It is obviously inspired by Nier Automata and is certainly fanservice first and foremost. However, we don't know how this will relate to the FF XIV universe yet so I think people need to chill.
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I'm not particularly worried. Many of the same people complaining about the crossover have an established post history detailing all manner of complaints about the game to the point where I recognise their avatars and consistently wonder why they continue subscribing to something they're often so negative towards.
Outside of this forum - which only ever attracts a very small, vocal portion of players - the reaction to the crossover has been overwhelmingly positive. At this point, people just need to make peace with the idea that crossovers and fan-service are key to FFXIV's development cycle and success.
Watch... The final boss fight in the third and final 5.0 Alliance Raid will become a rhythm game in which the entire alliance (Not party, alliance) wipes if even one person messes up.
*Slams fits on desk*
I want my 2B costume when this comes out!!!
Gonna look a little awkward though, since character design, we all...lack.......a rump....Hopefully the booty God, Yoko fixed that!
Probably part of his terms, "you expect me to direct for a game where the females have that... that just won't do"
All his raid gear legs wil now come with built in butt enhancers or maybe he will talk yoshi into a slider
Honestly, let's hope he does because with certain outfits worn, our characters (both female and male) are so flat you can use it as a frying pan and fry an egg on it. Like, I seriously get a cringy feeling when I see some great outfit I wanna wear for my characters and their flat butt just completely ruins the aesthetics for me because their flat cardboard buttock can't mesh together at all with the rest of the character! D'X
Except we have past experience to go off of. Look at Crystal tower and Return to ivalice. In both instances, those worlds were shoehorned into the XIV universe. Dalmasca is now a place in Othard, and Xande cloud of darkness are major plot points in the Allagan storyline, which are both tied into the MSQ. Once is fine, but they keep doing it, and watering down the world of XIV. Bahamut and Alexander were good examples of taking classic elements and making them XIV unique, but the 24mans have literally remade another world in XIV and it takes me right out of the game
This is going to be so awesome!
Except when the game is NieR: Automata... oh wait.
You may do so, your ability to can do so is entirely dependent on your skill and knowledge, and doing so before it's even out and just calling it a tumbler fic, shows where that skill of yours ranks.
What? Are you saying the new raids story isn't future content and you can already judge it? What?
Can someone do a study to see if people saying the pattern of new content that fits into a nebulous mold like "dungeon", "quest", or "trial" being not good enough as it's not "new", are the same people salty over radically new content like BLU or those that were upset at Deep Dungeons and the Hunt system when they came out?
Why or how would the final part of the MSQ (or maybe something way later like 5.6 or even 6.0, who knows 5.0 isn't out yet!!!!!) be the 24 man? That would be like making Kugane the 24 man.
Okey, seriously you people are annoying at this point. If it's not MSQ, it's fanservice. That's what this game is, Crystal Tower was not OG content, not even close, Void Ark was also chock full of references, so many references. This game is nothing but a good MSQ and references to other games. You people are literally complaining that you don't like the fundamental concept of this game! If that's the case go play another mainline that was released years ago because you can't get over it.
Hmm, somebody showed up way more in my response then he should have... I wonder why?
I wish this game would go back to having raids relevant to XIV's lore and story rather than pasteded-on crossover junk. :(
Thank you for that. I just can't wrap my head around some of these "complaints". I get it that they wish for more XIV original content (but have no problem with Bahamut, Diabolos, Alexander, Crystal Tower, World of Darkness and all other crossovers), but to just say that you expect it to be bad because of your gut feelings? Laughable. If SE can condense down the Ivalice series into a surprisingly decent and coherent story, I can't see me disliking this one either. But one thing I can tell you is that I won't know for sure if I'll like it till 5.1 or something.
You're missing the point too! We paid (and still are paying) for Final Fantasy, not Nier, not Yokai Watch, not Garo, not anything else. We are interested in Final Fantasy. Bahamut, Diabolos, Alexander, Crystal Tower, World of Darkness are all from Final Fantasy and like we said, it's fun seeing the original RPG bosses be taken to a 3D space. Like what's next? A Persona 5 raid tier? Or maybe we get to rescue Princess Peach in some jump puzzle quests? We just want Final Fantasy to be... Final Fantasy. Is it this hard to understand? Like I'm sure the 24 man will be good and I'll run it anyways although I am entirely justified that I'm getting less Final Fantasy in my Final Fantasy.
Bahamut, Diabaolos, and Alexander are part of the Final Fantasy mythos. For them not to be in a Final Fantasy game would be more surprising than not, especially since something like Bahamut is a main staple of the franchise. It's like having a monster hunter game without Rathian or Rathalos.
Maybe. But i've also seen quite of this cheap, uninspired, lazy and unoriginal content being made over and over in this game.
No, im saying they are not "new". New raid will be: 3 wings/tiers. Released at .1, .3 and .5 patch. Will have catch up gear, weekly locked out. All raids will consist of 3 corridors and 4 bosses, most of them, straight paths and circular or squared arenas, it will probably re-use massive number of assets and mechanics from previous raid tiers in a more dumbed down manner. You can hype about the "story" all you want. It could be amazing, it could be absolute garbage, that is not my point here.
Hunt System was and is still bad because: It's not the over world content many wanted (higher challenge) and player interactions where clumsy at best during it's release, not to mention the obtuse and unituitive spawning mechanics... And that it was kinda useless? Let alone grindy. It's still basically hiden FATEs.
Deep Dungeon: I like it, but that doesn't change the fact is just reused assets and RNG level design with RNG like progression in the most lazy design way: Proceduraly Generated Enviroments. Honestly, is not like it's bad, is just... Lazy.
Blue Mage: Yeah, that discussion was 2 weeks ago. And it's awful btw.
You didn't mention Eureka~
It would be more like making the enemy capital the 24 man raid. You know what a raid is even? Oh, wait, you think we actually have RAIDS. That's cute. What was i saying was more related as to: Why we need all this concepts from other places and worlds where our world is interesting enough. Why the need to go so outside our MSQs, Lore, Worldbuilding, etc, when we have potentially interesting and very closely related to the main story events raids all over the place. You know why the Binding Coil is so praised till now? Because it was deeply connected to our world, our story, the main story events, etc. It was important. Void Ark lacked this, but also was a really good show of our world, and had the space to do all the references in the world and nods to other titles, being respectful of the franchises, etc. There i draw the line.
Binding Coil, Crystal Tower, Void Ark and even Alexander are not remotely the same as Ivalice or Omega in terms of "fitting" into Hydaelyn and "World building". The only these last two are kinda good now, is because in the last tier they turned back into the main storyline or important world events. Crystal Tower was severely criticised about this since it ended up being a time bubble, it served it's purpose to explain a lot about the Allag. We need a lot more of Binding Coil style thought. I still remember Bahamut's roar at the end cutscene of ARR, it was pretty clear the raid was a world event of extreme importance. I cannot say the rest about the style of raids of Stormblood, Alexander and Void Ark were a mixed bag in this regard, and considering YorHa is basically just the full release of the beta that was Ivalice, i can be at least unconfident of the end result. Again, my point is not that if it's gonna be good or bad: It's if its gonna be Hydaelyn or not. And no, just saying that it is because the director says so is not good enough.
One thing is to tribute a game, a franchise, remember the shoulder of the giants you have stood upon on, i love those moments, when you both recognize a reference and also see a memorable nod to a game you like, moments such at that make FFXIV a real treasure for fans and myself.
Other thing is to fan service every single franchise of your company at every turn and make non-sensical collabs in order to use the game more as a marketing platform than something else and every implementations of these just come as lazy, uninspired and cheap excuses as if they were really marking a checklist with "stuff from other games we have yet to put in there in case someone wants to say: "heh, i recognize that." Sorry, but that doesn't pass a good or interesting to me. Point in case, the FFXIII, XV and MHW events. Let alone Yokai-Watch please.
I tend to nerve white knights a lot, you know, people who writes stuff like: "Blue Mage is a masterpiece of game design" or "The game is what it is! It's just that, mediocre fan service! Im ok with that! So you should be! Accept mediocrity!"
I'll ask it once more: Is Hydaelyn so boring that we need to borrow so much stuff?
I really got bored at that time but I know well enough to say one particular thing: it's set on earth, real earth, just a trillion years later (I forgot the exact date, I think it was 11k years later?).
Do you know what means? It means that Eorzea, a fantasy realm invented for the sake of this game, a fantasy world where it has its own rules, a fantasy world where there are different races, is going to be tied to our earth as a potential canon. Is this the first time that something like this happened? No: Drakengard 1 has an ending where you go to Tokyo - which leads to the Nier games - but it's not shoved up to our throats and it's actually well implied and explained. What are they going to say here? That humans got to Eorzean to escape the alien invasion and suddenly they forgot about earth?
My point with this is that Nier: Automata, a game world set in the real world, is going to be canon to Eorzea, a fake world, and as far as I know, "metagaming" references are pretty much disliked...so now suddenly they are? I don't care about the game's plot of both games but even I would think "it's pretty dumb". Why not make a crossover with kingdom hearts? It's all about world travels, it fits the world. Or even Dragon quest? Sure the style is incredibly different but it's another dimension we can buy it.
It's also just hard to watch having such a realistic and futuristic setting mesh with the fantasy world of Eorzea...feels like those old movies where someone goes back in time and it's all about the stranger trying to fit in. It's old and not really fun.
And yet he can freely judge it: it's called "An educated guess", because we have no physical and undeniable truth of what's to come but, making the above mentioned "educated guess" and noticing how the patching and the content releases were made until now, we can deliberate that the expansion is going to be similar - if not identical - to the previous ones. If you're not sure here's the patching archives https://na.finalfantasyxiv.com/lodes...patchnote_log/
TL;DR playing the games for 5 years gives you a good insight of what's gonna happen.
Like I said earlier, in his defense after 5 years of playing the game gives a good insight of what's gonna happen. He might be wrong but there's also a good chance he might be right...he played it for 5 years: it's been the same since 2.0. It's called educated guess and for all we know it could be just recycled story bits for the sake of fanservice. We don't know BUT we could be also right. Right now? Each odd patch is a new 24 man raid and each even patch is a new 8 man raid + tomestone change. That is not changed until now and it won't change for 5.X.
Unless, again, we are wrong and suddenly everything is changed in which case we would welcome it with open arms - as long as it's polished and functional.
I'm not complaining about content being new - not entirely at least.
I'm complaining about content being not polished or improved from the predecessor. Almost everything "new" feels (and eventually shows) to be either a downgrade from the previous installment or just the same stuff and we're at a point where we are tired of this.
I mean, you talk of deep dungeons hunts and Blue mage: POTD was an okay experiment and it kept being relevant as another way to level up but HoH is practically the same. Removing 20 floors and adding a couple of new spells don't exactly make it fresh. It makes it a copy cat.
Hunts were innovative and I even did them back then, but it was so easily exploitable and so hard on the server that it felt like they didn't test enough: it was pretty common for little groups of hunters going around ninja-killing rank A and B (before the changes) without letting others know and crashes were a big issue as well (sometimes entire areas weren't accessible due to constant crashes). And it hasn't changed until today but it's not as relevant as before.
And Blue Mage? I'm upset because it's a very fun class, I enjoy learning skills - despite the bullshit rng - and It's really interesting how the spells work but, once again, it feels unpolished and untested: many spells are weak, cannot dungeons "because", and can't even use it as to progress MSQ. And their reasonings made no sense either so it feels like being unpolished rather than actual fear of toxicity and stuff.
Want more examples? How about the overworld? The zones are still empty despite being larger and larger, and yet nothing is in them! Beast tribes are a joke, from 5 in ARR we only have 3 and the quests have gotten really boring and similar. What about fates? As useless as ever, and yet they keep adding them and make it relevant in everything we do.
I'm not complaining because the new stuff is new: I'm complaining because the new stuff is going to be the same or worse than before, usually the latter: SB had triple the budget of HW and yet HW delivered so much more in terms of novelty (flying mounts, 3 new classes, a new race, normal raids, POTD, etc) even if not all of them were great (Diadem and partially POTD).
if ShBring could improve on what's already there - and I mean actual improve, not improve by removing 1 or 2 things and not improve by making it look different - I think people would be less doubtful about future expansions. So far it's not the case.
....why not? I mean wow, that would be actually something different! The final quest is actually done as a 24 man raid! It would be a fantastic diversion from the mold, it would be a drastic change!
Also, WoW had Siege of Orgrimmar as a raid, so Kugane as a 24 man? Totally possible.
Also while we're at it what about adding savage 24 man raids too? That's something new that I think is worth a try.
I told you why I don't like the content, I told you why I feel it's unpolished and I would tell you more if I could, but all you can say is that we're annoying and we're complaining...so that's your point? Screw reasoning and valid points, screw actual criticism and feedback: we're complaining and we deserve nothing in return!
Somebody shows to be a bigger white knight than they should be...I wonder why?
The scary part is that there is precedence for this in this game!
We already have a quasi-DDR segment in Suzaku... not to mention Bullet Hell light segments in Byakko and during the MSQ solo Lakshmi fight.
I hope to see Pods featured in at least one boss with a bullet hell sequence, Hold down the Special Action button to use the Pods' fire to destroy some of the "bullets" to create safe gaps for the party to move through or everyone has to work together to destroy specific targets with Pod fire.
You assume that YoRHa in XIV and YoRHa from NieR will be the exact same organization rather than, you know, given a new origin specific for XIV that has nothing to do with Earth.
The Crystal Tower didn't suddenly make our world connected to the world of FFIII. Usage of the Void didn't make XIV connected to other FFs with their own Voids. Omega's appearance didn't connect to any other specific FF games and even had a rivarly with a different dragon than he usually had (Shinryu being the usual one though XIV's Shinryu was essentially inspired by Midgarsomr.) The closest we have to being connected to other FF games is VI when it comes to Sigmascape as they didn't really try to connect that to Hydaelyn lore, unlike Deltascape which does have justification in the lore without the world being connected to V. Even then if we somehow are connected to VI its so far in the past as to not matter now.
Also the Drakengard 1 E ending isn't well explained. The PC is just suddenly sent into the future as well as across continents, and after winning gets shot down by F-16s. Now NieR works very well of it and The Watchers certainly screw up so many things when it comes to known physics, but it still wasn't explained all that well.
On another note, I will be very sad if the a Pod isn't some sorta reward/drop from this set, its the perfect minion for us! Coulda even talked for us if minions actually did something beyond being little pets.
Since it's tied to all of FF already, it already is, say halito to Spirits Within.
Yes, I am totally a white knight for defending developers when people complain about something that isn't even out. You can complain you don't like the development cycle of 3 raids across so and so patches and everything being predictable but that has nothing to do with this cross over. It's about the story and wether the fights are fun, which you guys DO NOT KNOW. I'm not white knighting, you are just being toxic.
Missed the point~~
You just proved my point. You complain about established content being repetitive and about new content not being polished. You are unappeasable unless Yoshi-P and the entire dev team become omnipotent gods!
You clearly think all content is equal in value and quality.
And it's not. Take Eureka as an example. What quality is left there, or how interesting it would be, if you remove the relic from it. Yeah, but other content, holds on it's own without the need of cheap, lazy, inflatory content that just pretends to be content more than being properly engagin content.
Do not pass everything as "stablished content". Even the dungeons quality vary time to time.
Well since it's all about fandom, I'm a big fan of SE's Tomb Raider series and hope the 8-man raid is based on that series. Further more I hope we can purchase Donald and Goofy from the Kingdom Hearts series as trust companions and have a couple of dungeons base on Winnie the Pooh and Little Mermaid.
..........
As someone who hasn't played any of those games im disappointed to see more crossover nonsense. I guess they couldn't come up with original content for the 24-man.
the ridiculousness ship already sailed with Yokai /shrug
We may accept this fate, or defy it, but we cannot deny it.
https://pbs.twimg.com/media/DyejOzMWoAU3W1T.jpg
I am at least sympathetic to the people angry about this, because I felt the same about Alpha and Deltascape, as well as Ivalice. But on the other hand, Nier is good and Yoko Taro is good, which is a wild divergence from FF4 and anything set in Invalice. So in short, Eorzea is a land of contrasts...
I love FmA and can see a lot of parallels between elements this story and that one... and I would hate to see it get a crossover. Even more than these crossovers with things I don't know. It would feel like fake versions of the characters doing something that isn't their story - which has already played out from start to finish. The thought of it just seems wrong.
If they can at least resist the urge to just port things over that don't fit and instead use the source material to inspire.. then it'd be okay. We'll see how it goes though; and for now, i'll be cautiously optimistic that the dev team won't allow too many new stories to stomp on (or circumvent) the lore that they laid down for the world.
Saying all that though.. i would love it if we got some new, original content that wasn't ported from other FF games or collaboration style events.
"we want something different in the game, its all so samey"
*devs show off a bunch of different things than what we've had"
"NO, WE DIDNT WANT THIS KIND OF DIFFERENT, WE WANT OTHER DIFFERENT"
You know it's not that simple, right?
When (most) people say they want sqe to take some risks and do something different, that doesn't mean that they have to be happy with everything that square comes up with. The new stuff has to be criticized and scrutinized the same way we would get anything else.
I don't disagree with this, buts its funny to see the same people complaining we never get new or different things all the time, and then saying the last new or different thing doesnt count because of "reasons"
Like, you'd think after several years of being completely unhappy with the game and its direction, they would, you know, move on.
Even this can be a hard thing to do.
Take me for example, i can rake SQE over the coals a lot and i think they deserve it; but at the end of the day, i have friends that play and there are aspects of gameplay/story that keep me vested in playing. For a lot of people, the things that they think that SQE does that are odd/stupid/confusing aren't enough to pack it in and abandon all the time they've invested or people they've met.
Now, i mean.. it can be confusing sometimes when you see some of the really vitriolic hatred; rather than the criticisms (or snarky comments), but there must be something keeping them here.
A lot of people mistake not liking something for it being terrible and inexcusable. I long for the day where more players realise that this particular forum is often an echo chamber of negativity and a poor reflection of the overall player-base and their tastes/desires.