Originally Posted by
CKNovel
Hold up, you raise an interesting point.
What's the purpose of range tax if Melee plays like ranged?
It's been something normal since years now that melees should have more damage because ranged can have full uptime.
The debate before was that since melee are depending on uptime strats, they should always have a fair bonus to not fall behind.
But in this tier and DSR, there's no such thing as melee uptime strats.
Melee uptime strats are naturally used due to the boss hitbox size.