I don't think they set up the storyline very well in this game. LOOKING AT YOU TANAKA!~
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He isn't very elegant but he usually does bring up some good points. People just get too caught up in the easy target he gives to actually have a decent debate.
Not his fault people would rather jump down his throat than actually discuss his suggestion and it's counterpoints. It happens but gets burried under people looking to slap off a witty remark about how they hate him.
Actually, the issue is the storyline wasn't implemented well in any regard. Just compare it to FFXI's storylines, you didn't need to level in order to even accept them, you needed to be x level to do some of the fights, but most mission fights were usually level 25-50, with the final being at 75 for everything else up until Abyssea.
They could easily incorporate the storyline without making it a means to throw you to end-game. In XIV you had to be x level to even do missions that were no more than talk to 2 NPCs, that has nothing to do with progression, it was poor implementation.
also just because I'm against this type of questing, I would like a dev to comment on their plans for it.
If anything he'll likely comment about it in next letter.
Ergo, you believe Rokien is a child seeking attention because he bothers to bring something to the forums because you find it to be illegitimate. Great logic.
Yeah, you and me both. Almost every time Yoshida opens his big mouth with another letter or an interview about 2.0, something about it just makes me cringe, but I'm willing to see through the hiccups to try 2.0 at least (unlike some of the kind of people Yoshida is targeting - those that will instantly crawl back to WoW at the moment of a hiccup).
The sooner people stop paying attention and responding to the tripe the op posts the sooner he will go away.
I'm having a hard time figuring out what the actual problem is with having "Quest Chaining". I mean, let me ask it this way...
What would you like to do in the game, other then doing quests? Explore on your own? Tackle roaming primals (like Odin)? Clear dungeons? Craft items/gear? Form/join a party for grinding XP/SB/Beastcoins/Seals/etc? You can still do all theses things wether or not these quest hubs will be introduced in 2.0.
So, why is having the ability to chain quests going to be a deal breaker for you? If 2.0 would introduce a whole bunch of Quest hubs in each area, then they would be more content for players to do within the game. It's up to you as a player if you want to do these quests after all.
Could you clarify that for me?
Though I may disagree with Rokien about not implementing quest chaining (I see nothing wrong per-se, so long as it's meaningful quest chaining and not what MMOs practice today), games that have employed quest chaining are filled with quests full of mindless and boring paragraphs without any decent story whatsoever.
Yep, and people say the same about XIV's dialogue, even though in XIV the dialogue is actually meaningful in the long run given the type of era it is.
Most MMOs you can't even determine an era through NPCs that doesn't flatout say "THIS IS THE MIDDLE AGES!", they're that 2 dimensional.
That is my only true gripe with Quest Chaining for progression, lifeless even if the quest is "fun", it means you're more than likely doing it for the exp and no one can truly deny that :\
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