still waiting on immersion. all this game consist of are "go kill that monster missions" and large amounts of miniscule text. this game needs "physical immersion"
ex.. http://forum.square-enix.com/ffxiv/t...370#post327370
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still waiting on immersion. all this game consist of are "go kill that monster missions" and large amounts of miniscule text. this game needs "physical immersion"
ex.. http://forum.square-enix.com/ffxiv/t...370#post327370
People keep talking about immersion, but I'm not so immersed when I keep alt+tabbing out of the game when I'm either a) on auto-run b) trying to look up the median price on this item I just got since there's no sorta price history for em and I have no clue what the value is c) riding the ferry and so on.
You know what, I'm actually more immersed in the game when I'm getting things done in the game. Teleporting with anima doesn't hurt this, I doubt teleporting in the case of the airship deal would hurt it at all either. I'm sure I can't be the only one!
Wait wait wait. Is this really just you and a few others trying (again) to shove FFXIV in the tiny bubble that is your FFXI nostalgia?
First of all, this will never be achieved even if they tried. In cases like these one thing is always true: You were younger. 7 years ago you had a game that during that time made you feel good inside and now every game after that has to press up against that standard. Do you ever hear someone talk about how things were so much better way back when and how they dislike how it has changed then when socially they try to recreate that time only to have that person say that it isn't the same?
It's not going to be the same. So stop. It's a never ending spiral that won't stop til you accept that there is a change or another side to gaming now that developers need to conform and pay attention to.
Would it surprise you that I actually agree with having the airships become a true ride? Actually, I would very much like for the ride to not be skipped, but there is a difference between you and I. I'm not delusional and think that my voice can recreate my nostalgia and I, and from what I see thankfully many others, actually consider the other side. I think that is something that is really being argued more than the threat of player's immersion. The shortsightedness.
like x100 ^
since there is like 3 full threads running at same time on this i'll add what i did to the other lol.
they said first they would add the boat after..as in first the cutsceen only. then they said sorry we meant we will add boat latter but u will still have choice to skip the boat. from what i understand.... that is where we stand.
WE WILL BE ABLE TO SKIP THE BOAT. YAAAAY.
truthfully i still don't get what the big deal is, it's a boat ride to the city, the cities needed instant travel between the 3, the reason the cities are all empty is cause they take to long to run too. this will unite them better. outside this everyone still has option later to jump on the boat to fish, and do the content they add on it. u act like no one is gonna ride the boat, everyone will when there is reason too, people will stop riding it when it's pointless and they would of afk the whole ride anyway. 2min ..10min ...so what why would u want to force people that don't want to watch u emote the whole ride to do so.
it really doesn't take anything away from the game, i played ffxi for 700days of gameplay, i plan on playing this one just as much if it don't fail. i want it to be as punishing on content and grind as possible, but the whole boat ride thing is just ..... its just ..... i don't get what it is to you lol. is just a waist of time to me like any run longer then 5mins. i did looooooooots of running in ffxi, but it didn't feel punishing, taking them long runs to boyda were the longest runs, my fav probably still running to and threw dunes from crystal... 5mins? fun but a reason for it, u was running to camps. all running is for reason, not for repetition all day long. can't say this enough times. i want just as much a big world ...nothing handed to me, but the boat ride? come on. ...we don't even have content yet and we do enough running. in another 6-8months forget it, u'll be waisting 1-3hrs a day on running and boat rides if u play all day and are enjoying all of the content, and not being worried about doing things for 30mins here an 30mins there an not feel like your screwed on time, anima and aggravation.
Thankfully they don't speak for the whole community!
Haven’t read most of the thread, but in regards to instant transportation affecting my immersion, it depends.
If it’s to a location I’ve been before or go frequently, then no. I chalk it up as “tuning out during the commute.”
FFXI commute has cost me many parties and if anything, that ruins my immersion, because I lost a chance to play with others.
From, “Sorry, died on the way there. You’ll have to wait longer.” “We have to break camp to get her, oh wait, since we’re at the entrance, I’m calling it a night/need to sell anyway/rearrange my mog house” “Oh that’s too far, we’re only going to be here another hour.”
Instant transportation is a price I’m willing to pay (or benefit from) to have more time spent with others than wishing there were a better way to get to point A to B.
well all of Fiosha_Maureiba's reasons for me are reasons to not have instant ports, i want instant, but not to the point that these things don't happen. i like the chances of death on way to places, i want to be chased by a gob all way to selbina entrance ..i like sneak and invis. though i only think our dol is getting those. but either way i want instant but i still hope pain and suffering is brought on to us all after we land after the instant port lol.
This argument is totally based on the Social Judgement Theory. Yay I learned something in Instructional Design!
LMAO Bruce
I am not trying to cram FFXIV into FFXI's former flory (allow me to point out former) FFXI is a shell of itself as it has grown to accomidate the exact same crowd they are trying to accomidate for this game. I am far from one to see things with "Rose tinted glasses"
I know the exact reasons why I loved XI, and how they still remain the same. The beatifull vistas, amazing sights to be seen if you stray off the beaten path, earning my rewards. None of that Exists in XIV as it stands. Don't try and paint me as someone naive enough to think this is XI-2 because it's not, but that doesn't stop me from demanding them to at least have rewards and systems that are meaningfull and not just slapped in their because someone couldn't make it to grid on time to do whatever they wanted to do.
I've yet to hear the side of the story from the real casual player, all I hear is people telling me they ran out of their 100 anima and couldn't warp "The horror" Not many of my casual friends ever run out of anima let alone dip below double digits. If you can't complete everything you want within a play session start to think of ways to speed up your tasks or deal with the fact that you can only accomplish so much within a certain time frame. You all just want an easy way out to get the most our of your game, to do what? I'm not sure I don't know what the rush to 50 is all about there is nothing waiting for you.
I HAVE considered the other side of this, and I know it's sounded the death knell of many MMO's in it's time. Too many developers try to pander too the WoW crowd when even WoW never cattered to them at first, this is part of the problem people don't want to see.
It's easy to demand everything to be easier to do, it makes it so you can accomplish more in a shorter period of time. It's hard to keep content accessable, quick, easy while still offering a challenge and a reward. You know why?
Because someone will complain that it's too demanding, too time consuming, too hard. So then what do they do? They pander to the crowd and remove all the challenge from the game, that Haubergon +3 just doesn't feel as cool anymore when any Joe on the street has one. Being Rank 50 in multiple jobs isn't awesome anymore, it's the expected norm, being able to teleport to far off lands isn't something only you and a handfull of people brave and strong enough to earn the right to do isn't awe inspiring...because everyone can do it from the get-go.
People like you will never understand because you don't see the consequences of your actions, your not looking at the long term, you don't want too. You want everything now.
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Also I have never claimed to speak for the community, I only ever claim to speak for myself, I would expect you too do the same instead of cowering behind the fact that.
"Only ____ people post on this forum! Not everyone shares your views! hurp durp"
It's a two way street, their are many people who just plain don't care about the direction of the game or don't want to speak up. Let those people rot in silence I say...as the saying goes "Don't vote...don't complain about the results"
As far as support for either side of this arguement goes on the forums we seem rather even keel on who wants and who doesn't want the changes. Grow up and learn that because you don't agree with someone doesn't mean they are wrong. I respect your opinions but I dissagree with them, I don't resort to personal insults to get my point across.
I will not stop giving the developers my opinion as long as they keep asking for it, I hope you do the same.
You do a lot of talking, but you still don't do a great job at convincing others that your argument is superior when you can't stop talking about XI. Why bring WoW into the mix as well? Who was pulling from WoW?
While I am supposedly cowering behind something that you apparently think I stand for, this is definitely news to me, you just keep bringing up points that further support that you are worried of XIV breaking away from that strong sense of nostalgia from your has been video game. I loved XI. I loved everything you brought up, but this isn't about XI and how it was developed to be a time sink that supposedly gave you senses of accomplishment and allowed you, yourself, to be immersed.
We're talking about XIV. A game that is still being redeveloped in 2011 that understands there is a different way to do things that accommodates different types of players and lets itself stretch a little in order to be user friendly. We're still trying to figure out why some people are blue in the face defending all player's immersion when it only affects them. How is this your business? It isn't. It's been stated several times throughout the thread. You are given a choice. Don't want to port? Walk. Don't want to skip the airship ride? Don't skip it and enjoy the ride and content with others, me being one of them, who enjoy it.
Immersion is personal. You or others speaking for what is good for the community needs to change to what is good for you and you alone.
You really are trying to claim that putting players in time out (which, let's be honest, that is all airship travel was in FFXI) added challenges and rewards to a game? Did Outpost Warps ruin XI? Return Rings? Warp Scrolls? Oh, but first you had to run to the outposts to get them, you say. Yeah. A whole whopping hour of travel in game, and then 8 YEARS of instant travel. OOOoooooooo, challenges!Quote:
People like you will never understand because you don't see the consequences of your actions, your not looking at the long term, you don't want too. You want everything now.
Look, I could agree with you if they were handing out xp scrolls, or having HQ armor/weapons dropping like skittles from the sky. I could even agree with you if they were allowing us to just throw gil at bosses to beat them instead of forcing us to use strategy in fighting and mp balance. And when they actually start handing stuff out without effort, I'll be there bitching too. But the simple fact is, forcing your players into time out doesn't add to the game, and skipping it isn't magically making the game easy. And hey, look at that! They are adding actual content to boat and airship rides, thus adding some purpose to them beyond admiring the vistas.
Seriously, I have never seen such a mountain made of anything in this game as what people are making of this.
/thumbs upQuote:
Originally Posted by BruceyBruceyBangBang
being locked on a boat with some players is only way they think they can have convo's with there friends/boyfriends and groups. it is official i say this is the only reason left for wanting the boat to be long ride only. or maybe they like cyber with the ocean waves. i dunno. lol there is nothing left to consider. :)
There is also the simple argument that a boat ride lasting more than 30 seconds makes sense. Explain in what logical terms it makes sense to have to wait 15 minutes for a boat to show up so you can step on board the boat and immediately arrive at the destination, only to have the boat you boarded take 15 minutes to show up at the dock you just arrived at (being carried by that boat, no less). At that point, seriously, screw it, join LL and Thanalan with a zoneline. Same thing with the darn cities. This isn't about immersion; this is about laziness, impatience, and self-entitlement carried to ridiculous levels.
good point they should make boat rides that are chosen to be instant rides to be instant ports from the npc at the docks without waiting. only waiting for boat if u plan on going on it. the wait is like a red light, it gets people to load up together so it is only needed for that type. instant should = no wait at docks wait = boat ride too.
Playability should not be sacrificed for Immersions sake.
This is why we can teleport, this is why we have auto attack, this is why LOW RANK crafting is getting simplified, Playability.
Immersion doesn't matter if the game isn't enjoyable or convenient enough to play with friends.
No, what I'm saying is that it kinda gets on my nerves when people argue for others, in the sense of immersion and with choice being given to you, when it's your job to immerse yourself because that is your preference. Those who want to be immersed will do so. Those who could give a lick wont. It's not our job to force others to be immersed when it's not something that is of a high value to them.
Sorry.
they should and are keeping boats though, the thought of boats is still awsome idea ...they just need to add contents in them. we had nm and skellies/nm event that pop. and they had a few quests on them and even repeatable quest on them ...that was fun for awhile too. they also had ghosts that pop at nite that drop spell scrolls that was fun, and ninja quest was on it too. wasn't huge amounts to do but it kept u hopin at start for these things to acure there. ...just add way more stuff to boats and it will be very fun. heck i'd love to even grind party on them for that matter.
I do a lot of traveling between all 3 towns due to linkshell stuff, like when we all get together to do leves, if i had to walk everywhere it would strain what i can do with my friends. When i'm in a hurry i'll teleport to save time and play with them. Anima drains fast and regains slow so if your don't use teleporting responsibly you may be forced to walk everywhere. Teleporting is there so you can play together, it promotes friendship. When im not ina hurry il walk between places anyway. It would be nice if movement could be quicker at time or if there would actually be some danger along the way though. Not just watching countless squirrels as i walk slowly from ul'gah to gridania.
Honestly I think the anti-instantaneous airship crowd picked a losing argument by saying it sacrificed immersion. It's a crappy argument. You're right. You can't force it upon somebody. Some people are attached to the personalities of their characters, some couldn't give a crap one way or the other and are just here for the quests and such. Nothing wrong with that.
I just think the simple argument is that the planned implementation makes the airships utterly pointless. Why not just add a teleportation NPC in each adventurer guild? It'd save development resources. I think the better argument is simply this: if the airships are going to be implemented, they should be content that actually serves a purpose, rather than being content that wastes development time/effort and is only there to do what a stock NPC model placed anywhere in the city could do.
yeah and don't forget we can end up using boat 3times a day just for leves or locals if do that all at once. we don't ...even have contents really. soon u will want to do locals then maybe go party. then go do some leves, then oh, yeah i'll come do dungeon, then event for hnm's then this that and the other. u will be on boat so many times it not even funny.
Agreed. If you are going to do something, such as boat or airship, it should offer more than just staring at the scenery. Luckily for us, they are doing that. And, while I doubt very much they'll do it, I kind of hope they offer a few "travel packages" that players could choose. Something along the lines of a basic trip which is just scenery, adventurous with random mob spawns, or dangerous with chance of Imperial Airship battles or airborn nms. A pipe dream, I'm sure, but it would be nice.Quote:
Honestly I think the anti-instantaneous airship crowd picked a losing argument by saying it sacrificed immersion. It's a crappy argument. The simple argument is that it makes the airships utterly pointless. Why not just add a teleportation NPC in each adventurer guild. It'd save development resources. I think the better argument is simply this: if the airships are going to be implemented, they should be content that actually serves a purpose, rather than being content that wastes development time/effort and is only there to do what a stock NPC model placed anywhere in the city could do.
You guy want stuff simple and easy to come across like WoW, travel included. I've said my peice and I'll leave it at that both sides are at a impass really so I'll just let it slide.
neither of us are "Convincing" the other or anyone else. Neither am I trying to convince you because that would be pointless, thats like trying to talk to a brick wall you have your opinion and I have mine. Your arguements are as silly to me as mine are to you.
To me it's not about logistics or making sense, hell not even really the immersion. It's having substantial content thats worth earning. It may be we don't know enough about the airship yet but it just seems like a cop-out for SE to run around present issues instead of fixing them. Such fast transportation shouldn't exist in MMO's without a heavy cost. In my opinion people have been spoiled by anima and now just expect things to play like a series of instanced areas.
I want a vast world with millions of places to explore, I don't want to walk for the sake of walking. I want to walk because I never know what lies around the next corner, I want a sense of adventure, I want to feel like the world was created to be a world not a series of areas I warp from at a snap of my fingers. People look at MMO's far too often like "Work" and thats what all these min/max time consumers are doing, they want to get the most work done in the least ammount of time possible.
Whats fun about that? I'll never know, you need to accept that there are others who don't share your viewpoint. Fast-travel is just a small part of the larger issue that is at hand and pretending like it's not going to effect the entire way the game developes is just being naive.
Way to support the team, maybe next time you will deem yourself worthy of actually thinking instead of quoting.
No I'm more of a cheer leaderQuote:
Way to support the team, maybe next time you will deem yourself worthy of actually thinking instead of quoting.
I always have to agree with Jynx <3 But I've already put my two cents on my THREAD. Just wanted to support this one as well!