Yes, it does. This is a game: that people enjoy playing it is all that matters.
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You just threw out to me the word "greedy" when there was no needed. I'm not greedy, i just pointed out how crafting is useless. Whats to be greedy about? If you craft HQ items it should have more value than NQ one, now would you please explain me why in most of the server we are at a point where people undercut each other to the bone and the NQ price sometimes is even higher than the HQ price? Because there is an INSANE flood of those items in the market, since its so easy to HQ that its pointless. Thats all i'm saying, Greedy has no part in this, i'm pointing out a flaw to the system. So pls dont deviate the focus of the topic. Are you seriously complaining about the "grind" to the system? leveling crafts is the most easy thing you can do in game, its blazing fast. What grind you talkin about?
Im saying 2 simple things here which you totally twisted and didnt understand apparently.
1) there must be a reason to craft something
2) if there are HQ items, there must be a value added to that.
What you mean by "crafting and gathering have to be brought back to reasonable levels"? im not understanding if you are complaining about leveling up craft job, because as i said thats one of the most easy thing to do in game.
I've experimented with the specialization system without using any level 50 cross class abilities recently and it is possible to HQ up to 1 star items at least. With 2* items, you might want some of the i180 pieces and some HQ components.
Aside from the reliance on rng (I got 2-3 good or excellent procs each time I used the Heart ability, which would be considered average to decent rng), the biggest issue I found was that I was consuming delineations like they were candy. 3 delineations allowed me to use master's mend 2 and nymeia's wheel twice for durability restores (120 durability), comfortably building up 10-11 IQ stacks. Crafting felt far clumsier than the high level cross class approach and byregot's miracle was underwhelming, although I did manage to use it twice.
I think it cost me at least 30k worth of materials for 67 blue scrips, which means I used around 35k worth of delineations. There probably is a more reliable way of using the system, but this method is going to get expensive if you're crafting 1* food or you happen to require a lot of delineations for non star recipes as well.
The grind was never in leveling up your DoL and DoH, the grind came after you reached 50 (now 60) with getting better gear. The grind comes from getting materials to actually craft stuff.
Just look at the items you needed to gather and craft for GC daily turn-ins at level 50, and compare them to the stuff you need in Heavensward. And this is just basic stuff. If you don't see how the grind was multiplied by a factor of 3 or more I don't know how to explain it to you.
There has always been a reason to craft something: using your own gear and items. You don't need to sell stuff for DoL and DoH to have a reason to exist. That's the problem of your logic and the reason why DoL and DoH have been turned to crap.
Like I said, I'm all for DoH being able to craft BiS gear. But before that can happen, players gathering their own mats and crafting their own gear needs to be a real option. It currently isn't for the overwhelming majority of the playerbase. That's the real problem with DoL and DoH.
Totally agree. The system in lace is it's own minigame, and that's how crafting should be. I was blown away with the system coming from FFXI #fml #facewestonafullmoonforfire. Desynthesizing ? Auto synth! /cheer /fireworks. This is coming from a casual crafter also though, I make my money desynthing dungeon loot but the system is still amazing.
By rights, you don't. The basic rotation of Steady Hand, Great strides, Advanced touch, added with HQ mats will get you HQ on all cross class parts. I have a level 50 Armorer that got leveled in 1.00 and if I feed her all HQ parts I can HQ. You will still want to get every class to 60 in the end and it isn't about easy or hard. Eventually you are going to get sick of making twin thread and the optic of switching to logs or metal will break the tedium.
It's not much different than Dungeons. I've been in enough to know they are all the same. Tank and spank, run from the AoE, burn down the add's, blah, blah, blah but having a few different environments make them feel different.
Having all crafts to 60 just feels different and reduces the sense of super, micro, specialist and burn out that comes with it. Weaver elite is like being Alex dungeon elite. Sooner or later you will get sick of it.
This is true of all games: none of them are fun for everyone. Which makes statements about them being "poorly designed" (except from the standpoint of the quality and efficiency of the software as software) purely subjective, and not much more meaningful than saying "it is not what I want."
Well, "you can't please all of the people all of the time." -- John Lydgate
But you can objectively tell when things are going good or wrong.
And 3.0 crafting is absolutely clearly going wrong, the vast mayority of crafters, whole crafting linkshells across all servers in all datacenters have said so. People like the OP are not even a number to consider compared to the ammount of people who isn`t enjoying crafting in its current state.
3.0 red scrips, forced gathering and useless end game are all, objectibly, bad.