Originally Posted by
LeonKeyh
I DEFINITELY get the idea of wanting to heal more. That seems fairly ideal for a role called...healer. However, it's unrealistic at this point (IMO) and I feel like requesting it is too easy for SE to ignore. Increasing the amount of healing required is going to be a HUGE undertaking including revamping most encounters and trying to rebalance all of the different abilities.
That's why generally people lean towards a more interesting DPS kit. They can fairly easily make a DPS rotation do an average of whatever Glare/Dia would do in the same number of button presses. Honestly, I'd rather have something "different", namely having the healers lean into a "support" role. I like the idea of indirect DPS like AST's cards and I feel like giving healers more abilities to increase the damage of other players would make the role distinct while also giving them more to do. I would say WHM/SGE would get a bigger DPS kit and SCH/AST would be focused on support more.
But, it seems unlikely anything would change unfortunately.