Originally Posted by
RiyahArp
The normal mode boss uses charybidis too yeesh. The difference is the follow up attack does 6k damage instead of 14k. They already use a lot of mechanics in general, you guys dont seem to get the big difference is that they one shot you and that they have an enrage. thats it. Literally thats it, virtually every normal mode fight uses a lot of mechanics, but they don't kill you so people complain, except for a few add phases. Some even do kill you; midas normal height correction does that for example. They can't add much more; without turning it into intro ex level content.
No one seems to get this. The only way you can make a mechanic hard is if failing it kills you, or if it will kill the whole party unless quick action is done. So when people talk about increasing difficulty, they tend to just be abstract about it. Especially when they say the one content that actually does this, shin hard, is still very easy.
if you want to seriously think about this, take one dungeon boss 60 and up, and tell me how you will make it harder. Like take the mol at the end of bardem's mettle. How will you make him gradually harder?