Originally Posted by
MikkoAkure
What would sub-jobs even accomplish? OP just says that they miss sub-jobs from XI and that they bring more customization. But to what end? If Yoshi-P added sub-jobs, how in any way does that make the game more fun? If you are suddenly able to use the abilities of say a monk half your level, how would that benefit you in any way, shape, or form? It's not even about balance or The Meta, you would just be adding unnecessary clunk for the sake of "customization". In order for sub-jobs to begin to make sense, you would first need to strip away the combo system the game has, and then readjust all content around that and then end result won't be FFXIV anymore.
Another thing is that more customization and creativity doesn't necessarily mean more fun. Guild Wars 2 tried to get rid of the "holy trinity" of tank, healer, DPS. While leveling up to cap was the most fun leveling experience I've had in an MMO, when I got to the dungeons it just felt like a free-for-all. There was no strategy. I quit shortly after that, especially since FFXIV came back after the wait in between 1.0 and 2.0, so I don't know if it got better, but the experience showed me that ideas don't necessarily end up end up as good as they sounded on paper.