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Originally Posted by
KisaiTenshi
You're just cherry picking the argument you want to fight. Look I'll summarize what has been said between the three threads in the general forum and the last 8 years of FFXIV:
A) The Healer is meant to heal, both Yoshi-P and the game's own storyline and even this Hall of the newbie that I didn't even know existed until someone mentioned it say this over and over again:
http://i.imgur.com/ZWw1pnc.jpg
You were saying?
The entire Conjurer storyline revolves around a character who only wants to heal before having it explained to her there is more to Conjury than merely healing.
Yoshi commented on his personal dislike of Cleric yet immediately followed up that statement by acknowledging a sizable portion of the playerbase likes the DPS meta. Regardless, what he prefers is wholly irrelevant when the actual game mechanics do not accommodate him. If they truly want healers to primarily heal then the onus shifts to the developers to make content where we don't have such significant amounts of downtime or have abilities with the insane potency most healing spells have. It isn't the player's fault for taking advantage of the systems made available.
For someone accusing another of cherry picking, you seem to have selective reading skills. How many times do people have to reiterate they have spent roughly 17% healing and 83% DPSing before you accept perhaps you don't actually appreciate the mechanics of a job you claim to know so well. I purposely emphasised my average duty finder rotation where I heal the tank with, you guessed it, HoTs and very little else. These are not premade groups nor Savage geared tanks. I have had all varieties and none have required even half my attention healing. Taika posted a video of the sheer inactivity she had without DPSing. Miste pointed out having never shared your supposed healer intensity despite being on the same server. Are all three of us extremely lucky or so exceptional we can perform feats no one else can?
Guess so, if we're to believe you. :p
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D) If your skills are tools in a toolbox, use the right tools. I reject the argument that "you're not using all the tools", some of these tools are not useful,
Reject them to your fancy. When you make ridiculous claims like single target nukes and DoTs (Stone III, Combust II) aren't worthwhile DPS. You clearly have no idea what you're talking about. As for Holy... you're rambling again. No one even mentioned it nor the effectiveness of crowd control. That is yet another Strawman.
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E) They give you 90 minutes to do a dungeon for a reason. If you can complete it in 12, or solo, that's because you are WAY overgeared for it.
I did Xelphtol in under 20 minutes wearing Lore gear the day it released. And I did it in a pug. Tanks pulled the entire room without hesitation. Two brand new dungeons and their ilvls were set to gear outdated over a year prior. Once again, it isn't the players but the game itself allowing us to overgear supposedly new content by default.
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Which brings me to the reason I mentioned 8-mans earlier. For all intents, as the game progresses, people have found ways of skipping entire sections of the game, found ways to use emergent gameplay (like bringing mobs to the cannons, instead of fighting them where they spawn like the developers intended) and SE has said nothing about it. This is another variation where people do things because that's what experience with that duty calls for. I can't tell you how frequently back in V2.0 players would spam these things for tomes, and all the newbies got steamrolled over not knowing why we were running mob trains. But clearly Yoshi-P has a problem with healers being "forced to DPS when they want to heal" by players claiming that the game mechanics require them to. It does not, and it has never.
I am going to quote this in its entirety because... what the hell does it have to do with anything? Seriously. Are you being paid per word or something? This neither contributes or references anything anyone has brought up. You're simply off on some odd tangent. The discussion pertained to Healers not being idle and veered towards the sheer lack of healing required in most content. Let's stick to what's relevant, okay?
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F) Let them play it that way, because again the game does not require that.
Does this apply to tanks and DPS do? You won't complain about an Ice Mage or a tank that doesn't use CDs, right? After all, by your own admission, dungeons are set to 90 minutes. Therefore, the developers are okay with any clear within that timeframe no matter how slow. Just looking for some consistency.
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G) They can't get away with that in 4-man content,
Now I legitimately wonder if you're being willfully obtuse or are just dense. You have what, ten people posting their experiences in random PUG duty finder where they scarcely heal... and you're still clinging to the notion healers simply can't spend all this time in Cleric? I almost want to applaud the stubbornness. I suppose everyone was just lying then? Or perhaps you cannot heal that efficiently and instead of asking for advice you're lashing out against better players.
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H) I would not be surprised if they (SE) changed the game mechanics so that everything people learned up to now doesn't work anymore.
Despite my steadfast support for healer DPS, I welcome more dedicated healer checks and less DPS uptime because the argument has never been about damage over healing but the idea to Always. Be. Casting. Increased healing requirements accomplishes that. Alas, until the devs stop making faceroll level content outside 24s, EX and Savage, this debate will never die.
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Just look at the Red Mage skills descriptions. You are going to be told to do combos to save up for bigger booms . It's very likely the "lilies" for WHM is the same thing. You will be needing to do a fair amount more healing and don't get to do any large DPS booms without it.
Forcing unnecessarily healing just to trigger White Mage's new mechanics will only kill the job. Look no further than how significantly Paladin suffered due to the sheer amount of magic based bosses. I, again, find it amusing you previous whined about overhealing yet not speculate White Mage will get a mechanic that literally forces them to overheal.