Like wise, and I've said as much before I see no reason why WHM's AOE needs to now be apart of its single target.
As I've said before as well, you see it as reusing an ability and giving it a new place that it didn't have before. I see it as a lazy design attempt especially coming from the devs from developing something new instead.
I've already explained Misery. I don't see it as an AoE when 50% of its damage is removed on other enemies than its intended target. To my eyes by that point it is mostly a single target button. Now you can argue semantics and perhaps it is. The point is no, I don't want Holy as apart of the single target rotation I would rather have something else. Period.
