Go read the 2.0 information again. It's says and I quote "All Non-Instanced Dungeons" will be converted into Instanced Dungeons.
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Having Open world HNMs and Massive PvE battles does not make up for the elimination of all Freely explorable zones. Having a series of instanced content that has enterence requirements is all well and good. Sometime, if done right(i.e. Nyzul Island) it can be very fun and challenging. But the simple fact remains that Instanced content becomes stale significantly faster than open world content. Open world dungeons allow for Community created fun on top of a significantly larger opportunity for developer made content. You can have a larger variety of content in an open world dungeon, as opposed to the Speed Run/Boss Battle content you get from instances.
When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.
When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.
Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
Personally I thought it was the perfect system, I have no qualms with boss battles and certain NM's being instanced. Places like Seasearpent grotto were great (Although they lacked a instanced area at the end) the BCNM areas are perfect as well going through the beastmen fort to fight the beastmen forces at the end (Instanced) even if the BCNM is a far higher level than the area it's placed it gives the developers a area to develope the content around.
weird, Guild wars is an MMO in definition, all you needed was competent players that know well what to do when they are doing pvp scene,s. since you played this game and you didnt experienced it then the problem lies with you seeing the game as not an MMO and lacking the skills to compete in a pvp scene.
theres a reason there no monthly fee, cuz it sucks.Quote:
If Guild Wars 1 is an MMO, then so is Call of Duty.
well is square makes it all closed world look like they might have even less people then they have now, just like everyother mmo thats practally all instanced. they want to cater to the casuals they can and the thing to remember is casuals dont stay long they just go to the next big thing.
the market is 80% free to playQuote:
thank god SE is researching the market needs instead of listening to a ffxi players delusional whims.
It seems that Naoki Yoshida hasn't even played XI at all because all the ideas to this game are being copied from every other MMO EXCEPT XI.
Open hub areas with all dungeons instanced isn't an MMO. It's a co-op game with a lesser story focus. We're basically getting the worst of both worlds here.
And honestly as a long-time FF player I couldn't give a flying **** about forced group content. I'm sorry but i don't and that's what they got right in XI because if there was nobody to do a mission with you you could do it yourself even if it required a lot of skill & planning.
Naoki Yoshida's hand-holding takes all this freedom away from the player and the only way you're doing anything is by waiting 3 hours for a party in barely-alive servers where everybody is either 50 or not playing.
How come the devs think fixing the game translates to "making an entirely different game in an entirely different genre (i.e. a non MMO genre)" ?
I don't know where you are getting the impression that there will be no freely explorable zones.
I disagree that instanced content becomes stale faster than open world content. I don't see that instancing has much to do with the longevity and replayability of content.
I disagree that you have a larger variety of content in an open world area versus a similarly sized instance. Again, whether an area is instanced or not doesn't have much bearing on what content you can put in.
You can be against harsh time limits, but they are not a requirement of instancing. I doubt many people would go sight-seeing in Toto-Rak or the Darkhold if they had the opportunity. How many people do you find sight-seeing in the open world areas we have now?Quote:
When you remove things like timers you gain free exploration and the ability to really take in the zone. When is the last time you actually took a look around Toto-Rak or Darkhold? Probably never.
Maximum group size is an important tool for balancing the difficulty of an encounter. I think it is a tragedy to see challenging encounters turned into zergfests. But there is content like the beastmen strongholds for variable sized groups to tackle.Quote:
When you remove maximum group requirements you are no longer forced to tell friends they cannot join because there is no room. People say this makes Boss Battles less challenging because you can just throw bodies at it. I say, it opens bosses up to becomes Significantly more challenging with godly levels of strength that require massive parties. On top of that, for more standard bosses, you gain the ability to low man battles which requires significant skill and grants bragging rights to those who can complete major challenges with minimal assistance.
I agree that it is important to meet people in an MMO. I think the best way is to have tools available to form groups to tackle the available content, instanced or otherwise. The lack of such tools in FFXIV is the game's greatest failing in my opinion. Content along the lines of behest and FFXI's Campaign and Besieged would be a nice addition to FFXIV. Aside from events like this, I'm not sure where you hope to roam and meet up with someone, except in the cities. It's certainly possible to form a pickup party at the gates of one of the beastmen strongholds, but I doubt that happens with any significant frequency in actual practice.Quote:
Finally, with open world dungeons you gain the ability to meet people in the field. MMOs are supposed to have a community. Players are supposed to happen across one another. when you remove that aspect from the game you minimize the ability of the community to grow and develop friends and rivals. Worse yet, you end up with a game in which players actually have to go online and apply for Friends on some LS's website. Yes, this allows people to weed out obnoxious player, but what you lose is the chance to happen upon a friendship with the thousands of players in the games world.
Instanced dungeons are fine as long as some open world content remains. Yoshida never said he'd turn XIV into PSO or something...
Instanced dungeons become dull faster when you can just do them over and over and over and over again. Open world content doesn't have the same feeling.
Um, I'm pretty sure Yoshida may have exaggerated a bit. We'll still see plenty of open world content I'm sure. Heck, we're getting hamlet defense in 1.21.
Most likely Yoshi will make 50% Instanced Areas & 50% Open World Content but from the way things are looking, I think Yoshi is preventing certain mistakes FFXI had in the early times in regard to loot where Open World had the upper hand of rewards. So this time round, his probably going to let Instanced Areas have better loot drops than Open World areas inclusive of NMs and HNMs in both areas.
In this way it's fair to Instanced lovers and Open World lovers but the latter would only receive lower grade quality gear or loot. Same time players can embark on their adventures while meeting the community in the open world and those who want instance action can queue in town.
Main thing is to prevent/discourage botters & hackers. I am sure Yoshi would want that.
I don't think anyone is under the impression that he plans to remove All open world content. The problem is he has publicly released plans to remove All Open World Dungeons. Things like Behest and Hamlet Defense(if it's actually open world), unfortunately, do not have anything to do with Adventure or Exploration.
We need places to wander through and find a sense of excitement. Instances do not provide this experience. They force you to move at someone else's pace and leave no time for self determined amusement or community interaction. Worse yet, they are highly single serving experiences. Instanced Dungeons are almost always designed with a single goal in mind. Once the player has completed it they have no need to return(unless there is a mechanic in game that forces them to repeated the same task over and over again). The Open world experience provides a sense of freedom required in an MMO to truly embody the spirit of exploration and adventure.
First of all. Did you guys all miss the information they released regarding Odin? Sounds like he's going to be some huge HNM running around that can be freely killed by anyone.
I'm ok with there being a few open world things but what is more fun about sitting in an camp out in the open trying to kill a HNM then doing it in an instance? I'm just curious. The fact that someone can come along and try to steal it from you? All the drama that occurred around HNM camps in FFXI was fun? I understand that it's nice to be able to go out and do things with all your friends. There will be opportunities for that if Odin is any indication.
Unfortunately for all the die hard old school FFXI fans that is not where MMOs are moving. The majority of the PAYING playerbase in these games are casual players who do not have the time to spend camping around the clock to enjoy their end game activities. Imagine if there were a large population of people playing this game now. Usually I'm able to grab a group and just do whatever in the strongholds but, if there were tons of people playing we'd be fighting over everything. I'm sorry but I don't find that enjoyable and I don't really know many people who do to be honest. Why does open world give you a greater sense of exploration and adventure then an instanced zone would? After you've been through the strongholds and figured out what to do is it any different then going into an instanced zone the third or 4th time?
Radav.. If that is true, why is WoW losing its players? Why did RIFT suck? Why did all those types of games losing interest now? BECAUSE PEOPLE WAN'T SOMETHING NEW! come on. I want square to be innovative on this game, but they are not.
What is innovative about having open world content be the norm vs. instanced content? Did you play Rift? I did, weren't all the rifts open world? People are leaving WoW because it's been around forever and people are finally getting bored of the same old WoW formula. People want something new that breaks the mold but, they're not going to play a game in large numbers... numbers that will make SE money if it caters to hardcore players. Instanced content can be innovative, devs are just too scared to break the mold because of the amount of money that's at stake. You can take an instance and make it innovative. I will be very disappointed if all get is some lousy tiered raid system like WoW just as much as the next guy.
I would definitely take porting to instances over having to travel all over to the world to do content.
Here is why. Currently in FFXI there is Voidwatch which is the current content. However you have to form a group in jeuno probably takes an hour or so. Then you have to goto the planer rift located somewhere in the world. Now people get lost and generally take like 30 min or 1 hour to travel to the planer rift where you spawn the Boss. There are 6 of these NMs on a path the travel time is just horrid due to slow people and people getting lost not knowing where to go. Because you have to keep moving to a different part of the world, or go back to town to get more key items to do the fights ect.
I do not like my time getting wasted 30 min to 1 hour between each fight because people are slow at traveling. You see all of this kinds of stuff, uh I don't have my teleport crystals, I don't got a chocobo i have to walk, oh my sub job is BLM on accident i am going to warp back to town and come back, i don't have my Maws unlocked I need to get a retrace and walk all the way there.
FFXI 1+ hour gathering together times. No thanks, give me all instanced stuff.
Its a game for fun so you should be able to get stuff done fast. Which means log in queue up get a group within a min or so and get right into the action killing mobs for exp or bosses for gear. The days of sitting around in town for 3 hours shouting for members then forming a group then waiting another hour for people to get to the dungeon are a thing of the past. That just won't fly in this current generation of games where most stuff is streamlined to get you into the action very fast with a queue/matchmaking system.
This thread is not about Having open world Roaming HNMs. This thread is about having Open world explorable dungeon style zones where players can actually come in contact with one another.
There is no reason for every Dungeon in the game to only allow one party in at a time. There are a plethora of activities that cannot be done inside of a restricted zone. On top of that Instances only provide temporary content. Once you complete them and get your desired drop they are done. This world needs in depth interesting Dungeons that can be freely explored with as many people as you want. No restrictions.
Boss fights can always be Instanced inside a dungeon. i.e BCNM. But this isn't about that. This is about having a world that is fun and exciting to wander through. Porting into a One-way Dungeon and Racing to the End as fast as possible is not going to cut it. That kind of content grows stale and fast. i.e. Darkhold
You should really read before you post.
This thread is NOT about Instanced vs. Open World.
This thread IS about One kind of Dungeon vs. Multiple Kinds of Dungeons
We want Instances in the game. They are good for a lot of things. But there are an equal number of things that instances are not good for. For those specific kinds of activities we need Open World Restriction Free Dungeons.
Instances become Stale fast.
Open World Content becomes Hyper Competitive.
Both creates harmony and Balance.
We cannot rely on one Style of dungeon if we ever hope to have a Exciting and Engaging World.
Thank you kiote. I get one mind track, tryiing to fight these people. That said, Everyone should be /signing or thumbs uping my thread, there is no reason not to. This is a major issue that yoshi is doing, I don't understand why he would be doing this. It does seem like I'm against instances I know, I'm not, I'm against yoshis' idea of content(also wows). I really loved how FFXI did it, they did it great. Now, I want yoshi to be innovative on this new content! If instances are going to be how they are n ow, I don't want em. I would much rather camp nms ( i think thats fun as well). I just hope everyone will see this is a major issue
Instances should be a last resort when something cannot be done in the open world. Instances and MMOs are two things which aren't compatible. Really, they are two mutually exlusive concepts. If SE's fundamental design philosophy revolves around making instances, then something is definitely wrong with SE and their view of what an MMO is.
I really do not know what else to say on this issue, but I still somehow feel people have not really been informed enough about this change. It was quite literally slipped in and its a Pretty Huge deal. I wish we could get some Dev chatter on this or something. I feel uneasy allowing this thread to fade away without some kind of respond, even if it's "Deal with it" at least then I'll know..
Dungeons aren't just an NM camp. Some people (myself included) enjoy wandering around a dungeon, enjoying the scenery, exping on mobs, just relaxing and finding out what's around every corner. I don't want to be forced to do certain things with a time limit, i want to explore, to adventure. With Yoshi's announcement that every dungeon will be instanced along with the dungeon finder thingy, he makes it sound like every dungeon will become totorak, no adventuring, just speed runs because everyone else in the party just wants the drops. I've never even seen the cutscenes for totorak and darkhold because everyone else in the party told me to skip it. I think its a shame that such cutscenes, which are probably quite beautiful and well done, are being skipped over because people are too impatient to wait, one even threatened to drop me if i watched it. I support my right, as an adventurer, to have an adventure in a dungeon, not just a speed run. You can keep your leet gear, i prefer to have fun in a game my way, and i will gladly sacrifice super awesome gear to be able to explore, and above ground exploration just doesn't cut it
I have actually seen the cut scenes in Toto-Rak. Unfortunately, to see them I had to duel-box and go in by myself.. I still, to date, have not seen DD's cut scenes. What an incredible waste of Dev resources. Ever CS in this game is very well done, but I'd rather have a Dungeon I can explore than an Instance cut scene I can't watch.
I expressed my concern for this matter the second I saw it in the "press release" documents. You know, the whole 2.0 hype.
My concern remains... Especially considering this:
When I saw that, my heart sank. I have essentially lost the will to debate anything anymore at this point. I don't know, maybe I'll give a shit in a couple months once I forget about this major disappointment.
Ya, don't know what made him come up with this horrid idea, but thanks for quoting all that stuff, if anyone reads this page, hopefully they will understand how absurd this is!
That's it, I'm officially punching a kitten every day that the devs don't give us a straight answer about this issue. You force me to do this.
/horriblejoke
My heart sank once agian after reading that list. I knew the Devs had reaffirmed the concept but I had no idea they were pushing it so hard so often. :(
This is such an awful way to proceed with this game. It's going to kill the community and all sense of Excitement and Adventure. I wish Yoshida would listen to us. He said himself the reasoning for this is because it's easier for them, but easier for the Dev team almost ALWAYS means worse for the player.
Please please please do not let this atrocity stand..
I can assure you the reps have seen/read the thread, they don't usually respond unless they have a answer to a questions I'm sure once they themselves have some answers they will let us know what they know.
Thanks for that jyxn, I always have loved you ;) not in any gay way.
Hopefully they will add this to that next player poll
Exploring new areas is my number one thing to do in MMOs.. Every time I imagine a world with no open-world dungeons... I just feel really disappointed and don't know if this is the right game for me anymore.
I don't play a game to run dungeons and get items.. You get it and then what? Sit and wait for the next instanced dungeon to be put in so you can get something new? For what purpose? Where's the adventure?
Where is running into new people (outside of towns)?
If SE is really set on going this route then I'm afraid they'll never be able to hold my interest. No matter how much lore they add, they'll never be able to make up for the lack of the game feeling like a world.
I don't play lobby games because they're boring. I'd hate to see FFXIV turn into that... such a waste of potential.
As others have said, it really does make your heart sink. T-T
This is a very good description of how I feel about the matter. Furthermore, I'd like to place extra emphasis on the bolded part. If I want to play the part of a hamster on a gear treadmill...well, that's where WoW excels. Been there, done that. And I have no desire to go back.
Dude, none of us said take out instanced dungeons, if you would have read the OP or other posts you would have seen. This thread is to keep normal dungeons along side the instanced ones.
Also, as I said it 1000xs now, go play Vindicuts if you like fair environments, that are full of instances.