Originally Posted by
Jamesruglia
On the one hand, the slippery slope principle is a sad truth that people fall for constantly, all the while disgustingly insisting that there's no such thing.
But a highly restricted yet available means of obtaining something like this wouldn't be a bad thing. As suggested prior-no less than $20, month-long cooldown, etc. Enough that the option is available, but no one would ever waste time or resources pursuing it unless they absolutely wanted to.
Besides, Square Enix has a long history of unfinished ventures. They added jack to *PlayOnline after launching it, and all the of Play Arts/Trading Arts/Monster Collections fall grossly short of encompassing as much as they could. In this case, it does them good; if they opened a cash shop with this one item, chances are they wouldn't slide down that slope.
*Granted, PlayOnline was largely unpopular, but I liked it. Several years later Steam comes out and does largely the same thing, and it's a smash hit, but leaves me wary.