Originally Posted by
NoctisUmbra
Calm down, Murugan. Relax.
I'm with Carraway on this one. In the time of Batraal and Ogre it made sense, what with the damage Archer dealt coming primarily from Light Shot by a large margin Bloodletter was really the only thing to stagger and it was easy enough to do on a single target with 4-5 Archers even.
It's different now however. Setting aside the fact that you already have to be mindful of so many things, Archer's damage no longer primarily comes from Light Shots - not nearly to the extent as it used to - and with the combo system we have now DPS is increased through efficient TP use by managing combo WS cooldowns well.
The typical Moogle fight now has 4-5 Archers that converge on one moogle at a time. If you've got 2 Archers holding off on using their available Bloodletter at the end of a combo to prevent overwriting, you've already lost the amount of damage the end damage will proc.
One thing I can understand, however, is perhaps having the Archers agree upon a certain order to which they execute their 3 main combos. This way, if all 3 Archers use the Bloodletter combo on the same Moogle at the same time and move onto other combos, the last Bloodletter that procs on the target will be able to go all the way to end damage. The problem with that is, various aspects of the fight requiring you to bind certain Moogles or kite other ones at certain times will offset such synchronization, making it no longer an efficient choice.
As for the GLA or MRD Moogles, dealing with them with the use of a THM in the party is much more efficient than any amount of Bloodletter staggering you can come up with.
In conclusion, it's not that attempting to stagger Bloodletters is a bad thing, or that it will drop party DPS by a heavy amount or any such thing. Simply put, in it most efficient use throughout the Moogle fight, it essentially matches the DPS output of a band of archers freely managing their cooldowns; it does not surpass it.