer.
A filler job that had one of the strongest job abilities. Seriously, get a few job levels on viking and then spam provoke with 2 shields equipped and you just don't die, Viking tanks just about everything, one of my fav playthroughs of 3 used viking. It wasn't also late in the game it was after the water crystal which is kinda the mid point.
Not that I'd ever want it as a job in ffxiv mind, don't think it has enough clout for that, not to mention that it wouldn't exactly fit the expansion theme.
Even Thor upgraded to the two handed axe.
https://pbs.twimg.com/media/DjAYo37VAAA4kx8.jpg:large
I have always hated the cry for Viking as a hammer using tank.
WE HAVE WARRIOR ALREADY!
https://cdn3.dualshockers.com/wp-con...5-02_54_01.jpg
With skills like:
Storms Path
Berserk
Storms Eye
For crying out loud Holmgang was began a duel between early medieval Scandinavians. We already have a Viking job in the game!
That being said the idea for a Hammer job in FFXIV is still possible you need only change up the thematics.
In this game we already have Nero and Grynewaht using two handed hammers setting a precedent for an existing class/ job of Garlean origin. From my perspective they do not seem to be Vikings to me. Would it not make more sense to have a Engineer who makes magitek field emitters that create defensive/ buffing AoE's and make it a Tank role? Something that would mirror Machinist but with a Tank role rather than a DPS. The whole story could be wrapped around Garlean defectors trying to help make their homeland something to be proud of, something i feel is being missed with the current defectors we have had contact with.
He even calls his hammer Mjolnir ffs...
https://vignette.wikia.nocookie.net/...20130818075023
We could also go the completely different route and ask for a DPS maiming Job like Crusader. A hard hitting but slow DPS that staggers opponents and crushes enemy defenses.
http://s1.1zoom.me/b5050/315/Diablo_..._3840x2400.jpg
(yes this is a class from Diablo 3, and i think it looks amazing)
Suddenly think hammers arn't cool enough for DPS? How about a Mystic Knight with a Scythe that summons an Owl companion much like FFXI Dragoons did with their Wyverns?
http://haikai.net/gallery/DervishNew.jpg
(Guild Wars Dervish armor concepts)
Point being, we have Viking already. Cool new Jobs arn't that hard to come up with, even while sticking to that games lore and setting.
Too many DPS "classes" because we are under the curse of The Holy Trinity. Once they break free (which they never will), you will see some DPS classes being support, healers, semi-tanks and all those nice and beautiful things.
how about a no.
The next class will not be gunblade, it will be magitek.
How about a rocket hammer? Just to give it a bit more differentiation. (Pressurized Gavel/Hammer, Magitek, etc - like Nero's but you also have Reinhardt from Overwatch).
If Gunblade is tank then rocket hammer dps, or if dps then tank. Since I imagine Gunblade tank (just because of "it's been a while" since one has been made) then the hammer could be the massive heavy swings mixed with short bursts of movement via propulsion attacks that we don't really have yet (dragoon and samurai are two handed yes but there isn't a weighty swinging dps yet).
Make it a very angry judge type job lol.
That image is great, aesthetically speaking...but she doesn't use a hammer. It's a double-headed flail. An entirely different weapon.
As for hammers like Nero have...I'm quite sure that one of the reasons that hammers are not liked a lot is because they look ridiculous to most people. And yes, a huge head the size of the corpus of the user is exactly what a "ridiculous look" describes. It just looks really weird to have a guy pick up a hammer head that weights more than him and flair it around on a long stick.
Do you people know just how much power you would need to pick it up by the end?! The further away from the head you'd try to lift it by, the more strength it requires. Even the absurd great swords from Monster Hunter series are far more reasonable thanks to having a better weight distribution...
But hey, this is mostly my opinion and some random comments I've come across here or there.
I dont see why it cant be a gunblade/gunhammer that transorms depending on your stance or for some skill animations. Alot of ppl have been wanting a hammer class too similar to Nero. Since MCH has no actual machinery or transformation for weapons they could give it to a magitek styled tank that uses a weapon that transforms based off of skill usages or abilities that consume magitek energy/ceruleum gauge.
I was thinking something similar, where the gunhammer is like Nero in sigmascape, where you summon it for some burst then go back to the blade, kinda like a dwt or something.
If its going to be magitek as the main theme too we could further with the analogy to summoner, and have the gunhammer be like DWT and then later you can can get in a magitek armour for a bigger burst ending in a self destruct.
Ye gods, we've been blind! It's been in the game this whole time!
https://pbs.twimg.com/media/CV7LEt2XIAEWQGU.png