Originally Posted by
NoctisUmbra
These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.
Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...
*Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.