Good for you, I guess.
Meanwhile, everywhere else, every other match:
https://cdn.discordapp.com/attachmen...79ba4d5876ff7&
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Good for you, I guess.
Meanwhile, everywhere else, every other match:
https://cdn.discordapp.com/attachmen...79ba4d5876ff7&
You're aware you can get those numbers solo, and that ultimately they don't tell me much right? How do they tell you those players were in premades?
Just use a job with heavy, easy splash application like, gasp, DRG, SMN, SCH or AST. I've seen solo players going over 4M damage a game.
Huh, I don't know. Same team, stacked job, all sticking so close to each other the whole match they might as well be holding hands, diving together at once, retreating together at once, in-sync skill usage, all appearing together multiple matches in a row... I guess it's a mystery... /s
The ultimate point isn't about premades; I did say they weren't the root issue. It's the fact that a healer can top the damage chart in the first place.
You sure do give a lot of "just do this, just do that" perfect scenario responses to things, even after claiming you don't like when people do.
Sounds more like wishful thinking and jumping to conclusions to me but whatever comforts you I guess. Either way, even if they were in a premade, those numbers are pretty mediocre overall compared to what can even be achieved solo, so I'm not sure chief.
Let me rephrase then: remove the "just do", and replace by "those jobs can easily reach those numbers solo".
In a relatively role agnostic pvp model, this comment puzzles me the most.
The point I've been making for the past 3-4 posts has never been about being able to make number go up solo or in a group. It was about pre-mades, among many things, shining a light on Frontlines baked-in issues and that said issues should be resolved. I just don't really know what to tell you if you don't want to get that.
Though, honestly, I don't believe these issues even can be resolved without some pretty massive changes to FL's core design, and I don't have any reason to believe the dev team is willing to bother, let alone acknowledge them.
I see you're having this issue as well. Try going back and reading the rest of the thread leading up to this, it might clear up your confusion.