I watch YouTube videos when I'm too impatient too see what happens next lol and it's literally no different.
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I watch YouTube videos when I'm too impatient too see what happens next lol and it's literally no different.
So many things I want to say, but not everyone is going to listen or understand.
Rivenroad - My husband had to make charts for me to get through this fight. It took over 25 tries, with a solid, static group before I beat this instance. Weeks, it took us weeks to get the win. Do you know what I didn't feel at the end? I didn't feel a sense of accomplishment. I felt weary. If I didn't know that beating that fight was the only way to get the Dalamud Horn, I would not have spent weeks on it. That's not why I play games. I wanted to be crafting. I wanted to be trying out different classes and skill combinations. I wanted to be having fun, not wearing myself out trying to increase my reaction times.
"Learn and improve your play." You VERY obviously were not reading. The story mode fights are the limit of my physical capabilities. How, pray tell, should I learn to improve my physical capabilities? And why, for the love of all things holy, should I have to? I don't want everything nerfed, I don't want the current storyline dungeons or primal fights made easier. I want to experience the continuation of the Bahamut storyline. That's all.
I fail to see how getting the story devalues anyone else's experience o.O Do you feel that your experience has been devalued if someone gets a weapon drop on their first hard mode Garuda fight when it took 10 runs for yours to drop? If it does, then I'm not the one with the problem here.
Also, I've agreed previously that most MMO's are not my forte. I've only played 2. FFXI and FFXIV. This is because I know they're not my forte. FFXI allowed more time for me to think and react, but when the new expansion content was locked behind gear requirements, I quit. FFXIV originally allowed me to go through the game and full storyline with Weaver as my main class, that was totally my forte. I'm still part of the game because crafting still exists and I still have content that appeals to me and that does not create a barrier to my enjoyment. AND because I want to find out the rest of the Bahamut storyline.
"Because the story" You're telling me that you didn't want to continue playing Final Fantasy 6 because of the story?? LOL
Talk about devaluing an experience ^^ There may be no shame, but there's no enjoyment either.
Also, there is this:
Why are you ok with it eventually being nerfed for EVERYONE, but not ok with instead, an alternate story mode?
People arguing against this idea are not making a whole lot of sense to me.
You mean where you just weaken Deathwing and let one of the other major NPCs of WoW get the killing blow right, god i hated that about that game...it always bugged me but i wanted my character to be THE hero...not one of the many adventurers that just helped out while someone from the WoW big shot NPC's took all the glory, at least they gave you some loot for your troubles. :/
I really like how XIV makes you feel like you are the hero of the main story....unlike that other game.
BECAUSE it's eventually being nerfed makes a separate, additional mode redundant and unnecessary.
You're playing the game to play the game and enjoy the story. If you don't want to play the game then why are you playing the game? Hard challenges are a part of the game and designed the way they were meant to be played.
Now, I'm not saying an example of this doesn't exist, I have no idea, but I've never heard of an MMORPG enabling an easy-mode or story-mode for people who want to see the story in their high level content.
I wanted to touch base on this too.
I don't think you quite understood what point I was trying to make when I said this.
The point behind "because story!" was that people were using it as an excuse to push bad changes on the game in the same way that politicians and legislators use "For the children" and "Because terrorism!" to push bad laws and legislation through congress.
It's a foot in the door because nobody wants to deny people the story! Just in the way that nobody wants to be that person who hates children or loves terrorism, even though you don't agree with the justification.
I absolutely WANT you to see the story. I'm not some story hating person who thinks nobody should see story, but I don't want to see "because I want to see story" as the justification for making bad changes to the game.
Ah, I can understand that. Thank you for the clarification!
However, I want to ask why this is a bad direction? Are the current story mode primal fights a bad decision? They don't provide gear rewards, and what I'd like to see is a comparable Coil instance. Story mode, similar mechanics, but easier. No rewards, but storyline and lore goodness.
The Story mode primal fights aren't an easier alternative to the Hard Modes. They're both part of the story, just different parts. You can't do the story mode and get story completion for the hard mode.
And as others have said, the problem is that they already plan to nerf the content to make it easier, it's a design choice they made. So now you want them to stop working on something else, to make this separate mode? For what usually is a rather small minority of people?
I doubt they will put one in this late in the dev stage now that they are going to make 1-5 easier in the next few months after they release the new content, BUT maybe the devs will look at this thread and maybe change their minds on how they make future content..it may or may not happen.
Can you really say that? do you have the facts and numbers to show that casuals ARE the small minority of players of the game?...come on now. lol
I'm curious how watching videos of the cutscenes is somehow less enjoyable than watching the exact same thing in game.Quote:
Talk about devaluing an experience ^^ There may be no shame, but there's no enjoyment either.
If you want to talk about devaluing experiences, I'd say putting in an easy mode devalues the experience a lot more than anything else could.
Hard mode primals are not the same story though. It is a seperate story- thus it's not a valid compaison, as the normal mode primals are not giving you the same story reward.Quote:
However, I want to ask why this is a bad direction? Are the current story mode primal fights a bad decision? They don't provide gear rewards, and what I'd like to see is a comparable Coil instance. Story mode, similar mechanics, but easier. No rewards, but storyline and lore goodness.
Because it's a waste of SE's development time and money when the content is eventually going to get easier anyway, without a special mode.Quote:
Why are you ok with it eventually being nerfed for EVERYONE, but not ok with instead, an alternate story mode?
You know, there was a time when the Shadow Lord lv50 fight in FFXI was the hardest thing in the game. People have been soloing it for years now, despite no actual changes being made to the fight itself, nor was an alternate mode added. Content that was once hard later becomes trivial over time, naturally, with no modificaitons or special modes required. Why invest extra time and money to develop a special mode when the same thing will eventually happen on its own without them making that investment?
First, I'd like to ask again if it devalues your experience if someone gets a primal weapon drop on their first try, but it took you 10 tries to see yours drop?
Second, many people have already mentioned that SE plans to nerf coil later. (though we don't know exactly how much later) If they've already got people working on a nerfed coil, how is it a waste of their development time to use what they're already developing as an alternate version instead of a replacement? If anything, I think that would make the original development time of coil more worthwhile, since it won't be removed from the game.
In the future, instead of creating easy modes of dungeons the team plans to add powerful buffs to players that will make difficult dungeons (including Binding Coil of Bahamut) easier to complete.
I'll take a stab at this answer as a developer myself. Most companies that do development have what they call "release cycles". Let's for the sake of argument say that for 2014, there will be 4 release cycles, completed every 3 months. Those cycles are completed on February 15, May 15, August 15, and November 15. To bring them into perspective for FFXIV, let's call February release 2.2, May 2.3, August 2.4, and November 2.5 releases. With today being December 3rd, we wrapped up development for 2.2 release a while ago and it's in the middle of testing. We are already beginning to flesh out what we are doing for the 2.3 release in regards to gathering requirements, design, etc. as well as correcting bugs found in testing, etc.
How does this relate to what I quoted? It boils down to that while they have it planned for being "nerfed" in FFXIV 2.2 when Turn 6+ is released, chances are good that they aren't actually coding it yet. If I had to take a guess, they are probably close to the end of design and will begin coding on it in the next couple weeks. I'm not going to pretend to know what their "nerfs" are, but depending on the extent, it could be as simple as updating a couple values in a table, to completely redoing some mechanics (a la Raid Finder in WoW). So to make a long story longer, them developing a "story mode" version would more than likely actually be more work because chances are they would be looking at adding it to DF, if they do decide to not drop loot then that code has to be modified, etc. where as right now, the nerf wouldn't be as much of a change. Let's assume they did create a "story mode" though. Chances are good it would come either at the same time or after the nerfs, which would probably make it a moot point.
Wow, we got a dev reply O.O I did not expect that! Thanks Hvinire :D You get a happy Lala dance!
Also, I guess this settles the recently brought up point regarding development time. However, I am still left with no understanding of why something like this would devalue anyone else's experience. (I'm also wondering what the time frame is for this, but, alas, I guess I will have to wait :( )
Also, sincere thanks to everyone in this thread who kept the discussion an actual discussion. As exasperated as I sometimes got, I'm very proud that the vast majority of us here did not resort to mudslinging or personal insults. And now that I think of it, finding people like that in game is another reason why I keep playing ^^
It's not begging...if you work for a game company you should know better than that, the Devs are always looking for feedback from their player base, whether its a good idea or not it's always good to give them feedback on your playing experience, what you like or don't like about the game...what you find too easy or not challenging enough etc etc. =P
Every single piece of content / dungeon they add to this game has some lore behind it. This isn't WoW (hate to have to use wow as an example since everyone does) where 90% of the time you aren't even sure why you're doing a raid / quest. Most if not all dungeons have at least have some lore associated with it. With that being said, why is it wrong they want to make it difficult to start with and easy mode later on? They want people to feel achievement by seeing and reading what happens next in the story.. if it were easy, would you still feel that achievement? /shrug I guess it's just a difference of opinion between us.
Either way, I'm all for how they're instituting it (hard at first, ezmode buffs later).
Because this isn't feed back. Everyone knows that old content will be nerfed. This is just a handful of people that don't want to gear up for content asking for a special version of the dungeon to be made for them instead of just waiting. Yoshi said they are going to push out content every 3 months. Right now we're playing catch up with the whole CT thing I'm assuming since it wasn't out on release. So 3 months from the 17th of this month, I'm positive there will be even more content and coil will be nerfed.
The only thing that actually made me mad is editing my quote. If you aren't snipping, don't do that.
We're saying that we should have multiple difficulties. Like how it's on most modern MMORPGs. You want FFXIV to stay behind?
To be honest I doubt you even care, you're just trolling.
I think it's wrong because, to be honest, I hate being left behind. Beating it after the nerf/buff won't be any more accomplishing than beating it on "Easy".
The difference is, I'll probably struggle to find any groups. Hate to use WoW as an example, but that's exactly what happened with me on Cataclysm. I never got to see how Sinestra (that being only on the "Heroic" difficulty) and Nefarian ended, even in the last tier gear (T13 from the Dragon Soul) from normal mode. As over powered as our characters became, there was still the raid wiping mechanics to deal with, it was such a hassle that no one did it.
If there's no rewards worth getting, most won't do outdated content. Unless we're forced to run earlier set of turns to get to the next, even then we have to see if any group is willing to take anyone when they could be "speed running" it to get to current turns ASAP.
This is considering I won't be able to beat it even in CT gear (which I honestly think will be the case).
lol now now...i wasn't being sarcastic at all, if you read somewhere back in one of the pages i mentioned in one of my posts i am casual/hardcore, i found this thread discussion really informative and entertaining to say the least, some people from both camps made very good valid arguments...cept the watch the storyline thing on youtube...that's just dumb period, I was not either for or against either side of the argument...i just thought there should be a better solution for the casual player base to experience the "optional" part of the story line...and what do you know a mod came in and let us know something will be in the works!...yay.
Doesn't matter what other mmos are doing, ffxiv isn't doing that. So go to those games instead? This game doesn't HAVE to do that. Why? because the entire game is easy mode. The entire game has been made easy for people that's never played a mmorpg before. Other mmos, the game is way harder than this.
People crack me up, first this game is a clone, now its doing something that other games aren't doing and people want them to do it too.
Casuals? That's not who I'm referring to. I'm referring to the ones who want the story, want the easy mode since they can't or won't raid(for whatever reason) AND are 100% ok with no loot, etc. In my 10 years of MMO experience, most people who want an easy mode, still want gear and in some cases they don't want subpar gear either.
I'm talking about people who legitimately would be ok with a no loot dungeon, in a loot driven game, just for the story.
It would be more work for them to implement and maintain two different versions instead of just one.Quote:
Second, many people have already mentioned that SE plans to nerf coil later. (though we don't know exactly how much later) If they've already got people working on a nerfed coil, how is it a waste of their development time to use what they're already developing as an alternate version instead of a replacement? If anything, I think that would make the original development time of coil more worthwhile, since it won't be removed from the game.
Which is why they're eventually going to be adding the same "you lost so we'll hold your hand" buff that exists for the other story battles. Same effect, much less work, people who already don't have trouble aren't affected by it.
I'm ok with no loot easy mode dungeon for people to experience it, its like the easy mode primals, but that would mean more development time in tweaking the same dungeon for different demographics and not enough time on delivering new content which this game currently desperately needs. I guess it's currently not on Yoshi's priority to offer other difficulties for current content.
Sp What does this mean exactly? After a certain patch, everytime u enter the instance you get a buff? Or is it handled like story mode where you have to fail it one time to get the buff the next time? And does this apply to primals (more specifically Titan... /faceroll). Really wish this would be better explained ; ; .
I don't think this applies to Primal HMs, I am curious if this buff is what they had planned when the new coil content comes out and apply it to the 1-5 to decrease the difficulty or is it a buff in ADDITION to the decrease in difficulty they had planned?.
I don't really get it though, I'm quite sure after enough practice you'll get better and eventually beat it? I mean if everyone has to go through it why shouldn't you and why should there be a nerf? Some people are good at it, some maybe a little bit slower to learn and adapt to mechanics but eventually I'm sure with enough practices you'll get there. I've been wiping for 2 whole weeks on the Asclepius and I still think it's a fun encounter, wouldn't have been as fun if it was anywhere easier. Took us a week to perfect conflags, then another for divebombs. Might take another one or two for the snakes' kill timing and positioning. Pretty sure some people will argue about stuff like "time, lolcasual, lolraiders" but I believe it's just how much you want to be better at this game or how much you want to stay ahead, if you think it's not worth the time investment then feel free to do what you like? Another thing is also about how certain people find certain fights easier than others. I personally think that coil 1-4 is easier than titan, but there are people who faceroll titan and one shot it consistently. Just something else to consider..
The amount of retardation I could read the past 6-8 pages (maybe less..)
I really think people like Faedden should be ignored because its obvious that they post here with the only purpose to troll or derail the subject.
So, let me highlight it for you "again.."
Absolutely no one is asking for a nerf, the primals being the perfect example when we need a comparison, people are just asking for a quick story mode so they can view the storyline with a character they have been working on for months.
There is absolutely nothing wrong with the above, it does not mean that people are going to "skip" the normal mode once they are done with the story mode, it doesn't mean that people are going to be lazy or slack, it doesn't mean that these persons are not going to try & improve. As I mentioned 10 pages (?) before, it could motivate them to keep growing interest into the game, raise/learn new jobs which could benefit the entire communauty. (More tank? more healer? everytime you hear ppl QQ about the lack of these classes.)
To every of you who are against this idea and principaly to all of you who feel like you're hardcore / better then other players and who think the end of the story should be a reward to thoses who deserve it, I have a question for you.
What do you do that benefit or help the entire communauty? allow me to exclude things such as Youtube & the online guides out of the list, as you are saying that ppl are asking for a story mode are asking to be handled things. Youtube & guides are handled solutions as no personal searchs or attempt have been made.
So again, what do you do that benefit the others? Do you think your behavior or flawless point of view is helping anyone here? Do you think the whole "Watch youtube/get better/etc" is anything helpful ? do you think the discriminative behavior toward some classes or players is helping?
Funnily enough you tell ppl to work their ass off if they want something because its what you did, then you will discriminate a job(s) because it take more effort/time & more skills to do something when you have it/them in your party, I say that just to point out how hypocrit your point of view and/or statements can be, and you know what? The list is long.
Seriously, if you have nothing better to say to back up your contestation(s) then you better be quiet or just say clearly what bother you --> "I'm a selfish little kid who want to look good on a MMO so I contest the idea of a story mode coil so I can feel special and tell the other to get better."
Grow up.