Originally Posted by
Alukah
No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.