While you probably wounldn't get people wanting to do so in DF, you can turn off the echo buff if you wish. I think its just a simple right click like with other buffs.
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Why do people still spout this nonsense? Blessing of Light is NOT the Echo. The two are very separate and the WoL still has the echo. The usefulness of the Blessing of Light could even be questioned other than being useless Minfilias shield against Ascians (whyever the WoL provided that passively).
I agree entirely, however 14 doesn't teach scaling difficulty involving the leveling process, nor does it openly encourage social teamwork before content forces it, after new players have arguably been conditioned to go it alone, and then it's debatable outside of memorizing you-tube videos.
And if you don't your quickly labeled as wasting everyone's time, but hey that's another topic, and a dead horse.
The 8 times my groups abandoned were in DF. That 9th time though, I had done every gimmick I could think of to get a party organized lol (ranging from "Free dragon rides" to "Join for an opportunity to be like Shiva and get ravaged by dragons" and many things in between), but I got in a party with 2 PLD (me being the weakest PLD, 1 WM, 2 DRG, 1 BRD, and 1 BLM. I cried when we won lol.
This world we call Earth has way more worse things to be disgusted by than a mere video game....you aught to think about your priorities a bit...
I am also a raider but honestly, nerfs going to happen when the content becomes outdated. The hard work we put into clearing the content when it was new and offered the best gear was...well we get the best gear at the time and get to wear it and have enjoyed the fun of clearing it when it was more difficult...Yes fun, cause if you aren't having any fun you're doing it wrong :/
They eventually nerf it so that more casual players can complete the content before new content is released since well being locked behind T5, T9 etc makes you unable to complete the Coil story. Just because they are not hardcore gamers doesn't mean they don't support this game also. A lot of the FFXIV community are more casual type players and they are paying subs just like us. Just because you assume all casuals are players who don't want to improve doesn't make it true...
I mean I don't even mind if they nerf it a month or so before a new major content patch....I already beat it when it was difficult why not let others enjoy the amazing work SE put into coil bosses and story at an easier pace for them, be it cause they just do not have as much time to play to perfect their jobs or gear or just cause they might not be as experienced at gaming in general. Yeah some players might just want it nerfed cause they want to win while goofing off but well to each their own they may only be interested in the story and not the fights.
Not everyone has the same reasons to play, but it is nice when SE makes an effort to try to include everyone and many different types of players. You should not be worrying about random other players progression....just your own fun.
Good Example of Blessing of Light is the battle against Ultima Weapon and Lahabrea.
Supposedly in the Japanese version of that event Midgar is more clear in that he didn't strip you of the blessing, but sealed it cause it was a drain on Hydaelyn's lifeforce. The blessing was going to fail anyway because of her state, he replaced it with his own for this reason.
The English version is just more ambiguous for whatever reason.
http://www.reddit.com/r/ffxiv/commen...ersus_english/
So the patch notes are out...
Disappointed doesn't even begin to describe how I feel about this.Quote:
The Steps of Faith has been adjusted as follows:
- Vishap's maximum HP has been reduced.
- The maximum HP of all enemies that spawn has been reduced.
- Damage dealt by certain enemies has been reduced.
- Damage dealt by Vishap's underfoot attack has been reduced.
- Damage dealt by Bertha cannons upon exploding has been reduced.
Yay mount themes are here!
And eh, I said just last page I don't mind too much if they nerf it a bit, probably will still need follow the mechanics anyways to actually kill Vishap before he reaches final barrier.
Full patchnote:
The strength of the Echo granted in the Final Coil of Bahamut has been increased.
The echo will take effect upon entering the Final Coil of Bahamut, increasing players' maximum HP, damage dealt, and healing magic potency by 15%.
* Unlike other instances, the strength of the Echo will not increase upon total party incapacitation.
The Steps of Faith has been adjusted as follows:
Vishap's maximum HP has been reduced.
The maximum HP of all enemies that spawn has been reduced.
Damage dealt by certain enemies has been reduced.
Damage dealt by Vishap's underfoot attack has been reduced.
Damage dealt by Bertha cannons upon exploding has been reduced.
System
The music played when riding the following mounts has been changed:
Sleipnir / Aithon / Xanthos / Gullfaxi / Enbarr / Markab / Boreas
Steps of Faith will probably become a face on keyboard steamroll now lmao.
The mount themes actually make me want to get all of the mounts–that and learning that they would fly in 3.X
Man, I wanted to spend my monday night off playing with my wood. I mean, wooden arrows. You know. And wooden bow.
...
I finally became a Black Mage, woo-hoo, and now I want to be a Bard.
...
I just wanted to make a light-hearted post in the wake of all the madness.
Babysteps Of Faith
I hear in 2.58, they'll send a Japanese kid to your house to play the game for you. Please look forward to it.
So SoF is now a little easier, more people will clear and be able to enter Ishgard making for better grouping up for activites and events. How is this a bad thing? As someone has said you will no doubt still have to follow the mechanics of the fight, IMO I'd say the only change is there will be less deaths and faster kills (Vishap included).
I'm massively disappointed. We finally get a medium challenge instance and now it's going to be faceroll easy probably. So apparently we're only allowed to have super hard Coil, or piss easy everything else, since we're not allowed to have a middle ground.
Because if the first instances in Heavensward are as hard as the original SoF was, there will be nothing preparing them for that difficulty. We NEED for people to be prepared for more difficult things, and get better. Nerfing things like this helps nobody, it dumbs down the game's players.
Let the babes (the people who complained to SE about SoF being too hard) be spoonfed and let the real players reap the true satisfaction of victory. You know, there's Crafting, Cooking, Fishing, Blacksmithing, and others if the front lines are too hard for you all. Challenges arise, don't cower. Either you overcome or you succumb. :)
Wasn't blatant, it was honest. You said it truly disgusts you did you not? I responded that you should not be disgusted by such a trivial thing in life. If you take it as an insult that is your own business. Or it is possible you chose the wrong word. Connotation is important.
Also if you wanna play this who insulted who game, you basically called all casual players bad and that they just want to leech wins with no effort and it disgusts you that they may need nerfs to help them pass older content or catch up. Sounds kinda mean right?
Like I said, you are worried too much about other players progression if you feel disgusted by nerfs. Just worry about your own enjoyment and have fun playing.
Funny thing is, I doubt this will solve people abandoning the duty instantly.
People leave Steps because it is a fairly long trial with very little reward. Unless they've knocked 50% of his HP off I can't see anything changing... People who fail Dragon Killers/etc. are still going to fail, the only difference I can see this making is that they'll get him to 20% rather than failing with him at 60%...
Its just not about catering casuals, I believe SE has given too much to the "I want it now" group of individuals.
I don't think making the game easier is necessarily healthy in a long-term.
If there is something you cannot reach due to lack of skill or lack of gear, doesn't that give you incentive to strive to be better and work harder for your gear?
What is wrong with having those kind of barriers?
For me, if there is something I cannot clear or achieve in a video game, it is actually more motivating for me.
A medium challenge most people weren't prepared for already, sadly, with no rewards like those dropped in Super Hard Coil.
It is SE's own doing, not yours, mine or the rest of the player base, that we have piss-easy, or super hard with no middle ground.
If these people can "access" Ishgard/Heavensward and "still" yell about middle ground difficulty content I will jump right in there with you and tell them to man up.
If you have already personally cleared this, why is it so personal to you specifically?, tell everyone how hard core professional you cleared SOF and find some closure.
The profits other games have made with the same approach trumps your aversion to giving it to players now.
I don't like it either, but money talks, and BS walks.
What players are willing to "pay" for is what counts, not what they always like.
And the reference to the hardcore population (not you) looking for a new home?, well the large portion of that hardcore crowd is dwarfed by casual numbers who want it easy and or now, I thought this was pretty much universally known these days.
To be honest, I don't particularly mind the nerf, though that depends on how much HP Vishap has now. Lower HP on adds and lower damage? Meh, that just makes things a tad more forgiving.
If the mechanics are still in place, then I'm fine with this. If you still have to get on the cannons and fire the Dragon Killer to win, I have no problem with this. If it is instead what Garuda (Hard) effectively is now days, then I have an issue with it.
Like I said earlier though, the issue is the rewards. People who are leaving are leaving because it is a long trial with minimal rewards and success is dependent on mechanics. Unless this nerf has crippled Vishap so much that the mechanics can be ignored, I don't see anything changing. The rewards should be comparable to Castrum Meridianum and Praetorium in my opinion, with that I'd be happy to help random players out with a trial that I actually enjoy doing (when it's done right). I helped a friend with this yesterday, think I got 15 Sol? Utterly pathetic.
This so much. This was the problem with SoF as well. We're guided through all MSQ (and many sidequests too), with both our hands held tight, given stuff like candy, and then...BAM! Suddenly something that isn't even hard, just a bit more complex, and all of a sudden all the fresh swimmers drowned. And people wonder why.......
That's a valid point for sure. It's kinda up in the air what kind of life and longevity FFXIV will have because it can be hard to predict those things. I am sure SE wants the game to last to get the most profit from it so we'll have to see how much the community expands in first expansion, how happy the players are with the changes/content, and how many new long term players it hooks.
The game kinda is not getting too much easier though, its only the old out of date content that they nerf (except Steps of Faith...but partly to blame for this was the player base too, people just leaving if they got the trial and refusing to even try to help people. Giving up before even trying is just ugh) so even if new players get by all that nerfed content the newest content at the time is still hard and un-nerfed so it is still a challenge and they would have to work to clear it or wait a long 6 months for nerfs to be applied.
I agree with you its fun to strive to be better and I always do, just not everybody is the same or plays for those reasons. You do, yes, but you can still strive to be better and do those barriers since you tackle the content right when it is new and not nerfed.
So basically the nerf in the end does not really affect your enjoyment of the game, but it may help the enjoyment of players who don't have time to strive to be better and they play to relax or maybe they just are not as good at games. Fast reflexes is not a trait that everyone has and the speed of ones mind to react and remember all the buttons to your abilities. Also the boss rotations can be quite complicated sometimes. Can they try to improve? Yes, but there is usually a skill ceiling that eventually you reach your limit and everyone's limit is different.
It's hard to keep everyone happy, but implementing changes that will increase a portion of the player bases enjoyment and should have really no effect on the enjoyment of the other groups of players seems like a good idea generally. The echo buff can be removed so if people still want a challenge they can remove it.
This one right?
http://eu.finalfantasyxiv.com/lodest...76862ae75e7729
I'm bit sad actually... Since last week I've been trying to met the requirement to enter the FCoB turn 4, but I'm too busy with my work and RL issue. Hoping that I can beat it before Echo, such unfortunate being a newbies I think, left behind in everything.
The reality is that Steps of Faith was becoming a roadblock, at least for American players. Personally I never was in a group that had particular issue with it but that could just be luck.
Steps of Faith is a story trial. It wasn't and never was intended to be 'hardcore' content. If it was Savage Coils they were nerfing then sure there would be an issue. However 'Hardcore' content is always entirely optional which Steps of Faith most definitely wasn't.
Its not like they want people not buying Heavensward because they cant find a group to get through Steps of Faith with.
Assuming its that easy.
Weakening a few things by (Unknown) amount. SoF is mechanical. You don't poke him in the butt and hope to win, you need them cannons to kill the adds (lesser now), you survive getting blown up by said cannons (by Unknown amount now). The DKs and Snares remain. (A thing I dreaded in my one and only run... I did snares and my bro got really good with that DK...)
Unless those HPs are reduced by a great amount then nothing is going to save a group that cannot even conceive of Cannons/Snares/DKs...