BEcause they made the AF at 45 useless too..
They should have made it so your AF at 45 upgrades to il90 af 1.5 and that upgrade to af 2. And they should have made it so that AF 1.5 dropped off coil chests via tokens like wow did with tier 8.
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This for sure.. I can see a case to be made for left side DRG and MNK to remain separate due to defense modifiers on chain/scale gear vs leather gear. But right side for sure has no business being separate as jewelry has no significant amount of defense on it and both classes are primary STR.
I never implied AF as it is now should be better. What I am saying is we shouldn't get af 1.5 from myth tomes, it should be the other way around. We should get alagan gear from myth tomes and AF 1.5 from tokens that drop in bcb.
My reason for this is that to me, my class specific AWESOME looking armor should be the best gear. It's the gear I want to wear.
Or better yet, they should leave AF 1.5 alone and BCB drops alone and add something we can farm from some content (BCB maybe) that let's us upgrade AF 1.5 to AF 2 and is il 100 (no matter how hard said upgrade is to get).
I am sure they meant that current lvl 90 weapons will be bumped up to 95 so the extreme primal weps can be 90. They obviously believe in the token system, they would not make people's hard work worthless by nerfing myth gear by keeping it at lvl 90 and buffing allagan to 95. That would make no sense what so ever. All end game players would start to look the same in all allagan. Currently, you can mix and match myth and allagan for what you believe is the most optimal and best looking build. It is basically the only way for us to customize our characters end game. It would be incredibly stupid for them to take that away.
Its good that they responded, I hope its a mistake.
Does this apply to the Allagan Round Shield?
I don't agree with the ilvl 95 change, Classes like Scholar don't have the stats prioritized for them, it's just not right to make them take the set, either make AF+1 on par, or watch scaling and balance go all over. =__=;; I personally liked the variety of stats they both offered depending on the build you chose, but now I kinda feel my myth farm has been a waste. with this now being mentioned. could have just got ilvl 80, then got allagan gear? IDK, kind of bugs me, but if they say it's good, then I guess I'll believe and try to get the gear lol
We are suppose to mixed and match or fill in the Gears with Mythology Tomb. If they make Allagan i95, why would anyway farm Mythology anymore since you can do Coil in Dark Light?
So, someone who logs in for 2 hours/week to run Coil once (this will be standard soon enough, since lots of groups already do Turns 1-4 in less than an hour) should have better gear than someone who logs in for 2 hours/week to run WP 10 times? Neither method actually requires more time than the other.
EDIT: Yes, I agree harder content should drop better gear, I'm just saying you can't make the argument from time spent, because there's no there there.
"大迷宮バハムートで入手できるアラガン装備のアイテムレベルを95に変更する予定です。"
"We plan to change the item level of the allagan equipment obtained in the Binding Coil of Bahamut to 95."
The above came from the official Japanese thread, while the actual words Yoshida used in the broadcast was that they plan to make specifically allagan weapons ilvl95 (he said nothing of allagan armors/accessories), in order to raise them above the relic+1 weapons.
I'm guessing Yoshida's explanation is the right one. In essence, Relic+1 will no longer be top tier but rather a stepping stone to do coil with in order to obtain the allagan weapons (which will help with T5). He also mentioned this is the only instance where the ilvl ceiling will be pushed up for the time being, so it's unlikely anything else will get a similar bump.
i would also like all allagan gear to be ilvl 95 for reasons already stated by others. the minor boost is just something to aim for if you actually participate in raids, RNG aside. it's great incentive for raiders to keep on raiding in order to get the best gear.
the ilvl90 gear will not be obsolete in any way i don't think, especially if stats like accuracy and stats wanted by dps (crit/det > skill speed) are weighed into it.
My sentiments exactly.
At the moment i'm leveling my crafts (which may become obsolete) so i can absorb all the lowbies monies until they make craftable weapons and better content than this BC bs. Tbh i fear that this game may not take a similar path to XI/non-WoW mmos and we'll be forced to do this 1 dungeon and go into the next dungeon and into the next as opposed to having a choice in what we'll do.
Everyone's bitching at how they've been deceived because the gear they've been doing a faceroll dungeon for weeks on end is going to be second best to gear from the hardest dungeon.
Well, if you don't plan on stepping into the Coil? Why would you want the best gear then?
It's 5 levels difference in item level, that's a couple stat points at best that isn't going to make a marginal difference unless you're an absurdly precise number cruncher, of which, those type of people are probably going to be among those doing Coil anyway.
Quit your bitching.
I don't want to kill crafting for you if you enjoy it but I have some bad news. Yoshi made a long post in the Disciple of the Hand section explaining how they have no intention of ever making crafted gear on par with dungeon drops.
It will always be lackluster gear that costs ludicrous amounts. You CAN hoard gil with crafts though lol. That's the one thing they are good for.
Absolutely, if you played 100 hours a week doing only ilvl55 content, you should be less geared than someone that spends 2 in ilvl90, its just a simple fact. To make a comparison, you can spend 8 years in high school and be less educated than someone with 2 years of college. you can lift a 20 pound weight all day long and you'll be weaker than someone who lifts 100. the list goes on. Why should someone who ever wants to do high level content, get high level gear? like i said before, when we are working on AF3, will you be upset you cant get that same gear from WP? What do you plan on doing with this top end gear if you never do anything with it except dungeons youve been able to do since AF and a GC weapon
Reading isn't your forte, but that's okay. Here's the break down:
1) This single endgame dungeon content doesn't interest me.
2) I fear endgame content will be 1 dungeon and 1 dungeon alone as opposed to having a choice from here on out (Yes, Bichcat was talking about choices)
3) Screw terrible RNG. I can buy stuff to make gear if i want to try out the next high end content.
This is why i'm waiting for the next round of craft gear. They may be sub par, but i'd have saved my spare time in the process. Making people go through the wringer to get gear to try the next round of content (which were skipped for a reason) is a great way to do away with a portion of the player base imho.
What new content are you referring to? Even if allagan is i95, you would be completely fine in i90 myth gear. There is also CT gear at i80, and potentially primal armor for extreme primals.
If you are talking about Turn 6 in coil, then you will want to (and probably need to) do turns 1-5 first anyways.
So I don't get it. Why would it affect you if allagan gear, which drops from coil and you state you have no desire to do, is buffed to i95. What difference does it make to you? Because you arent wearing BiS, which you dont need, to do content for gear that is lower level than the gear you're wearing?
If new content comes out that is on par in difficulty to coil turn 6, why are you all of the sudden going to want to do that?
In fact, your "I dont wanna do that raid BS" mindset would be completely satisfied with i70 Darklight, and i80 CT gear. You have no need for i90+ for what you want to do in game. Even new content.
Wait a minute... for my Dragoon the Gae Bolg +1 and the Allagan Spear are pretty much identical in-terms of stats, same goes for most of the Allagan/Relic+1 weapons, they have identical physical stats with only the teeny tiniest bit of sub-stat differences but over-all they are identical.
Where-as going from my Gae Bolg -> Gae Bolg +1 it gained 2 main Physical Damage and a boost of all the sub-stats and that was going from ilvl80 to ilvl90, going from ilvl90 to ilvl95 should have at LEAST an extra 1 point on the physical stat of the weapon otherwise it's just pointless...
Unless they plan on boosting the Allagan weapon stats a little, but if not then it's useless.
uh... something tells me it's gonna be weapons only. for bards at least i don't think you can even reach the ACC cap with allagan alone. they'd have to redo itemization
I just dont understand the mindset here. If you spend years rising through the ranks to become a manager at a corporation, and then a few days later, someone in the mail room got promoted to the same position as you with the same pay, you cant say you wouldnt be pissed. no matter how you apply this logic, real life or otherwise, it makes 0 sense.
People want easy mode gear, people are lazy, people want the best handed to them and will complain when it isn't.
If you are complaining about the current raid content, why would you complain about future raid content? You won't be doing those anyway. So enjoy your easy ilvl 90 gear because honestly that is ALREADY more than enough to compensate your laziness.
This is nothing like that. If getting Allagan gear is like "spending years rising through the ranks" (I won't deny Coil is a lot of work, but playing Skinner box for a couple hours a week doesn't really qualify as "work" or "putting in the time" in my book), having Coil gear's item level raised has nothing to do with that guy in the mailroom of WP.
Actually it does. The argument here is that people just doing myths are complaining that theres a chance that they wont have the same stats as the best gear anymore. So people who actually put in the time and the effort to get what they want will be ahead of the people who want to do simple tasks and expect the same reward. as it should be
You mean like having to wait 3 weeks to get one main piece of ilvl90 myth gear where-as you can do any Turn in Coil in around an hour and have the possibility of getting the top-level ilvl90 drops there and then?
Makes sense...
For a boost of 5 ilvl's it's not going to be anything ground-breaking, at most a few +2's or so on the sub-stats, hell some Relics only got a boost of 1 main physical stat when increasing 10 ilvl's so ilvl95 isn't going to be THAT much better than current Relic +1 when they come to buffing the Allagan weapons...Quote:
Originally Posted by Hanabira
So... wait. You are agreeing with a post that says its stupid that Allagan gear be more powerful than Mythology gear... and now you backpedal saying your waiting for the next round of crafter gear? Then why do you care about Mythology gear and how it relates to Allagan gear anyways then? As long as the content you are interested in is tailored to the level of gear you can obtain through non-raid means, why do you care what happens to raid gear?
I know its frustrating getting logic stomped on a public forum, but are the insults necessary?
This is what I'm talking about. Hanabira keeps saying Coil is the path that requires more effort to get the better gear, and it's really not. Coil provides more difficult encounters than WP, sure, but in one hour you have a chance to potentially get 8 pieces of ilvl90 gear (I know, I know... My group has only seen 2 healer drops while we've almost fully kitted out 2 dragoons. RNG). Taking the WP route, the encounter difficulty is lower, but you can only get one piece every 3 weeks. RNG does not equal "effort".
Edit: I'd actually say they come out about equal. I've gotten approximately 1 Allagan piece every 3 weeks (though not always for my main job).
My issue is that without changing the stats on some of the items from coil, I'll still be better off with myth gear on my scholar. A couple points of mind and vitality will NOT automatically make every piece BiS, so despite the fact that I'm doing coil on a job that already gets very little benefit with the gear there, I'll be punished even more if allagan armor goes up to ilevel 95.
And sorry, but with the exception of T5 (and, to a much lesser extent, T4), coil is not challenging. T1 and T2 mechanics are uninspired at best, and T4 is a gear check and a l2p check. I don't equate someone spending an hour every week doing t1-t4 something that deserves special treatment. That's why it makes a lot more sense that allagan weapons would be receiving the boost, because T5 is much more of an accomplishment.
Never mind the fact that Yoshi's whole philosophy behind the existence of gear purchasable with currency counters this argument you and others are placing that people unable/unwilling to play coil are somehow lazy and greedy. Read here to see Yoshi P.'s idea behind the system. Whether you agree with it or not, a lot of games have moved to adopt similar systems over the past decade.
Yes there should be a token system in place, but it should NOT be in significantly easier content. if you want ilvl90 gear, you run ilvl90 content, sure there is a lack of variety with ilvl 90 content, but that doesnt mean ilvl50 stuff should be used for it. How is this not making any sense? lol. it has nothing to do with the effort you put in to get your gear. Like i asked before, when we have ilvl110+ gear, should you also be able to spam WP to get it?