As long as I get that wonderful outfit with those thigh straps I'm good.
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As long as I get that wonderful outfit with those thigh straps I'm good.
Then actions like the Morbol Breath would be close to useless, since that attack is meant to apply as many as possible debuffs on the enemy as possible.
And when the boss is immune to nearly every one of them, why bothering with such a ability in the first place (ignoring diminishing returns here)?
Look, I am not exactly for this kind of gameplay, either. Playing solo sucks. I know it. Leveled all my jobs solo.
However, given the spell list of existing abilities from older titles, and the removal of TP, you can't make it work without being a discount black mage/white mage/summoner.
Take the above example in a duty : Tank mass pulls half the dungeon and you would morbol breath it. Impossible to balance in a normal environment, sadly.
I'm sorry but that's absolutly not what a BLU is about. Putting restrictions on it would've made it extremely dull while completly breaking the whole concept of the class. Besides, that'd be a lot of ressources they would have to spend to make a single job for it to work with the others, while also considering balance. That's an insane amount of work for a job not everyone would like.
I much prefer them doing an entire system and side content dedicated to "jobs that cannot fit in the traditionnal roster" and go wild with it, rather than having a half-assed interpretation of an iconic job with restrictions all over it in order to make it "work".
Why?
Give me one good reason why every class absolutely 100% has to be designed to fit in the specific and rather narrow bubble of "end-game raiding."
We already have 15 (and soon to be either 16 or likely 17 if the leaks continue to be true) that fit that criteria. Does it really, truly break the game if one or two don't fit that mold?
Of course it doesn't.
People sometimes want to play in MMO's solo...Oh, the horror! And before you respond to "Then it's the wrong game for you." should we vote for the removal of all "campaigns" in strategy games, fighting games or racing games? Maybe remove the career from FIFA. These games are designed for playing with other people. But since not everyone wants (or can) play with others, they have their single-player modes intact since the beginning.
Clearly you didn't watch the live letter...or you didn't pay attention.
You can do almost all the content that any other job can, in party or solo. The only ones you CANNOT do are PvP and Deep Dungeon.
Roulettes are not content, they are matchmaking method. Duty finder is not content, it's matchmaking method. As a Blue Mage you cannot use matchmaking methods, you need to make a party the old-fashioned way. That's all. You can do all the content in much the same way, just with people that are your friends. If anything, this SUPPORTS the MMO concept of being outgoing and making friends. Because, unlike in Duty Finder, you actually CHOOSE the people you play with.
So get your facts straight before complaining.
That being said, I would wish for it to be possible to use these matchmaking methods as well. However! That is not necessarily impossible going forward. It is possible that they will work on it, find the skills that do not break the game, compile them as sort of "level progression", present it to the player and say "At your level, if you have these skills, you can queue in a duty finder. Your actions will be switched to these skills without giving you the option to customize.". It is still possible going forward.
It is an experiment. One that does have a rough start, but that does have potential. The fact that you can take those overpowered skills into party content with an actual party shows that they are willing to build upon it which is more than people had thought.
It could be interesting now that we have most of the important details. I'm curious to see how it plays out. This could be a good thing.
Its not just "end game raiding" though it cant use the DF at all, cant do deep dungeon, cant do pvp and its not even at level 70 so you cant even do hunts besides possibly the level 50 ones but even then you wouldn't even be able to do enough damage in most cases to get credit.
This is a game that is designed around getting to max level and doing content afterwords whether it be MSQ, roulette's, primals, raids, Eureka or whatever which this job is completely unable to do.
You seem really adamant on defending SE on this one though.
I won't comment on PvP because it is not something I engage in. The other things though, you will be able to do things as a pre-made. While it is level 50 capped now (or rather will be in 4.5) they did say it would be increasing over time. We don't know that it will always be under level cap. I mean it may very well be, but my point is we can't give something as a definitive con based on knowledge we do not have at this point.
As a match making element, they can't use DF. They can go into instanced content outside of deep dungeon and PvP via a pre-formed party, up to anything that is at or below their level-cap (which will be increased alongside patches, not at expansions).
And I am willing to defend SE on this because I have long been an advocate against the idea that a game should only be designed around getting to the level cap to do things. I've thought the "leveling doesn't matter, just end-game" mentality has been a sort of curse on the genre for years, and I see this experiment as an attempt at branching out from that narrow approach to designing MMOs.
I'm being open minded enough to give them a chance, and see more potential here with it than adding yet another job with a set rotation that they have to balance so that it can be among a growing roster of jobs competing for one of 8 spots in a couple dozen fights meant to be one at one specific level. It's a system with potential, and I find it laughable that it is being slammed without having been experienced, seemingly solely because it doesn't fit expectations.
I'm almost certain you will never be able to do the deep dungeon. It was mentioned separately and without any notes about pre-mades.
Blue mages WILL be very overpowered. As the video shows, you can even stun the primals, other debuffs may work on them as well. Something like that would eat through deep dungeon easily making the achievements and getting the unique rewards from higher floors trivial solo, let alone in a pre-made party. So they will never get to enter it instead. I think it's rather understandable personally, even though I'd want it to be accessible too.
Except that BLU could still exists at its unique full form with its content outside.
It doesn't take off the grind will have to get through to be here.
It's just that there'll be the full BLU experience on solo, and another one so you can still do basic dungeons and raid... like, the other half of the game and also the most fun content.
As I said, if there was a real "solo experience" (on the world map and all), it could have been interesting. But currently there's just HUNTS, and these are just huge flash effect spam.
You can't even really enjoy BLU with friends doing some relevant content on the game that will provide you anything.
What's the point ?
I think people understood that blue mage can't be the full blue mage with each of their species on multi content. And a lot were already okay with some sacrifices for it.
I mean, look at red mage for example. Red mage can learn more spell than that, having some heavier armor and all, but on FFXIV design, they had to make choice to balance it within the content.
I hardly see how BLU couldn't have both aspects on the game.
Keep all the fun sandbox thingy to have its real form, and make it somehow playable and other content.
You absolutely can't do anything with this job.
The majority of battle content is tied to duty finder.
Story is content as well. You will be able to play it, just not at release. Delayed is different from not being able to play it.
You can say that means you'll never play it because by the time the cap will be raised you will long since finish it.
1) You don't know that. We don't know the rate at which its cap will increase.
2) The New Game+ will most likely allow you to do it with Blue Mage.
3) Alts can still do it at that point.
Yes, it sucks that you can't bring it into the NEWEST content...but let's be real. Between not having it at all and having it delayed, I prefer having it delayed, personally. I'll have plenty enough classes to choose from to take into the main story quest. This game is all about the freedom to become what you want. Trying to limit oneself to one, specific class is against the spirit of this game and I was actually pissed at Yoshida neutering that. I WANTED classes to be ineffective in certain content. Like Black Mages being ineffective in content that had heavy resistances to fire and ice, for example. This is just another version of that. Impossible to play the current content but trampling the older content.
Level 5 death would work against EVERY end-game boss because every endgame boss is level 50, 60 or 70.
https://media.discordapp.net/attachm...744&height=406
Source for quote below
Hmm. Seems like Yoshi-P already telegraphed this. I'm not concerned about what people think about maybe having to do everything solo, it just dumps cold water on the people who can't do any content without being carried.Quote:
Q: I love the blue mage job that appears in the FINAL FANTASY series. Will the blue mage job ever be implemented in FFXIV?
A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
Never cared about this class since this is my only FF game so I was immune to any potential disappointment but I honestly find this to be way more interesting and unique than another generic job that functions and performs pretty much just like any other DPS class but with different lighting effects. I don't think Blue Mage will be the type of gameplay I am personally interested in but I like it for it's new and more original approach - it opens doors for future classes too.
With that said, while I am looking forward to the life that this will breathe into the maps, I feel that more content is needed out there to help liven it up and add more incentive for Blue players.
Besides....
Quote:
A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.Quote:
Q: I love the blue mage job that appears in the FINAL FANTASY series. Will the blue mage job ever be implemented in FFXIV?
Yoshi's feelings on this matter date way back to at least 2014. Players who were truly hyped and interested in this class surely should have caught wind of this so, while I definitely understand some disappointment on the part of hardcore Blue fans, I think any bitter feelings are entirely misplaced.
BLU in a nutshell:
https://cdn.discordapp.com/attachmen...433568/aa0.png
Again, we don't know the rate at which the cap will be increased. If it will reach the cap of other classes at some point (instead of being permanently lower) then you will be able to do that content just as well. At that point, this is nothing but a "beta" with the actual release being later.
Seriously. You're potentially complaining about getting a "demo" before the full release, saying that they shouldn't release it and that you wanted to wait for the full release.
Again, we DO NOT KNOW how it will progress yet. It will progress "throughout patches", not expansions, so the level cap will be changed between expansions unlike it is for other jobs. This may be simply due to the volume of workload required for getting those skills, making them, putting up flags for the classes and such. This job DOES take more to design than normal class does, after all, while it still DOES get the same stuff as a normal class design-wise.
On a different note...are you sure it would be your favorite job if it was made to match FFXIV?! I think there would be a very high chance that you'd say "Meh, this tries to look like Blue Mage, but it's not. Black mage deals more damage anyway so whatever.". Not saying you would, of course, but it is a fact that the normal classes are a hit-or-miss. I for example dislike Black Mage even though I tend to play this sort of classes. I hate Bard as well, even though the mobile ranged class is attractive to me. And I really hate melee, even though those were my favorite in other MMO's. So yeah.
So, basically, you want a gimped version of the Blue Mage specifically made and balanced to fit into normal party gameplay? In short, you want a boring mage that has nothing to do with BLU except funny animations for its skills, while ALSO having a solo content designed exclusively for that job? That'd be a very poor attempt at forcing BLU to be what it's not.
Blue mage is about learning abilities from monsters, and using these abilities into battle, while choosing what is the most effective against what you are fightning. None of these aspects can translate well into the current multiplayer battle content of the game. If you were to force it to fit "normal play", you wouldn't have monster learned abilities, you'd have fixed skills and fixed rotation. You wouldn't have monster weaknesses to play with like you will in the Carnival. None of that is the kind of BLU I would like to play in normal party settings.
BLU is wild. It's special and weird. Trying to force it into being "normal" would end up in a very poor result.
Just enjoy it being a side content thing. As it's the best they could do with it.
[QUOTE=KisaiTenshi;4820360]Level 5 death would work against EVERY end-game boss because every endgame boss is level 50, 60 or 70.
Or they could easily be immune. Just like MAJORITY of FF bosses who legit imuned to death such as fate boss
People who waited 5 years already knew 4 years ago what it'd be like, as it turned out to be EXACTLY what Yoshida said during a live letter when talking about how they'd implement it.
If they just found out today and had other expectations and hype, then they have only themselves to blame.
Silver lining for DPS players: With BLU being a limited gimmick job, maybe the gunblade class stands a better chance to be a DPS class, instead of a tank?
It sounds like BLU will only have it's level cap increased in 5-10 level increments (twice an expansion life cycle if 5 increments or once for 10) and permanently stay at least 5-10 levels behind normal jobs. This is to prevent premades from bringing OP BLUs into current extreme, savage content. So we will probably see BLU kept at 60-65 until Shadowbringers is released, in which the level cap will be increased to 70. Then in let's say in patch 5.25, BLU will be increased to 75. Just a theory.
Blue mage was never going to work as a main job, not without fundamentally betraying what that job is about, which is learning abilities from monsters. This sounds like something fun to do while we wait for the expansion. This is at least something different outside of the expected content in a patch, The way they announced it could have been better, it should have been made clear from the start this was not a normal job, but I don't have a problem with the content itself.
Or just... not let players learn that one.
Do people really think Blue Mage learned every single skill from every single enemy in every single Final Fantasy game?
Black Mage got on fine for 5 years without the Death spell, and that is a FAR more iconic spell for BLM than for BLU. Hell, you can't cast Raise on undead bosses like Phantom Train, and THAT is a more iconic moment for FF fans than ANY of the death spells Blue Mage has access to. That excuse was ridiculous. The excuse about booting them if they didn't have their full toolkit was worse.
Hold up now, lemme understand.
You cannot play BLU in DF, yeah?
Then how come the trailer showed him with Shiva?
And why the hell is is limited to level 50?
They should of never made this job if they honestly had this hard
of a time making it. No one wants to farm FATE for years as a BLU
because that's all they'll be used for...What a shame.
Well, at least you got BLU people, just not the way you wanted I guess...
Oh boy so yeah I didn't take into consideration that you can premade a group that I forgot to add and overlooked it my bad however, what if the person is brand new and chose BLU as their leveling class since Yoshi P said you can play it with just ARR but the person has no friends. That means the person can't play the way they want to by grouping with people and letting the game naturally take their course so they get a feel of the class in a group setting since the player won't know about PF or anything unless they researched the class. Not to mention the trust system all the way through leveling, again is not in a player party it's NPCs and yourself with 0 player interaction, I have no issue with solo play at all I really don't but when you don't actively seek interaction and don't have premades then how are you supposed to get dungeons done? That's an issue.
Another issue is how BLU levels it's open world grinding mobs and FATEs which is nothing unique since many people are doing Eureka grinding artificial EXP for their Elvl for relics and such so already this is nothing new and innovating it just creates more emphasis on the Trust system which is more grinding and hand holding which we have enough in this game. If a player levels like that the whole way, then finally gets to endgame as a BLU then the endgame content for them they can't do since they're regulated to just BLU trials and premades with friends or FC mates if they have them which doesn't fly the player didn't need to do that until now so it's a huge slap in the face.
^ this is another great point here who beat me to the punch what if I want to play BLU? I can't. I don't have that choice I have to play other classes because BLU isn't available at this time to go through the MSQ so even if the player does level BLU you can't do the newest things thus making you level an alt or another class that you don't enjoy who has a different playstyle. It's bad design you should be able to play as any class as you want despite the content it shouldn't be a "limited job" they said BLU is OP but why make something so OP that you refuse to balance around current content? They can scale the abilities around the class instead of making it this Godlike class that can do anything but nothing at the same time.
This may be an experiment but already I'm dreading it giving players the lack of direction only to sidewind them at the end saying "you can't play the newest content please play another class" is so bad it's like if I played a Death Knight in WoW and all I could do was level with my undead NPCs and only kill mobs it's terrible. SE keeps putting more and more limitations on their game and it's going in a bad direction where that freedom of choice for players is taken from them when they have a carrot on the stick which is BLU only to be told they can't play with non-limited classes.
Edited as you posted that since you can't start off as BLU.
You don't play ANYTHING in Duty Finder. You find party through Duty Finder. Duty Finder IS NOT CONTENT. It's an algorithm for matchmaking.
You can play Shiva through pre-made parties and I assume that Solo through Undersized Party option is possible as well.
Because that's how much they managed to do up till now. They have resource and time constraints. If they'd try to push it further then everything else would suffer. In those 50 levels it's got more stuff to design and program than a normal lvl70 does.
They'll be used for dungeons and trials too though...Also, not farm FATE's but normal mobs. And I will actually want to do that. If they will increase the experience to a reasonable level of course, something comparable to what it is in like-leveled dungeons. I do come from old-fashioned RPG's after all and I missed the fast-dying overworld enemies grind. No, Eureka doesn't count. The mobs there are not "overworld enemies", they are "dungeon enemies". But they give "overworld enemies" experience. In the time you kill one, you should have been able to kill four or five.
You need to finish the entire story from A Realm Reborn. It cannot be taken as your starting class.
Please realize what you are saying here. You are complaining that you can't take Blue Mage and play the content. And there are others that do that. And...these people are saying that Blue Mage shouldn't have been implemented at all.
So you are saying that you prefer to be forced into another class for ALL content, instead of SOME content. That's illogical no matter how I look at it. I prefer to play what I like in some stuff than no stuff. I don't know, maybe I'm just the weird sort that prefers to be half-sated than starving, even though I'd prefer to be sated fully?!
Exactly my point, you have to level another job in order to enjoy BLU only to be told you can't do what your other job was doing to level or do roulettes while you level and when you do get to max level and try doing normal raids and dailies and what not you have to find a premade and you can't do the new stuff. Like I said it goes against how XIV is played and most people don't touch DF while they level unless they have friends for a quick unsync option what if you level BLU after you unlock it only to get big road bumps you'd never get while leveling any other class and then get to max level? It's not designed properly maybe later in 5.X it will be but right now it looks bad.
Here is a question I have: What do we get for participating in the Masked Carnival? Are there actual rewards that will be relevant? Or at least worthwhile (like glamour people would want)?
You need to already have a Lv50 battle job, and finished 2.0. Sure, they are not heavy requirements, but it means that you can't choose BLU as a starting job like you suggested. You just got told to get your facts straight, but you still missed something...
Besides, why are you dismissing PF so fast, as if "new players" don't know about it? That doesn't make sense.
Also, you use the argument of players not being able to go into endgame content because they'd have leveled up through open world content... but that's ignoring the fact that you can very much to dungeons with other people (just not in random grouping through DF). Besides, what do you mean "end game content" when the job is capped at 50?
You are also very much assuming that BLU won't be introduced to players as a very special job, with its own specific content and mechanics. Like that job will be shown as any other just to trick new players into thinking that this is how the game is played. Why are you assuming that? The game already has a sh*tload of tutorials and information bubbles dedicated into explaining side-content to players. There's no reason to think that BLU won't be disclosed as such.
It's like saying that Squadrons tricks new players into seeing a wrong aspect of the game. That's completly missing the point and what actually happens ingame.