Originally Posted by
Jojoya
Relm, along with everything else in FFVI, was 16-bit pixelated. 16-bit never looked anything but cartoonish regardless of what game was being played. She didn't look out of place because she was created in the same art style as everything else in the game.
This is where we're running into the problem. Some players like that Pictomancer's effects stand out from the other battle effects. Some players don't.
If it were possible to turn battle effects on/off based on an individual job, we wouldn't need to have the discussion. We can't. Either we watch Pictomancer effects along with the rest or we watch no one's effects but our own (and the enemy if enabled).
Personally, I'm hoping the battle effects are refined to blend in better with the battle effects of other jobs.
I've never seen this game's aesthetics as dark and edgy. Sounds like you spend all your time drowning in DRK and RPR.
You're continuing to ignore the point many of us are trying to make. The concern is the battle effects, not the job gear. Outside of Thornmarch and just about anything Hildibrand related, where are we getting 2D cartoon battle effects in group content?
It's not a problem for those who play solo. They can either use Pictomancer or not use it as they want unless there are Dawntrail MSQ dungeons where you're forced to take Krile as a DPS (highly unlikely).
For those who like doing group content with other players, the effects as they stand may be a massive distraction. Perhaps everyone can get used to them over time, perhaps not.
Personally the last thing I want is to step into a raid and have a Pictomancer throw up a mountain in my face when I need to see whether the boss is raising their left arm or right arm for a mechanics.