Interestingly enough 3 more interviews and no information on the crappy running or the controversial jump.
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Interestingly enough 3 more interviews and no information on the crappy running or the controversial jump.
What does this have to do with jumping? Shouldn't you have made a thread about tent physics instead? The whole "jumping" part seems to be there just to grab attention...
Well OshKosh B'gosh, this thread is still alive and kick'n. Stay classy FFXIV forum~
I'll start with this.
I'm assuming "the ones saying... should ignore it" is addressing me, and yes, it would be a burden. Would it break the game for me? No. Would it lessen my capability to enjoy the game? Yes, it would. Do I think my desires are any more important than the OP's? Not at all. In fact, I think the issue is that it's quite the opposite; those who are staunch supporters seem to think that their "immersion" or "realism" is more important than the community's enjoyment of hopping around on tents like the brilliant men and women they are.
On to the second point, the reason I want to jump on random structures and do stupid things on them is because it releases a burst of endorphins in my brain giving me great pleasure. I enjoy hopping and standing in places I'm not supposed to, it's fun. I remember in XI I used to spend most of my time perched on a wall lantern you could drop down to by climbing up on a broken part of the wall and walking along the edge. Standing on my perch chucking spells and arrows at my enemies gave me untold delight. Now, some metaphorical grinches are trying to ruin my metaphorical Christmas with their not so metaphorical invisible walls and there's no feasible compromise available. The only solutions that won't devour the limited resources available for the creation of ARR is to either add boundaries, or to leave it as is. If someone could offer a practical compromise I would be willing to accept it, but as it stands there is no such compromise, and if it comes down to whether to implement boundaries or not I think it's much more suitable to leave it as be, the biggest reason being the difference in effort required to achieve the results both sides want.
Say they leave it as it was in alpha, no boundaries limiting the surfaces you can stand on, how hard is it for someone who is against seeing me hop on my tent to look away? Not hard at all, in most cases simply rotating your camera slightly would do the trick. Now let's say they did add boundaries, how much effort would it take people like me to hop on said tents? Significantly more, seeing as how I'd have to spend hours at every tent in the realm attempting to find a hold in the boundary or a game mechanic to abuse to reach the top of said tent (and I can assure you I or someone else cam and will find a hole in the programming) now after hours, days or months I've achieved my goal, and all around will be forced to turn their heads anyhow as I declare myself king of the tent! In the end the same situation will have been reached, but with far more effort on my part, and I will be likely to abuse that tent 100x more because it was an achievement for me to get on top of it, had the tent been simple to get on top of I might do it once in a while to mess around but my tent to ground ratio will be far lower than if I had to glitch my way up the tent.
On to teh third point!
I can actually pretty much agree here, the game has certainly taken a more "cartoony" direction than it had in 1.0, and that should be discussed. However, the "cartoony" feel exists because of animation, gear design, color choice, lighting, general aesthetic, and the strange iridescence all the characters seem to have, not because I can jump on tents. This has nothing to do with the aesthetics of the game, rather, it's root is the person in question's hatred of silly things. Anyone who is truly offended by people on tents is also likely to be an enemy of mid-winter subligar parades, walking in circles around someone for a couple hours, or merging gobbues to form a single super cerberus goobue with three heads and four spaghetti arms.
As fer yer final point matey, no feasible compromise has been offered, so balancing is currently out of the question yaar, but if one of ye scallywags were t' come up wit' such a solution, I'd be mighty proud. But in order to do that we'd require something besides extremist parties who spew nonsense and vitriol.
Now on to this, less than 100 times.
I don't feel hopping on tents gives a cartoony vibe, and, while it's true 1.0 did have a theme of realism while Tanaka was running it, that has long come and gone. The point about the rest of the FF series is moot because there's little to no realism involved.
The whole "being able to hop on tents in a fantasy game is unrealistic" argument is pretty silly in my opinion.
Otherwise we would all have to consume food on a regular basis, use the potteh, would have to rest every night or two, would be susceptible to illness, would have to pay rent on our inns, would skill up extremely slowly with level values being small numbers increasing by thousandths after hours of work, etc. What makes this on more noteworthy than the others?
I think it's lame I can't jump off huge cliffs, and I (being the one who made my character) should be the only one deciding how much common sense my character does or does not have. This should be portrayed by the fact that if I want my character to be a baboon hopping on all the structures, he can.
Edit//P.S sorta thing
Walking on water and phasing through walls could be a fun mechanic actually...
Can't you guys just "pretend" these tents are are help up by like, titanium rods and the fabric is like, I dunno, some really strong fabric that has no give so you can stand on it without it collapsing?
BTW, wasn't this topic about jump?
The same NPCs are being kept. The same plot is being kept. Its all very realistic. I have no idea why do you think it won't be.
This argument right there is completely whack. You're comparing the abridgment of daily life with a brutal active strike against realism.
SE can deem information like characters pooping to be irrelevant in their game and skip being explicit about it.
Which has nothing to do with the fact that they are building a cloth tent and making it look plastic when allowing for playing to hop on top of it.
The example you gave is omission of data, the second is a direct violent contradiction of what's being told.
Some of the posts here are lol, just make me wonder ... "Did he just write a wall of text... about jumping?" >_>
Perhaps my character's innate common sense should also make me unable to attack enemies that will assuredly kill me. I mean my character should innately know that it's a silly thing to do. His common sense self-preservation should kick in and intervene in what I, the player, am telling him to do.
Not being able to jump off of high cliffs isn't exactly comparable to jumping on a tent. One will kill you, the other simply looks silly. Who are you to say that people aren't allowed to look silly?
Invisible walls are just as silly as invisible forces holding up structures. I don't think it's necessarily cartoony, it just not restrictive. As others have mentioned, people can still find ways on top of things they shouldn't. If it's not restricted people are less likely to care because they're not being told not to do that.
I still say this fixation on "realism" is a little ridiculous, considering both scenarios are equally unbelievable. It's a limitation of it being a game, and an MMO at that. No one's said they want to walk on water or through walls, those are not things that the game normally allows you to do. The game world does not treat tents as some special structure that one must never tread upon, because that would be silly.
The simplification of crafting recipes, removal of the stamina system, and introduction of gear designs that are less then practical (lookin at you drg artifact...) are all pretty clear signs that Yoshi-P has, and intends to continue to stray from realism for the sake of gameplay and a "Final Fantasy feel." As for the story, there's already been confirmation in the Reinhart translation thread that 1.0's story is being scrapped, and the amount of epic absurdity going on in our wonderful new storyline is so far from realistic that you must be joking.
Your argument was no less "whack" than mine. SE can also deem the lack of tent physics or invisible barriers around their tents as irrelevant in their game and skip wasting resources necessary to make countermeasures against tent hoppers.
http://gifninja.com/animated-gifs/398067/jump
Considering this is what they can do, and compare this to alpha video, please give this version to players.
Haha, I love the humor in this community. Its hilarious!
Anyway, it be funny if Yoshi makes an official poll on Jump animations (to improve it) lol.
i prefer that they improve more on the Jump animation then silly place a invisible wall around the tents... .
I completely agree with the OP. FIX THIS.
Did you know that realism and fantasy are opposites? This game is called Final Fantasy, not Final Reality.
Why do people care so much about jump? I don't get it. You requested it over and over and over and it's finally implemented and now you want some amazing Realistic Jump Simulation engine built just to cater for freakin' JUMP! Don't you think there are more pressing issues for the dev team to be working on or did you spend 1.0 living and breathing for a jump feature?
When did everybody suddenly become experts of jumping anyway? Jumping from running, your body looks like this when you jump, you can't jump over that, you shouldn't be able to jump that high, the tent should collapse when you jump on it (I mean really?), etc. Seriously, you're requesting a whole engine to be built around some gimmick feature.
Whilst we're at it, why don't we add a points/token system that accumulates whilst you jump and can be exchanged for exclusive rewards and perks to the way in which your jump works! And like, I really don't think we should do a perfect jump 100% of the time - that's just not realistic. Sometimes my character should land a bit off-balance, maybe even sprain an ankle which reduces movement speed for a bit. Or you know what really upsets me - that there isn't a bigger-than-usual splash when I jump in water, and how come when my character jumps up onto that barrel, the barrel doesn't wobble a bit?! Outrageous! I mean, if you want the tent to cave in, where do these sort of consequential effects to the environment end, and where does the dev team's workload on the Realistic Jump Simulation engine end? These might all sound like bizarre requests, but I really feel it will add to the realism and immersion of jump, because as it stands it's just not realistic enough and trust me, I jump all the time in real life.
Except I don't. Let's be honest, most of us (not to make a sweeping statement) sit behind a computer all day. Jumping ingame is probably the most exercise we're going to get. Just deal with it already.
Did you even read the OP? It's not a criticism about jumping being in-game, it's not a criticism about the animations used for jumping, it's not a criticism about how high people can jump. It was a criticism about being able to stand 100 people on the roof of a tent.
At no point did anyone (who wasn't using a flawed, negative hyperbole in an attempt to derail the thread) demand that S-E implement a real-physics solution to jumping on a cloth tent. The suggested solution was to implement an invisible wall which would suggest your character would use common sense inside the context of the game not to let you jump up there (in the same way you don't jump off cliffs). Personally, I have no problem if the structures being jumped on are made of a more solid material and people want to perch on them in their reindeer suits crafting all day.
I'm sure there are more pressing things for the dev team to worry about. And when they've resolved them, they might take a look at restricting characters abilities to walk on surfaces that can clearly not take their weight ("how much does a collection of vectors and textures weigh?!", I hear the trolls scream). After all, it's something they've clearly considered elsewhere in the game (eg ponds in Gridania).
Unless of course the feedback on that element of the game is buried underneath the flood of posts in this thread that are complaining about people who do not exist supposedly complaining about the jump function or its animations.
it amaze me how people want realism but when the "realism" get to hard for them they wine and complain then FF become easy like FF11 >.>
Of all the pointless crap to complain about, op complains about this.
im glad SE got all those Alpha tester to jump on the tent and everywhere. you should be glad also because when ARR get release alot of people going to jump like flea. The Twelve forbid the server crashes because SE fail to do jumping on tents or jumping everywhere..then guess what you'll complain saying...Why didnt SE address this in Alpha/Beta..no?
i understand the OP point but if SE show a different video someone else gonna complain about that. my opinion is SE just going through all the bugs and we just happen to see it on LIVE streaming. no more 2 cent for im done.
The things people complain about :(
um what? lol, Ok I'll agree with you that people on these forums are less than luster, but still. Quite a lot of the changes they made and ARE making into ARR came directly from the forum you so call full of "stupidity". Things are not so black and white.
but I digress, As per the OPs original post. I'm somewhat torn in this department. While I would appreciate realism in such areas as the one you mentioned, At the same time it would just be like, so what? it goes both ways I think, its damn if you do and damn if you don't. If you put an invisible wall on there people will be like "that's limiting omg rageeee", and if you don't then we have other people saying "why can people stand in this type of texture without it collapsing" so yea. Given that this IS a game I would say it isn't that important to limit people from jumping on these tents, or w/e they are. Of course that is my personal opinion.
Player: I want new mounts!
Yoshi: What kind?
Player: Um idk something like a goobbue would be cool
Yoshi: Ok here you go! We designed you a goobbue mount
player: RAAAAAAAAAAAAAAAGE
Yoshi: Ok what else do you want?
Player: I want to be able to jump!
Yoshi: Ok here you go, you can now jump!
Player: RAAAAAAAAAAGE
Game developement has to be one of the most thankless jobs ever.
Honestly I don't care about being able to jump onto a tent period. Just stating my vote and opinion.
Having said that...
I notice the people who nitpick and complain the very tiniest things usually don't have anything good to say at all about Alpha video or other things in general. All they do is usually complain and look out for anything to complain and nitpick to the tiniest speck of a sand... (example jump isn't like real life jump...)
I think those people are ungrateful and in some way superficial on the surface type.
Santa Clause: Ho ho ho, Here's a present for you.
Girl: Oooh a present how cool!
Santa Clause: Open it. What do you think?
Girl: *opens present and find out she got a barbie doll* says, "But her nose is too big and her boobs are too small"
Santa Clause: Shut up and accept it! */leaves and vanished*
Aside from drawing attention to your character in a way to say "Hey! Look at me! I'm jumping!" *hop hop hop hop hop* I don't really see where the benefit of jumping comes into play. Are there going to be locations that can't be reached unless you jump? Are we going to be able to jump off of high places and then get hurt? I did that in WoW once, it was awesome until I hit the bottom and got dead.
I think jumping does cheapen the game's experience. I've only ever liked jumping when it was in like a first person game like Mirror's Edge or something where your character had to do some platforming gameplay to collect objects or jump between buildings to catch a guy with a gun. I also don't know why mounts need to jump, but I suppose of characters can jump and there are reasons for jumping to get places, mounts that can't jump would not be able to get over the same obstacles.
I can't wait to jump and still find the jump height a bit too high.
Half the height should be good, no jump on another people heads ^^
You didn't play during the first launch? ^^
Jump is good to overcome obstacles like fence, a stone in the way, a knee high cliff and much more obstacles.
Yes I see how people standing on a tent is a problem, but since this is a FANTASY game, how about we give that tent a bit of lore:
During the 6th umbral era that tent was given the power to withstand millions of people jumping up and down on it to withstand the adventurers that would one day come across its path.
your welcome
In case no one has said this before, the god damn game director has stressed, several fucking times, that realism IS something the team strives for, and something the FF series has been known for. So, before you post something like "this is a fantasy game", acknowledge the fact that your opinion is void of any basic observation skills and your reasoning is flawed to say the least, read what the team says on the forum so that you can avoid senseless replies.
They want realism, not reality, so stuff like "the speed of light isn't right" bears no relevance. Realism is subjective, in the sense that you can perceive more or less than others, and therefore you will be convinced more easily than others that something is or is not real. To some, this game looks realistic, to others, not so much. To some, jumping on a piece of cloth and having it react like concrete is unrealistic, to others it's just "I'm on top of a tent, cool" before they can actually realize the tent is not supposed to react that way, if they ever do on their own (i didn't).
Now, if this is a subjective topic, then how do we decide what's best? We don't. SE does, and in fact it already has, by making the world way more realistic than most of us players would need it to be in order to believe in it, or enjoy it. What we can do is provide feedback. So, if you enjoy it, just say so. If you don't, say so too. This is the only way SE can react on its choices and in case it decides to do something "controversial" it will know how the community is reacting to it. Because we do expect something from this game, and their decisions cannot be random. Thus realism is something we expect, and when it's broken, it needs at least a good reason.
So stop trying to pull convincing arguments out of your ass as if you can somehow justify your personal opinion on a subjective topic. State if you like or dislike it, and why, and be on your way. That's useful. The rest isn't.
First off, I think you need to chill out.
However you must realize that this is a game and there are certain limitations they are working with, especially for an MMO. Every single object not reacting "realistically" is one of those things, especially when you're talking about cloth. Having it bend and tear would be a completely unrealistic request for a game like this, at least at this point.
Putting up magic invisible barriers around the top of the tent is just as unrealistic as having magic invisible forces hold the tent up while people are on top of it.
Well actually discussing this on THESE forums is pretty useless. I mean if we were on the alpha/beta forums then they may be a little more inclined to listen. Here we're giving "feedback" on something we've never actually gotten our hands on. However topics like this are, in my opinion, silly. Asking them to change something that's really fairly inconsequential in the grand scheme of the game. It's not like there's some grand quest line involving jumping around on tents. It's something that players can choose to do or not, at no benefit or cost to anyone.
I want them to put an NPC and some important story cut scene on top of that tent now.
NPC Asks you to stand on tent.
You stand on Tent.
Player is bewilderd.
Player goes below inside the tent.
Player finds hundreds of moogles beating their wings and pushing their soft bodies against the leather ceiling.
Player goes back on top and stands on moogles. Win.