Originally Posted by
ViolentDjango
I'm sorry, but no...
I started playing FFXI in back in December of 2003 and didn't stop going back to it until about 6 months ago. I have, at one point, played every job at level 75 and several at level 90 and I will say boldly that leveling taught me NOTHING about end game.
The things you learned for endgame were things they taught you IN endgame, and after Square started building abilities and game functionality around endgame, it just got worse.
I leveled up learning skill chains and mana conservation, but by the time you hit 75 (And eventually 90), none of that mattered. You were only casting at specific times, doing specific spells, and watching for specific things to stun. Things that were only barely practiced while leveling up. Maybe early on you had to learn to save your TP for stuns when goblins could level all of Yhoator with one bomb, but even that was phased out by 2004.
The argument isn't a blind claim that you don't learn how to play your job over the course of leveling up -- you definitely learn certain things. The argument is that you don't HAVE to spend months leveling up to appreciate how your class is supposed to work and what your abilities do.
Especially with how bare bones things are -- the game tells you exactly what an ability does and wikis tell you exactly the percentages the effects have. There's no need to investigate and develop a feel for how things work when you know the actual numbers behind it.
You can spout years of experience all you want, I'm sure a lot of us can -- 10 years of Ragnarok Online (across several custom servers), 8 years of Final Fantasy XI, several months of WoW, years and years of Diablo: but it doesn't matter.
End game is always significantly more complex and unwieldy than the leveling game, and unless the game makes a habit of hiding things from you (Which early FFXI did), then its very easy to research your abilities and learn what you're supposed to do.
Good players do that anyway, even if they took 2 years to level up to cap. Bad players don't, and that's why they are bad players. And that's why forcing them to level up slower isn't going to change anything.
Like I said before, none of us who actually aim to have any amount of success are going to be running solely with completely random players -- so the power leveling issue doesn't directly effect anyone other than the people who PL and don't take the time to learn what they are supposed to be doing. Its a non-issue that's being overhyped, especially considering Yoshida has already expressed interest in fixing the issue because it hinders part of his expected time frame for leveling up.
That aside, let's not muddle an already overhyped issue with more nonsense. People who want to learn to play a game properly do. You can't force that down their throats -- bad players will be bad players, whether you force them through a 3 months long, tutorial where "This is how you play your job" instructions pop up in bright red and yellow letters or not.
People who -want- to be good players will seek out the information they need to do so -- because that's just how it works. That's why we have the phrase "ignorance is bliss." Because some people are perfectly content with not knowing any better, and they're going to stay that way no matter how you try to spin it.