I wonder if a level 75 ring will cost 12 slots :confused:
In a future expansion of course...
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I wonder if a level 75 ring will cost 12 slots :confused:
In a future expansion of course...
Well, just leaving my 2 cents:
i like the slot cost idea. Its a creative way of adding ALOT of accessories options but leaving up to players to decide which slot they want to have stuff equipped. I think removing this restriction would be a shame since right now the choice of accessory is strategically made based on effects.
However, the current restriction is pretty bad the way it is...having accessories cost growing while the slot ppoints don't turned to be an annoyyance to high rank players. IMO making accessory cost increasing with the rank would fit the game idea much more than removing the restriction since the high cost of high rank accessories would keep them away from low rank players, but also leaving high rank players the option of equipping 6 accessories at high rank, just like we used to do at lower ranks.
And while talking about this...there should be also added ecen more accessories slots for an even further character customization...from facegear (like leaving eyepatches, spectacles, monocles and masks as accessories) to even race specific slots, like giving elezen and lalafells the option for 4 earrings, miqo'tes option for ail rings, roegadyns, midlanders and highlanders options for those nose rings and piercings, etc.
I am perfectly happy with the current system. Although having all slots available to be used in FFXI was nice, now that items actually appear on my character, I don't want this to be the case. In order to maximize my effectiveness i would need to be wearing a necklace, 4 rings, and especially 2 earrings. Which I would prefer my male character to not need to wear earrings at all times so that I am not gimp. Please keep the system the way it is!
cut down the rings to just two like FFXI, necklace is not an accessory(FFXI) so 2 earrings, 2 rings, and 2 wrists.
Low end gear is relatively more effective. Just look at Brass Rings (r18) vs. Silver Rings (r28). Each Brass Ring gives +3 Accuracy, and takes up 2 (of 12) slots. Each Silver Ring gives +4 Accuracy and takes up 3 slots.
So you can wear 4 brass rings, which give +12 Accuracy, and take up 8 slots.
Or you can wear 3 silver rings, which give +12 Accuracy, and take up 9 slots
Uhh, doesn't that mean brass rings are better?
But I'm sure it gets better at higher ranks, right? Well, look at the Electrum Rings (r48). Each one gives +5 Accuracy, and takes up 4 slots.
So you can wear 2 electrum rings, which give +10 Accuracy, and take up 8 slots.
So as you level up, the cost-benefit of each ring gets worse.
If they're not going to get rid of it, they at least need to fix the slot cost values.
To: Yoshida-san, Gildrein and FF 14 Development Team,
Thanks for sharing with your players and asking for our feedback; it's much appreciated. :)
I would vote to REMOVE the Accessory Point System; it's arbitrary and feels really tacked on. As a player, you wonder, "OK, I have 10 fingers, but I can only wear... 3 pieces of Jewelry, why?"
Regarding the 2 problems you mention:
1. Balance for Stats: I'm very excited to see the removal of the Physical Level / "Reassigning 400 Stat Points over 12 Hours" current system we have. ;) Here are some ways to keep Statistics (Ability Points) that are meaningful if you remove this Jewelry Restriction:
A. REDUCE the Stat Bonuses on current Jewelry (mainly Rings).
I always thought that allowing us to get +5 Statistic Rings at a mere Rank 31 was pretty absurd when I heard about it. In FF XI (early years), getting a +5 STR Ring was a big deal and a goal as you got to high levels. Here in FF 14, it's common and easy to make, and optimal Rank of just Rank 31.
Change it so, the highest Rings are +5, the R31 Rings are +3, and have a +1 Ability Points set of Rings if you want. (This is after you make the changes to the Physical Level (Getting rid of the current Ability Points system of course).)
So it's easier to balance and the stats are more meaningful again.
B. Consider removing some Accessory Slots globally.
Maybe we don't need the 2 Wrist Slots, or have just 2 Ring Slots. Just some ideas, to lift the restriction on Jewelry.
2. Regarding the Inventory Space Problem if you remove the Restriction: That's OK.
I like it actually. It's the *Player's Choice* if they want to spend, say, 9 valuable Inventory Slots on all 9 pieces of Jewelry. It's a good give-and-take, problem to have for the Player to decide.
Or as others say, make a fun Quest out of increasing Inventory Space, like the Gobbie Bag Quests from XI.
Thanks!
Slot limitation is retarded. Simply put.
A lot of ideas were proposed, but what I keep in mind, is that the slot limits a lot of players.
Please take it off or augment it!
Like others are saying the limit 12 kind of sucks but as you grow your character I kind of expected there was going to be quests or once you get to certain rank/level you have more accessory point limit...
Every time I flash my subligar, people give me these shiny necklaces... I only can put one on... but in real I have like 20+ of those... what gives?
j/k about multiple necklaces w but I wish I can put more gear than 1 necklace and 3 rings at R37 Puglist with L50 physical
Only if there is a way SE can figure out... gear you have on doesn't count also in inventory space... I wouldn't mind having accessories just for looks if they could take care of that problem. Try to make my character more unique by adding accessories just for looks... or adding Tattoos and stuff...
there should be no limitation to how many gear slots we can use. If it is in the game, we should be able to use it. This is crap that I can't use 4 rings, 2 earrings and a necklace...in FFXI, every slot on my character was full..now in 14, half of them are empty...
^ This is exactly the problem. I don't see anything wrong with the limit, but it doesn't make sense to me that accessories have a cost increase simply for being higher rank. Generic jewelry should have the same slot cost from 1 - 50. There's no reason to penalize people for wearing rank appropriate gear.
Now if they wanted to add some unique jewelry with higher slot cost to offset higher than usual stat bonuses, I think that would actually add the strategy to the system that was intended in the first place. Right now the best strategy is to wear as much of the lowest level jewelry as you can.
Please quit necroposting in these old troll threads, please....
I hate seeing empty slots too. Also, how many new players will actually know this when they go to buy rings etc. for the first time? I didn't. Then you're stuck with them.
get rid of the damn limit and just go back to lesser slots (aka: like FFXI's 2 rings 2 earring 1 neck/waist) not sure why we needed more then that in the first place. And if someone says "i have 10 fingers why cant i fill them all" then please stop posting, this is a video game, get over it.
and while your at it, get rid of the accessory degrading.
... then someone complains about people making new threads for topics that have existing threads. (O_o); I wasn't the one who bumped it to the top but the topic was relevant to me when I saw it so I posted a reply. Rising slot costs on higher tier gear is an issue and the devs have asked for feedback earlier in the thread, so it didn't seem like a troll to me.
yes please this slot points thing is a joke and even at rank 50 its still 12....get rid of this completly. pisses me off not being full geared it's already bad enough we don't got gear swaps in battle but give us the ability to fill the few slots we do have. where did the brains on the devs go i dunno, i think se needs to stop buying companies and sell theres.
It does seem rather pointless to have a system like this in place. At least increase amount of slots you have open as you level, or something.
I expect them to increase it in the future. :) I personally do'nt mind too much. But then again stats currently do very little so maybe that's why i haven't cared.
I'm with you! Remove Slot-Cost SE!!!
Didn't they already say they are removing this?
I agree to this
Yeah, they already confirmed they were removing slot cost.
please remove the ACC. limit
please fix the stat system to accomodate a no ACC. stat limit.
thank you
Vinny Dreadnought
Digging up this old thread to post this new post from the JP rep regarding accessory point.
We'll have to wait for NA rep with official translation :)
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This is regarding Accessory Points
Original Thread Link: http://goo.gl/x4Q6i
Personally I hope this doesn't mean removal of actual accessory slot, but just limiting like 4 accessories at a time total.
Isn't limiting the amount of accessories you can equip what they're already doing? They should just remove the limit completely or increase the points with levels like people already suggested.
Uh yea thats pretty peculiar seeing as thats what already happens.
Apparently making a choice concerning what jewelry to wear is beyond the capabilities of many of our players.
Limiting the slot cost and limiting the number of accessory pieces aren't quite the same.
Say, hypothetically, if they limit us for 4 accessories at a time, we can equip any combination of 4 accessories.
But currently, they limit 12 slots, and if you want to wear as many Dated Electrum Rings as you can, you'll be limited to 3 rings because each ring costs 4 slots.
I would prefer limiting the amount of pieces more than the slots consumed.
That makes sense and would be much better.
Would be nice if they could make the patriots choker take up no slot, :P