Originally Posted by
Selvokaz
Yes, because the game's lore is the core of it and its job classes, it's a MAGIC CLASS like other magic classes that use one button to do the heavy part of their damage with similar if not superior potency is why they only need 1 button. They aren't monks, they don't run combos. If anything is a symbol of their strength that they only need 1 button and have comparable power to other MAGIC JOBS. Suggestions like "give healers more combat options." get shot down because there is no grounds for it. White Mages are NOT offensive powerhouses, be thankful they are as powerful offensively as they are period. In any Main series Final Fantasy a after maybe the 3rd game white mages had some secondary mechanic to give them more flavor. in 4 Rosa had Archery skills meaning she was an Archer White Mage, in 7 Aerith had limit breaks, in 8 Rinoa had Angelo, in 9 Garnet had summons, and in 10 Yuna had summons.
You want more but you're not using what you already have but want to say its the game not giving you enough to do with the role you chose to play. That's not a game problem that's a YOU problem, you need to go do content where you have to expend your supposed faster reflexes and analytical mind. Maybe doing Extreme, Savage and Ultimates your only reason for playing if that's what you need to feel that healing is now something you have to do more, do it in pugs I guarantee you you'll be doing nothing but healing there 98% of the time.