Originally Posted by
VeyaAkemi
I am 100% in favor of casual dungeon bosses having Enrages, make it completely and utterly lenient, if the party is doing like, 1% grey parse-level damage, they still wouldn't even see the hints of an Enrage, but I had a few situations where the Tank will absolutely BM the party over mistakes, like the Healer dying early and the DPS being unable to keep up with unavoidable damage as a result even if they play perfect, and then brag about how they are "useless" after they spent 20 minutes on a war of attrition just being a goddamn cockroach about it and wasting everyone's time.
In general I am in favor of features that reduce the Tank's ability to BM the party, which currently is too high due to the disparity in difficulty between casual dungeons and Savage/Ultimates and the need for Tanks to keep up with the latter while also participating in the former, don't get me wrong, most Tanks are really nice and my experience is that Tanks tend to try harder than DPS players, but I still dislike being at mercy of the Tank being willing to be nice, even if I can report them after.