Originally Posted by
TheDecay
GoW sold way more copies than FF16. It proves that the appetite for games that challenge you, even in its normal difficulty, exists.
Should there be accessible options, totally. That's why they made those accessibility rings which I thought was a clever way to add difficulty options into the game that other developers should learn from.
But why is the base game in FF16 so unchallenging that there is little to no thought required? Even Hard mode is barely a challenge outside of one or two hunts. You already have the accessibility rings so why does the base game also need to be easy?
And back in FF14, the only semblance of challenge in the past 6 years in solo instances in FF14 is probably In From the Cold, and only if you did not know how aggro and LoS worked in this game. Many players only play FF14 for the MSQ, yet the gameplay is extremely unchallenging and boring. Over the years, I have known plenty of people who did not get to the endgame because they were too bored out of their minds while doing the MSQ. And yet, the game keeps adding stuff like Very Easy option for solo instances. For every 1 person who stuck with the MSQ, there are 4 who tried it and quit because it was the most boring thing they've played in their lives. Isn't the MSQ supposed to the main attraction of this game? Then why is it so boring and uninteresting on a gameplay level?
Respect your players and add some spice. They can handle it.