Originally Posted by
Fendred
Hold on now, you were originally stating that it should be plainly obvious to a person who has never seen or heard of the fight before, but has done all previous content would automatically assume that all of Twintania's attacks will be without telegraphs simply by seeing his first two phases. Also, the game did nothing to make players literate enough in the camera controls to properly analyze the attack. Your examples of Cad and ADS don't really count here because new players are literate enough in the UI and on what buffs and debuffs are by the time they reach those encounters.
The difference between Allagan Rot and Dive Bombs is that with Allagan Rot, after they die once, they are figuring out a strategy to deal with it. Those same new players exposed to Dive Bombs are learning for the first time how to use the camera to keep track of an arial target and dodge its non-telegraphed attacks. In example one they are learning to deal with a mechanic. In example 2 they are fighting the controls while trying to do the same thing. That shouldn't happen in an end game encounter if the earlier content did what it was supposed to do perfectly.
That's all I've been saying. Why is the concept of new players fighting controls they were never taught to use up to that point so hard for my fellow hardcore gamers to understand?