Originally Posted by
Sylve
Personally, I spend the entire run frantically spamming every heal in my arsenal in a half hearted attempt to keep the party alive through massive overpulls while standing in the fire and forgetting that cooldowns exist.
When I'm not running out of MP healing idiots, I like to take long walks off short piers.
Even in other games now, theres a focus on Healers being Healers as a secondary role to providing DPS.
Its actually why i like AST more than SCH or WHM.
As an AST, i spend my free time between heals setting up the biggest damage boosts i can for the party. If the Tank is good enough (Read: Can take more than 3 seconds to go from 100 - dead), Then I'll throw in some DoTs and maybe a nuke here and there.
Some parties have this idiotic demand that Healers spend more time dealing damage than actually keeping the party alive. And if you did't cast a damage spell in the last 4 seconds, you must be doing it wrong and holding up the party.
Its dependent on the party as a whole, as well as the encounter in question. Some fights just have too much unavoidable damage to apply much DPS while also maintaining heals.
Some people don't understand that and assume the healer (who is doing his/her best to keep the party alive, and thus doing damage) is just being 'lazy'.
Personally, I've been wishing that Bards had a Regen Song. It would be awesome to be able to support a Healer by reducing their burden enough that they felt more comfortable dropping some nukes.
I would also love to see Dancer as a right and proper Support Class (with enough healing power to dedicate itself to healing if it wanted to, or to focus on damage dealing) whose playstyle revolved around doing DPS while healing and buffing the party. It could be a lot of fun to play a Job like that.